This can work, right? (Avenger Vigilante concept)


Advice


I've got a Slayer in a Hell's Rebels campaign (just hit level 2), and my GM has offered to let me rebuild as a Vigilante. I was figuring on an Avenger, being predominantly Str-based and two-handing a falcata as his weapon of choice. This can work, right? I haven't yet had a chance to dig into HeroLab and scope it out, but I don't see why it couldn't.

As an additional point, my character has "free" VMC that was a randomly rolled boon at character creation. In his Slayer incarnation, this was used for VMC magus. Think there's a better use for it? Make a pitch, I'm all ears!

Thanks.

Ghorrin Redblade


Yeah, it'll work.

VMC magus is really helpful if you have some kind of spellcasting to go with it. I think Barbarian might serve you better based on what you're describing.


In my chracter's Slayer incarnation, the plan for the VMC magus (and when I said "free", I meant in the sense of it not costing me any feats, just in case that wasn't clear) was to take that one arcana that lets you treat a target as flat-footed so I could have a way to just say "no, screw you, you're taking sneak attack damage here". I'll look over the Barb options, see what looks appealing.


In this case there are still plenty of Arcana that can be helpful. If you have a decent dexterity and intelligence Flamboyant Arcana can grant you parry. There's also the ability to gain a familiar.


barb gets you rage awesome for any str melee combatant, fighter gets you everything a fighter could want with the avenger.

Avenger works just fine. You have more feats than a fighter and you're skillful. You are missing a combat steriod though, so VMC into barb or fighter will help out there.


It seems like the easiest places to start are...

Level 1 feat: EWP (falcata), Social Talent (uh, Renown, I guess, it seems like everything drives off that).

Level 2: Vigilante talent (Shield of Blades).

What would you do with ability scores? He's currently S16+2/D14/C14/I12/W10/C8. I think if I'm gonna do this I have to bump Cha up some, no?


You don't have to. Nothing goes off of your charisma except skills, which you are getting bonuses to.


VMC lets you get access to the fighter's nice things.

Those are very nice things.


master_marshmallow wrote:

VMC lets you get access to the fighter's nice things.

Those are very nice things.

Yeah, no joke. I have the WMH so I know the score on Advanced Weapon Training; the option I'd usually be running to grab with both hands (Armed Bravery) isn't an issue here. I guess I'd be looking at Versatile Training as my #1 pickup, get free max-ranks in a couple of skills.

Now for Advanced Armor Training, I don't have the AMH, so let me go have a cup of coffee and read that stuff over...

/spit_take

Hotchee-motchee! Oh, 'scuse me. (wipes up coffee) So I think one is again looking at the skill option (Adaptable Training, for Acrobatics, maybe) and Armor Specialization as the big wins here. At least, those are the two my eyes keep jumping to. Am I overlooking something?

On a related note, is there a feat that allows for Advanced Armor Training pickup in the same manner as the Weapon feat from WMH?

OK, I think I'm settling into some ideas here. I'll try and work up a build past the level 2 start I put above. More later.

Thanks for the advice, folks!

Ghorrin Redblade


Redblade8 wrote:
master_marshmallow wrote:

VMC lets you get access to the fighter's nice things.

Those are very nice things.

Yeah, no joke. I have the WMH so I know the score on Advanced Weapon Training; the option I'd usually be running to grab with both hands (Armed Bravery) isn't an issue here. I guess I'd be looking at Versatile Training as my #1 pickup, get free max-ranks in a couple of skills.

Now for Advanced Armor Training, I don't have the AMH, so let me go have a cup of coffee and read that stuff over...

/spit_take

Hotchee-motchee! Oh, 'scuse me. (wipes up coffee) So I think one is again looking at the skill option (Adaptable Training, for Acrobatics, maybe) and Armor Specialization as the big wins here. At least, those are the two my eyes keep jumping to. Am I overlooking something?

On a related note, is there a feat that allows for Advanced Armor Training pickup in the same manner as the Weapon feat from WMH?

OK, I think I'm settling into some ideas here. I'll try and work up a build past the level 2 start I put above. More later.

Thanks for the advice, folks!

Ghorrin Redblade

There is a feat for Armor Training, I believe capped every three levels.

There's also options to gain DR, and magic armor crafting.

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