Ambrosia Slaad |
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So now I'm really curious... we all know none of these ships will appear in Starfinder except maybe as a heavily-modified homage. What makes these ships your favorites? What lootable qualities do these favorites have that Starfinder ships should also include (or improve on) to be considered great? What inspiring qualities do these favorites have that Starfinder ships should also aspire to (or improve on) to be awesome?
Is it the sleek "aerodynamic" lines or that pure function decides its form? Is it a nimble instrument of precision or sheer brute force? Is it an elite and rare craft, a mass-produced visually-unremarkable everyman craft, or a cobbled together "uglie" that on paper shouldn't even fly? Is it constructed of radically unconventional materials, like crystal or organics? Does it possess an AI, a sentience, or is it fully alive?
And what is it about the YT-1300 Millennium Falcon that makes it so heavily preferred over the YT-2400 Outrider and VCX-100 Ghost?
Grey Lensman |
2 people marked this as a favorite. |
So now I'm really curious... we all know none of these ships will appear in Starfinder except maybe as a heavily-modified homage. What makes these ships your favorites? What lootable qualities do these favorites have that Starfinder ships should also include (or improve on) to be considered great? What inspiring qualities do these favorites have that Starfinder ships should also aspire to (or improve on) to be awesome?
Is it the sleek "aerodynamic" lines or that pure function decides its form? Is it a nimble instrument of precision or sheer brute force? Is it an elite and rare craft, a mass-produced visually-unremarkable everyman craft, or a cobbled together "uglie" that on paper shouldn't even fly? Is it constructed of radically unconventional materials, like crystal or organics? Does it possess an AI, a sentience, or is it fully alive?
And what is it about the YT-1300 Millennium Falcon that makes it so heavily preferred over the YT-2400 Outrider and VCX-100 Ghost?
For the Falcon it's very likely that it is the ship that takes the audience into the Star Wars universe. The Outrider and the Ghost might pull us into their respective arcs, but can't pull us into a whole universe the way the Millennium Falcon did. Mainly because once something has been done, no one else can be first, no matter how hard they try.
The Star Fury from B5 is perhaps the first pure space fighter I ever saw, and the first thing I can recall to actually maneuver like it was in space and not bank and turn like a WWII prop plane.
The WhiteStar from B5 marks when the storyline really starts to pick up pace - so it's largely similar to the Falcon in that it's what it represents to the narrative that makes it stand out - although both are really cool ships in their own right. The Falcon being an update of the classic 'flying saucer' and the fastest thing in space, and the WhiteStar being a jump forward in tech available for the protagonists of the show.
Shadow Bloodmoon |
3 people marked this as a favorite. |
So much to choose from, I'll try to keep the list down:
Eagle One (extra points if you know where this is from without looking it up)
Space 1999, a great series..
Okay, so I had to bite and with all the new categories, I can narrow the list down a bit. I LOVE starships... and mecha and... anyway:
Big D*mn Ships:
Zentraedi Mothership
Vorlon Planetkiller
Eclipse-class Star Destroyer
Capital Ships:
Aquatic Xindi Cruiser
Imperial II-class Star Destroyer
Shadow Cruiser
Medium Vessels:
Klingon B'Rel class Bird of Prey
Sol Bianca
Rogue Shadow
Fighter Craft:
Black Omega Starfury
B-Wing
Cylon Raider
SmiloDan RPG Superstar 2012 Top 32 |
Aranna |
1 person marked this as a favorite. |
So now I'm really curious... we all know none of these ships will appear in Starfinder except maybe as a heavily-modified homage. What makes these ships your favorites? What lootable qualities do these favorites have that Starfinder ships should also include (or improve on) to be considered great? What inspiring qualities do these favorites have that Starfinder ships should also aspire to (or improve on) to be awesome?
Is it the sleek "aerodynamic" lines or that pure function decides its form? Is it a nimble instrument of precision or sheer brute force? Is it an elite and rare craft, a mass-produced visually-unremarkable everyman craft, or a cobbled together "uglie" that on paper shouldn't even fly? Is it constructed of radically unconventional materials, like crystal or organics? Does it possess an AI, a sentience, or is it fully alive?
And what is it about the YT-1300 Millennium Falcon that makes it so heavily preferred over the YT-2400 Outrider and VCX-100 Ghost?
Yeah the Millennium Falcon is probably massively popular because of it's role in Star Wars. The setting HAS better ships but we all know and love this one.
My three picks from the smaller ship category also include Serenity and Outlaw Star. Again both ship's carry their TV and Movie franchises into adventures making them special. ALSO in the smaller ship category I picked ships that a team of adventurers could use to fly themselves from adventure to adventure. They don't require a crew beyond the PCs and they have places to sleep or otherwise live while traveling.
The bigger ship category were ships that required a crew. The Normandy SR-2 because it's MY ship in Mass Effect a game I love. The Enterprise D because it's Iconic Star Trek and introduced us to the Holo Deck. And the SCVA-76 Nahel Argama because it is also Iconic to the Gundam universe and I am not so secretly hoping that since they are including power armor in Starfinder they can be persuaded to include larger Mobile Suits and maybe even Mobile Armors in the setting too.
