New Magus Arcana advise


Homebrew and House Rules

Grand Lodge

One of my players was talking to me the other day about making something for his Magus to take. A new arcana. We worked out what we think would be a fair balance between 2 versions of this new Arcana to take with one sticking point. Should it be 1/day or should it be 1 arcane point to use this ability. I will not say what side I am on or what side the player thinks is better so I thought I would post it here and see what you all think and let that one into the game.

Fyi the player is level 2 with a 16 int at the moment about to hit level 3 and will be taking this Arcana ether way for acid.

Energy sub Arcana
When you pick this Arcana you pic 1 energy type (Fire, Electric, Acid or cold). After that you can change the energy type of your spell you are asking on the fly with no incress on casting time or spell level to the one you have picked. (Ether 1 time a day or for 1 arcane point). You can take the Arcana one time for each element type.

The player want this so that if he is fighting some one with electric immunity or high resistance he can still attack "hard".


Well, if it follows the other metamagic arcanas, it would be 1/day.

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It should be once per day. Not particularly strong, but most 3rd level arcana aren't very strong and this is on pair with other metamagic arcana.

Letting him do it at the cost of 1 arcane pool point is extremely overpowered.


This would be a 1st level arcana, similar to the Reach Magic arcana given that they are both +1 Spell Level metamagic feats.

That being said, it seems a little weak that when you're level 15, both a quicken arcana and a reach arcana are 1/day, and both take an arcana slot.

It probably wouldn't unbalance things if +1 metamagic arcanas became 2/day at level 6, and 3/day at level 12. And +2 metamagic arcanas became 2/day at level 12.

Grand Lodge

Thank you for all the help with this and I will let my player know.

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