Creative Uses of Ghost Ships


Skull & Shackles

Grand Lodge

So, I'm a player in Skull & Shackles, and I just had to share this particular story here. Beware spoilers, fellow players.

We're in Raiders of the Fever Sea. My captain is a witch with sea-flavoured powers.

Spoiler:
We ran into Captain Pilk(sp?) and his crew of zombies recently. It was a tough fight, and some great sceneage-- Pilk ended up going down with his ship laughing maniacally about how he'd return with the moon for my character's head!

Naturally, at first our group was like 'uh, crap, we have to fight him again?'. But a few scenes later, we're at Rickety Squibs trying to decide how we're going to crack the Rock. The GM has told me this isn't standard for the module, but he's put the Dominator as guarding the Rock for his own reasons. Long story short, there's a big, nasty Chelish warship in our way and we're not sure how to take it down.

So someone in the party gets the bright idea... to make my witch invisible and have her sneak onto the Dominator before sundown, exactly a month from now.

We haven't played this out yet. But our GM's face was *priceless*.

We're supposed to crack the Rock tonight. We'll see how far we actually get. Will update this space with hilarious zombie hijinks soon.

Grand Lodge

Final report:

Spoiler:
Through judicious use of water lung, invisibility, and touch of the sea, my witch made her way onto the Dominator through the rudder area. Eventually, she made her way to the captain's currently-empty cabin and snuck inside. The rest of this plays out after she's broken into his liquor cabinet and poured herself a glass of wine.

Captain Pegsworthy is cracking the Rock with us, since it's currently surrounded by Consortium ships. A truly epic mass ship combat ensues, wherein we and our NPCs are solidly getting our butts handed to us. One of our ships goes down.

Slowly, however, I get the pleasure of hearing things from outside like: "What's this bloody fog?" and "Someone dispel this nonsense!" The Dominator gets distracted.

Shortly thereafter, the Death Knell appears, howling after the Dominator. The two ships get locked into combat briefly, and the zombies try to board. I am given leave to roll a few dice for Pilk... who soon crits on the captain of the Dominator with his harpoon, and yanks him off the Dominator.

The first mate yells something akin to "Captain! NOOOO!" The Dominator pulls around to broadside the Death Knell, and manages to blow it out of the water. Pilk once again goes down laughing maniacally.

My witch takes advantage of the chaos to make her way back off the ship into the water.

Our group has now decided that Captain Pilk is obsessed with hunting down my character... and the Chelish first mate-turned-captain is now obsessed with hunting down Pilk.

Game set match.

People laughed a lot during this session, considering it was supposed to be a crazy serious mass combat. This was an excellent game.


We fought Pilk a few times before finding the secret to keeping him down. It occurred in shallow water. We dove and looted HIS ship.

One thing the ship had in plenty, that we left behind were skulls. Our necromancer forgot that he was trying to create a behedded swarm. Had he remembered this, he could have easily acquired sufficient for several swarms. One wonders what such a swarm would be like.

/cevah

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