[PFS] Storm Kindler


Advice

Liberty's Edge

I am looking to make a Storm Kindler for the new season and I would like some help building him. I am thinking a Sacred Fist Warpriest for the class because it will allow me to limit multiclassing and will help with the unarmed damage for the whirlwind I will eventually get.

I am thinking Undine for the flavor but if anyone can think of a better race for optimization purposes I'm all in. The only problem with Undine is the negative to strength. I was thinking an agile amulet of magical fists but it will be super expensive.

Also I have a question about the skill Fly. It says I can't take ranks in the skill until I have a way to fly. So does that mean I will have to buy something to allow me to fly before I can put 3 ranks into it for the prestige class?

Any help will be appreciated. Thanks!

Dark Archive

rpvdjoker wrote:

I am looking to make a Storm Kindler for the new season and I would like some help building him. I am thinking a Sacred Fist Warpriest for the class because it will allow me to limit multiclassing and will help with the unarmed damage for the whirlwind I will eventually get.

I am thinking Undine for the flavor but if anyone can think of a better race for optimization purposes I'm all in. The only problem with Undine is the negative to strength. I was thinking an agile amulet of magical fists but it will be super expensive.

Also I have a question about the skill Fly. It says I can't take ranks in the skill until I have a way to fly. So does that mean I will have to buy something to allow me to fly before I can put 3 ranks into it for the prestige class?

Any help will be appreciated. Thanks!

Might be better suited for the Advice forums, YMMV. As far as optimized builds that's really the better route to go. In terms of working through the Fly speed block...

I'm running a Storm Kindler-to-be that is a Druid/Unchained Monk mix. He's a Tengu with the Glide alt-racial trait, which works around the Fly skill limitations. I can definitely understand your desire to be an Undine from a flavor standpoint, though. Problem is there's no real source of flight on the spell-list before 12th and the blessings the grant it don't do so until 10th level.

You COULD buy an Eagle Cape (Ultimate Equipment) that lets you Wild Shape into an eagle for 10 minutes a day for 7,000k. Otherwise, you'll need to multiclass into something that gets you a daily source of flight via class features/spells.

The Exchange

A few points:

1. The Sacred Fist's Unarmed Strike ability will not affect the whirlwhind's damage. It applies only when you make an unarmed strike (a specific type of attack) not on all attacks that don't use a weapon. Incorrect, pay no attention.

2. Undine is a great choice. So is Sylph. Elf, gnome, or any race with a connection to the natural world is also a fairly thematic choice. Ifrit and Oread could be done but you'd need to explain in your role-playing how the character chose to associate with elements not of her background.

3. You are correct about the Fly skill. The most common routes to Storm Kindler are Druid (can Wild Shape into an animal with flight) and Cleric with the Air domain (gaseous form gives you a fly speed). If your class provides absolutely no way to fly before level 7 you will need an item. One workaround is to get a Headband of Vast Intelligence which grants a number of skill ranks equal to your HD in one skill (choose Fly) after being worn for 24 hours.

I've only seen one Storm Kindler before and it looked like a lot of fun. Good luck with this character!

Liberty's Edge

Kevin Willis wrote:

A few points:

1. The Sacred Fist's Unarmed Strike ability will not affect the whirlwhind's damage. It applies only when you make an unarmed strike (a specific type of attack) not on all attacks that don't use a weapon.

2. Undine is a great choice. So is Sylph. Elf, gnome, or any race with a connection to the natural world is also a fairly thematic choice. Ifrit and Oread could be done but you'd need to explain in your role-playing how the character chose to associate with elements not of her background.

3. You are correct about the Fly skill. The most common routes to Storm Kindler are Druid (can Wild Shape into an animal with flight) and Cleric with the Air domain (gaseous form gives you a fly speed). If your class provides absolutely no way to fly before level 7 you will need an item. One workaround is to get a Headband of Vast Intelligence which grants a number of skill ranks equal to your HD in one skill (choose Fly) after being worn for 24 hours.

I've only seen one Storm Kindler before and it looked like a lot of fun. Good luck with this character!

Could you explain the first part in more detail about the unarmed strike not being effective? I don't think I quiet understand it.

Shadow Lodge

Unarmed attacks are not slam attacks, like the bestiary whirlwind requires, but the Storm Kindler's whirlwind uses unarmed attack instead.

The Exchange

Muser wrote:
Unarmed attacks are not slam attacks, like the bestiary whirlwind requires, but the Storm Kindler's whirlwind uses unarmed attack instead.

Yeah, I just went back and re-read the Storm Kindler ability. I thought it worked like the monster ability but I was wrong; you would in fact get a bonus from having a higher Unarmed Strike damage.

The more you know!

Grand Lodge

Isn't the Glider from Ultimate Combat legal?

Grand Lodge

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That's what I was going to suggest. The Glider is the cheapest way to get fly skill.

Hmm

Shadow Lodge

My storm kindled is retired now, but I had a lot of fun with her. She had to do some rebuilding when the wild armor nef came down, but she ended up ok. She's the burliest and dumbest sylph ever (which is to say, 9 int) started off with bloodrager (celestial bloodline, steelblood archetype) then 4 levels of druid (storm druid archetype). And a level of monk (martial artist) put me at the six ranks needed to start storm Kinsler. At 12 I took barbarian (armored hulk) just for more rage per day.

Shaping focus got my wild shape up to u
Huge creatures. Natural spell and mad magic let me cast while a Raging behemoth hippopotamus.

Remember that the DC for storm shape is keyed off strength, so anything that boosts it is good. Sadly, you can't pick up medium people until level 10, so you don't get to enjoy it long.

I had an extra printout with me for how whirlwind worked, and how storm kindled changes it for me. With highlighted segments for the GM to tell me before game how he was ruling unclear parts.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

If you go regular druid with a bit of retraining you can turn into an Air Elemental, Medium at level 8 and have the Powerful Shape feat. This allows you to pick up Medium creatures at level 8.

Shadow Lodge

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Taenia wrote:
If you go regular druid with a bit of retraining you can turn into an Air Elemental, Medium at level 8 and have the Powerful Shape feat. This allows you to pick up Medium creatures at level 8.

That would apply to using the air elemental version, yes. The version in the prestige class is keyed off your class level, not your size, so treating yourself a size larger doesn't help.

Liberty's Edge

What other classes could I use besides Warpriest to fulfill the requirements for Storm Kindler?

Shadow Lodge

All you really need are skill ranks and a feat, so any class can get in. You keep most of your spellbound progression, which is nice. Seasight at 2nd level is great, because you can now see through everything . Most of the rest is a lot of nice flavor but pretty situational.

Then there's storm shape, the signature ability. Your damage is keyed to your unarmed strike, so things that up that are nice. But the save DC's are keyed off strength, so you'll want to keep it high. This is why I wild shaped into something huge then raged - big strength boost. (Unchained won't work so well). Things that add riders or damage to your unarmed strikes may or may not apply, as you are not actually making an attack.

The last thing you have to keep up is move speed. You'll want to snag lots of people per turn. While it gives you flight, it's the same speed as your land movement. Note that you can move over a given square multiple times on a single move to hit the guy multiple times, but it's cheesy.

Liberty's Edge

What about a bloodrager? I do not want to be a druid because I already have one in PFS

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