Making a New Mystery Mini Campaign


Advice


Hi There!

I am designing a small one-three session pathfinder game for some friends to try out. They play a lot of D&D 2.0, so are pretty familiar with roleplaying games. I was looking to make a level 4 game that was mainly a mystery. I have a basic concept, but am having a hard time designing the ins and outs of the mystery, so it feels like something they have to figure out.. I also tend to not see holes that appear in my plots, and appreciate a fresh set of eyes to help me catch anything before it catches me.

The players (plus a couple of NPCs) begin bound and chained in a dimly lit room. No one knows each other, and no one remember the last 48 hours. When they explore they will find there is no entrance or exit to the outside world. Everything is in shades of grey here, even the light does not have a warm glow. Through the dungeon they will find clues, gear, etc that will aid in an escape and knowledge about what is happening. They also find that they are all connected, or were discovering something, or unknowingly interfering with the bad guys plans...

My thoughts are that someone is trapping them there as a test. I originally thought psychological manipulation/experimentation, but am unsure. I want the whole thing to be attached to the Shadow Plane. There is a weak spot right here and now where elements of the Shadow Plane are bleeding though. I thought that perhaps the bad guy is trying to prove his worth to those on the Shadow Plane, might be making some type of gesture or offering to the dragon in charge of a city there, or the church of Zon-Kuthon...

I was also thinking that he/she was among the party to subtly push them in the direction they want. When discovered, they escape to a secret area that is heavily trapped for phase two.

Any thoughts?

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