Imbicatus |
1 person marked this as a favorite. |
As a new player to pathfinder, they really should not play a rogue. The CRM rogue most underpowered PC class in the game and requires massive system mastery to play well in combat, and it is also overshadowed at skill use by about 10 other classes.
If you want a character with a similar feel to a first edition thief, I would recommend a slayer instead.
0o0o0 O 0o0o0 |
Ok that makes sense. Thanks for the help. Just trying to start GMing for some friends, and one was interested in making a theif. I was just used to the old D&D thief class. I think this is a unique way to approach it.
OP, while people in this thread might say not to be a Rogue, it really doesn't matter, especially if you and your player are new and if you want the character to play close to the old D&D thief, Rogue is the way to go.
It's one thing for experienced players to suggest Archaeologist Bards or Vivisection Alchemists or Snakebite Striker/Admixture Evoker/Sleepless Detective Arcane Tricksters but all that stuff is a bit overwhelming if you simply want to recreate the old D&D thief.
Have a look at this excellent guide: https://docs.google.com/document/d/1i9VeolUtnRfxC28JIBPaQWQYs57wEvfq5XtEcOR 6C0A/edit?pref=2&pli=1
You can approximate all the abilities (trapfinding, moving silently, backstab - sadly no Thieves' Cant) in a pretty efficient way.
Also, if you have new players, suggest they try Barbarians and Sorcerers. Both powerful classes, obvious what they are meant to do, yet relatively simple to make and play.
Batlin |
2 people marked this as a favorite. |
Rogues are the obvious way to go. That said, pay extra attention to that player during the game to ensure they're having fun. Rogues are not a well-designed class, so you need to make up for that with extra roleplaying opportunities and so forth.
Thanks for the advice!! Glad to have a community like you at my back!!
Batlin |
Batlin wrote:Ok that makes sense. Thanks for the help. Just trying to start GMing for some friends, and one was interested in making a theif. I was just used to the old D&D thief class. I think this is a unique way to approach it.OP, while people in this thread might say not to be a Rogue, it really doesn't matter, especially if you and your player are new and if you want the character to play close to the old D&D thief, Rogue is the way to go.
It's one thing for experienced players to suggest Archaeologist Bards or Vivisection Alchemists or Snakebite Striker/Admixture Evoker/Sleepless Detective Arcane Tricksters but all that stuff is a bit overwhelming if you simply want to recreate the old D&D thief.
Have a look at this excellent guide: https://docs.google.com/document/d/1i9VeolUtnRfxC28JIBPaQWQYs57wEvfq5XtEcOR 6C0A/edit?pref=2&pli=1
You can approximate all the abilities (trapfinding, moving silently, backstab - sadly no Thieves' Cant) in a pretty efficient way.
Also, if you have new players, suggest they try Barbarians and Sorcerers. Both powerful classes, obvious what they are meant to do, yet relatively simple to make and play.
doc wont open :/
Gisher |
0o0o0 O 0o0o0 wrote:doc wont open :/Batlin wrote:Ok that makes sense. Thanks for the help. Just trying to start GMing for some friends, and one was interested in making a theif. I was just used to the old D&D thief class. I think this is a unique way to approach it.OP, while people in this thread might say not to be a Rogue, it really doesn't matter, especially if you and your player are new and if you want the character to play close to the old D&D thief, Rogue is the way to go.
It's one thing for experienced players to suggest Archaeologist Bards or Vivisection Alchemists or Snakebite Striker/Admixture Evoker/Sleepless Detective Arcane Tricksters but all that stuff is a bit overwhelming if you simply want to recreate the old D&D thief.
Have a look at this excellent guide: https://docs.google.com/document/d/1i9VeolUtnRfxC28JIBPaQWQYs57wEvfq5XtEcOR 6C0A/edit?pref=2&pli=1
You can approximate all the abilities (trapfinding, moving silently, backstab - sadly no Thieves' Cant) in a pretty efficient way.
Also, if you have new players, suggest they try Barbarians and Sorcerers. Both powerful classes, obvious what they are meant to do, yet relatively simple to make and play.
When people post the text for off-site links, the system adds spaces. It's an anti-spam feature. It turned "...OR6C0A/" into "...OR 6C0A/" so your browser got confused. When you cut and paste such links into your browser, just make sure to remove any spaces. :)
And Zenith Games maintains a very comprehensive index to Pathfinder guides here. It's one of my primary resources.