When does a special Channel Energy ability work?


Rules Questions

Liberty's Edge

I've been considering a new character concept lately. I looked over all the different feats that let Channel Energy have extra effects. Then the big question hit me, do the positive energy channeling ones always work or only if someone is missing HP?

We'll take this one feat for an example.

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Fateful Channel

Your faith not only heals the body, it tugs the strands of fate.

Prerequisite(s): Channel positive energy 3d6, worshiper of a deity of death or graves.

Benefit(s): When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Charisma bonus (minimum 1). Multiple uses of this ability do not stack, but they do reset the effect's duration. A creature can only benefit from one instance of this channel effect at a time.
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So, the big question is does a target have to be missing Hit Points to benefit from the double-roll or will everyone in range receive this benefit?


The second ability is not tied to hit points. It works even if nobody has been hurt.

Dark Archive

wraithstrike is correct.

Sczarni

Also keep in mind you need to worship Pharasma for the feat you mention above, something that the d20fpsrd.com website is not always as clear on. Try archivesofnethys to check for the PFS legal version.

Liberty's Edge

Awesome. Thanks everyone.

Carla the Profane, I definitely know the Pharasma part.
I just haven't managed to work myself up to bringing such a character to an actual table with strangers yet. I already have four other characters that are level 1 and.... Well....

Imagine an unarmed (Dex 14) mopey and somewhat scrawny (11 str, 10 Con) guy with no armor. He stands in the rear of the PFS party stroking a stuff animal Whippoorwill, which happens to bear a holy symbol on it, attached to his left arm and sighs "I don't know why I bother you're just going to get hurt again".

If actually pressed to do something he'll throw an icicle from the water domain at the enemy.

I tend to have more fun making "Less than optimized" characters. But with so many other characters I've yet to torment a table with a weapon-less, no armor, cleric who at best channels or throws a Doom his first few adventures.


Quick, everyone punch yourself in the face for the free reroll!

Scarab Sages

Keep in mind, though, if the effect happens regardless of whether damage is healed or not (and I think it does), then it will also affect any enemies that you don't select out of the channel. I've been in many situations where there are more enemies than a Cleric can exclude with Selective Channel, and they just leave one or two of them in because they haven't been hurt yet. Do that with Fateful Channel, and you're handing out rerolls to the enemy. So having a higher CHA to exclude more enemies might be worthwhile (not to mention more channels/more rerolls for the party).

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