I never picked anything for the Fighter category; which I am defining as something one or two persons can fly and which do not include living quarters. So any of the UC Gundams (again Iconic and awesomely destructive as well as highly stylized), The Fighters from Babylon 5 (true to what a space fighter should operate like), and the USAF F-302 from Star Gate (quirky and lovable reverse engineered goa'uld death gliders made for the USAF).
paradox1113 |
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I love the Star Trek franchise in general, and love all ships named Enterprise, but have a special fondness for the NX-01. It has hints of all the features of all the ships that will later bear the name, but it is much more rough around the edges. I love the true frontier feel of the ship and the series.
In the same vein, Serenity from Firefly is a fantastic little ship, as much a character of the series as any actor. I love that it is a bit unreliable, but still manages to pull through. The fact that it bears no weapons and the crew relies on skill, guile, and speed to see them through a scrap, sets it apart from most such vessels in other series.
Looking at smaller vessels, the Star Fury fighters from Babylon 5 have such a look and feel of what the logical progression of a fighter craft for space combat would be. From the maneuvering thrusters to the weapons systems, to the cockpit layout, the Star Fury is the epitome of the practical space superiority fighter.
robertness |
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Given where this thread lives, I'm going to nominate three ships for roleplaying potential.
Bebop from Cowboy Bebop would be my go to as a design for a bunch of adventurers at large in the galaxy. Like Serenity and the Millennium Falcon, it's small enough that the PCs are the only crewmembers. However, Bebop's got a hangar deck, a great addition for games where space combat will be a focus. The hangar gives each player the option of their own fighter and so they can be active participants when pew-pew time comes.
Soyokaze from The Irresponsible Captain Tyler is my ideal for a military campaign. Essentially a baby Yamato, for my money, Soyokaze hits the sweet spot of being big enough to be sent to the frontier but small enough that each PC officer will have a major role in her operation. I also like that Soyokaze's the old clunker brought out of mothballs that the brass doesn't expect anything from, precisely the kind of ship that scrappy adventurers should turn into a legend.
The Death Star fills the role of huge ship that's simultaneously a location, plot device, and enemy. Destroying something like a Death Star should be an epic conclusion.
Naal |
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So now I'm really curious... we all know none of these ships will appear in Starfinder except maybe as a heavily-modified homage. What makes these ships your favorites? What lootable qualities do these favorites have that Starfinder ships should also include (or improve on) to be considered great? What inspiring qualities do these favorites have that Starfinder ships should also aspire to (or improve on) to be awesome?
*snip*
For me, the answer to your first question is almost certainly nostalgia. I was exposed to Blake's 7 and original BSG as a child, and Aliens was a a rarity among sequels (it did not suck). There are plenty of other ships to like, but I had to pick three, and those popped into my mind first.
Most of the stuff I like either looks functional (Sulaco), distinct (Liberator, Cylon Basestars), or is something I link with likable characters (Starjammer mentioned by Grey Lensman). I just realized Millenium Falcon did not make my list because I link the ship to Han Solo and Chewie, not vice versa. If I think about Blake, Avon, Jenna, Vila, Gan, Soolin, and others, I remember Liberator. If I think about Cylons, I get a raider or two approaching a Basestar. There is also some sort of theme attached to all three. Liberator's theme is hopeless struggle against Orwellian dystopia, and the need to keep fighting it, no matter how bad it looks. Sulaco's theme is power, arrogance, and hubris. Cylon Basestars represent darkest evil. To this day, I can't see one without hearing the theme, and knowing it is finally time to end the lifeform known as man. Battlestar stands for hope and protection. Starjammer is adventure, freedom, and the good days of X-Men against the Brood (which will always be a favorite of mine).
Why not give ships domain powers?
Babylon 5 ships lack these themes. But they were very varied, and made an impression as a group. Starfuries and Omega class destroyers emphasize function over form. Narn and Centauri capital ships look right to me (flat is good). Vorlon transports and Drazi Sunhawks had their weird glimmering propulsion systems. Minbari and Brakiri cruisers had atypical geometry (I can't remember anything similar except possibly the alien carriers in Space: Above and Beyond). Streib collector was weird. Vree had saucers. Shadow ships with their shifters and slicers were just unfair. It also helps that combat scenes in B5 were more interesting than those in Star Trek or Star Wars (where ships usually shake before shields fail, and explode into sparks afterwards when hit). Benefits of being produced in CGI era, I suppose.
Farscape was more focused on people. I liked the designs of Command Carriers and Scarran Dreadnoughts better than Moya, who was more interesting as a character than a craft design. There were other singular interesting designs such as the Nebari transport, but my DVDs were made by the lousiest, poorest, cheapest excuse of a production company ever, and half of them have degraded into uselessness, so I have not seen the series in years.
Federation vessels from Star Trek have always felt daft. There are in-universe reasons for their shape, and yet... the engines are easy to shoot off, and the bridge is the bull's eye in a round plate. But the duels between Enterprise and Reliant were pretty. Klingon and Romulan vessels are more to my tastes. Borg were boring. What few DS9 ships I remember were mishmashed boxes.
