Guiding Blade


Advice


Need to ask for some help. What am I missing here?

It seems like the Guiding Blade power of Daring Teamwork is an upgrade on normal panache. I am reading this that the Swashbuckler would regain panache every time one of his teammates brings a creature to zero hit points. It doesn't address what happens on a critical hit, would that function like normal for panache recover?

Since it is limited by available panache and not once per day, it also looks like the granting of teamwork feats is an upgrade over a Cavalier's tactician ability.

Assuming I'm understanding this correctly, why wouldn't other grit/luck users take a one level dip to get the panache recovery upgrade and the psuedo-free bonus feat for all?

Daring Teamwork:

A guiding blade uses her panache to inspire her allies to heights of teamwork they could never reach alone. At 1st level, a guiding blade gains a bonus teamwork feat. She gains an additional teamwork feat at 4th level and every 4 swashbuckler levels thereafter.

As a standard action, she can spend 1 panache point to grant a teamwork feat she gained from this ability to all allies within 30 feet who can see and hear her. They do not need to meet the feat's prerequisites. She can use this ability multiple times to grant multiple teamwork feats. This ability lasts for 3 rounds + 1 round for every 2 swashbuckler levels she has, but if the guiding blade ever fails to have at least 1 panache point, all of these durations end immediately. At 7th level, the guiding blade can activate this ability as a swift action. At 15th level, she can grant two teamwork feats each time she activates this ability, and she can grant any teamwork feats she possesses, not just the teamwork feats she gained from this ability.

A guiding blade regains panache whenever an ally reduces a creature to 0 or fewer hit points, instead of when she herself does so. She still doesn't regain panache from unattended objects, helpless or unaware creatures, or opponents with low Hit Dice.

This ability replaces bonus feats and the swashbuckler's 1st-, 7th-, and 15th-level deeds, and it alters panache.


It's an upgrade to panache, but you pay in losing access to fighter feats and 3 of your deeds.

Part of the problem is that the base swashbuckler was so under-tuned, that any upgrade seems reasonable.

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