How Important is Wormnhunter?


Age of Worms Adventure Path


My players just finished up AoW: The Champion's Belt. Unfortunately, they have lost their chance at the Apostolic Scrolls. Since they are mostly a group of mages, they buffed themselves up for the arena battles and managed to pass them mostly with ease. The problem was since they are the 10-min adventurers, they didn't have the resources to go searching around. As a result, they didn't find the Shrine of Kyuss, and on the last day of the battle the Apostle of Kyuss managed to break free. Fortunately, they managed to slay it before it finished the ritual.

They did manage to do a few things. One of the mages managed to fly over to Raknian and Dominate Person him, but everyone else managed to get away.

How useful is the Wormhunter class? I know they will be meeting more and more worms, and the "Return to Diamond Lake" is going to more or less give them a nice breather from undead. Its just after that adventure, they will be meeting more and more Kyuss spawn and I was wondering how badly do they need the Wormhunter prestige class? Considering it is made especially for this adventure path.


Not important IMO. Are you playing 3.5?


P.H. Dungeon wrote:
Not important IMO. Are you playing 3.5?

Yea, they already are kinda of Munchkinizing their builds. But I was wondering how much probs the Worms will give them at the Spire of Long Shadows.


The Wormhunter class isn't that important at all. Personally, I certainly wouldn't do them any favors. They failed to investigate Bozal's activities. That should come back to bite them.


If they have access to the sheltered vitality spell from the Spell Compendium, they'll be fine. The biggest benefit of the prestige class is its eventual immunization to Kyuss worms.


How would Sheltered Vitality work with a Kyuss Worm?

Does it just delay the onset until the spell wears off? Then it starts to eat the brain?


That spell's main benefit isn't against the worms, it's against the metric ton of ability damage and ability drain throughout the campaign, especially in the last third.


Considering they are Munchkinning out. I think don't mind them getting some of their stats drained. Its getting a bit ridiculous with AC 39+ for their spell casters...


Kobold Cleaver wrote:
The Wormhunter class isn't that important at all. Personally, I certainly wouldn't do them any favors. They failed to investigate Bozal's activities. That should come back to bite them.

Actually its their 10min dungeon exploring. They use buffs to make themselves almost unkillable. So almost all their spells are on buffs, and they didn't have anything else for 'exploring' and thought they could get away with it after the games.

They did manage to kill the Herald, but it was a close thing. It downed the NPC fighter, and they were wondering why a fighter doesn't have a dagger as a back up. A pair of high rolls followed by low rolls for con damage gave them enough time to take t out. One more round, they would have had a very hard time.


If memory serves, many of the late-game nasties have long reach melee touch attack that deal enough ability damage to a mental ability score to outright kill a PC in one attack. This can be a critical hit.


Turin the Mad wrote:
If memory serves, many of the late-game nasties have long reach melee touch attack that deal enough ability damage to a mental ability score to outright kill a PC in one attack. This can be a critical hit.

Haven't seen it yet... but I'm just quickly looking through stuff in the game. I usually have to alter stuff due to their high ACs, and have to use AoE and Touch attacks to hurt them... They are getting to the higher levels though. I just can't wait for them to get to Red Hand... considering a few of them are playing uncouth hicks... I wonder how they will deal with the Royalty.

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