Star Wars suffered from scale escalation. The Zahn trilogy and X-Wing series books were good. But after the succession of bigger and bigger ships and battlestations in other books and comics, I can barely take a classical Star Destroyer seriously. It was always "same, but bigger", and the latest movie's doomsday weapon continued this.
I don't really care for Mass Effect ships due to way the games developed. ME1 was good. ME2 went south, and I never bothered to play ME3 after that. While I love Flash Gordon, it never had very interesting ships. Culture ships were characters, but I have never been able to visualize them as anything but glittering ovoids. I liked the look of WarShips of BattleTech and various craft from Jovian Chronicles, not to forget Traveller. But few of them mean anything to me.
What to use in the game? Form follows function, but technologies in the game may not require forms we have come to expect. Traveller capital ships were skyscrapers with engines on bottom. SW and ST ships had crew standing perpendicular to the axis of thrust. B5 EarthForce ships did not have artificial gravity. Moya had no weapons, and was alive. Depending on technology, make a few very basic rules and stick to them. If you draw deck plans, try to remember everything important (such as toilets and airlocks). Don't try to make a ship awesome. Millenium Falcon was a junk. Moya was scared or perplexed half the time. If a ship is too powerful or invulnerable, it is boring. A ship becomes awesome if the story works, and the same story may not work for everyone.
SmiloDan RPG Superstar 2012 Top 32 |
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I forgot about the voidhawks and living coral-based habitats from one of the Hamilton series. Neutronium Alchemist? Those were kind of neat.
I also liked those ships from Babylon 5 that looked like aerodynamic spiders with the feet facing forward. Probably a little annoying to get around in, but very very cool looking.
I also like that black ship from the Restaurant at the End of the Universe with the black on black on black on black detailing.
Das Bier |
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I like the Millenium Falcon because it hits right on all the key points for a group ship - it has character, it has a unique design (wth, a cockpit at 2 o'clock instead of center?), it's big enough for multiple people and to carry cargo, but small enough for 1-2 people to run it...and it's a disconcertingly nimble 'fastest hunk of junk in the galaxy', with fairly impressive armaments even though its not a military vessel.
I mean, just look at the thing. 1/3 of that whole ship's mass is ENGINE. Woo hoo!@ It's a big honking RV in space that can engage in dogfights, yet take a beating like no fighter can. And then if you actually upgrade it to modern specs like they did in Yuzahn Vong books, with forward-firing cannon and missile launchers in the nacelles...yeah, just gotta love me some Falcon.
Grey Lensman |
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I am actually a little surprised that NOTHING from Warhammer 40k has made an appearance. Talking about form over function!
When I think of Warhammer 40K Ships are among the very last things that come to mind. I think of really bulky powersuits, space elves, the Kult of Speed, and the fact that there are zero heroes in the entire setting - just a choice between really, really dark gray and black.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
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Hmm, Capital Warships...
-The Galactica from the 2004 series Functional, logical (CIC is deep in the ship, shrugged off a nuke)
-Destiny, from SGU. So many mysteries and such a beautiful design.
-The 2750 Aegis, from Battletech. I just love the shape, and that it was the first double jump capable ship.
small/midsized ships.
-Colonial Raptors. Squat, multipurpose. Bonus if each one comes with a Sharon.
-Serenity. Likely the most fully designed non-combat ship and has the distinction of being in two universes.
-Akin to the Raptors, the Runabouts had a soft spot in my heart.
Fighters:
-Got to give props to the X-Wing, but my heart goes out to the A-wing, always had best of luck with them in the game. The selling point were the concussion missiles, larger clip than the proton torpedos.
-I liked the RF-42 fighter from Andromeda. I didn't put Andromeda on the list of capital ships, but damn if their naming conventions weren't the best.
-Top slot though, goes to the F-302. Pretty beast, and durable.
Drahliana Moonrunner |
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I want all the toys that come on the Next Generation Galaxy-class Enterprise. Transporters, food replicators, a decent medical bay, etc. All the toys.
As for the *look* of a ship, I don't care if it's a spaceship and could be a random collection of junk held together by force fields, I want sleek and aerodynamic. The Defiant, the White Star, that chrome SR-71 thing the Queen of Naboo was flitting around in during The Phantom Menace or a Cylon Raider, for sure.
I don't really think that the Defiant qualifies as aerodynamic. It's not even a proper lifting body. It's snub droopy nose would put it in a permanent nose dive.
Torbyne |
2 people marked this as a favorite. |
So now I'm really curious... we all know none of these ships will appear in Starfinder except maybe as a heavily-modified homage. What makes these ships your favorites? What lootable qualities do these favorites have that Starfinder ships should also include (or improve on) to be considered great? What inspiring qualities do these favorites have that Starfinder ships should also aspire to (or improve on) to be awesome?
Is it the sleek "aerodynamic" lines or that pure function decides its form? Is it a nimble instrument of precision or sheer brute force? Is it an elite and rare craft, a mass-produced visually-unremarkable everyman craft, or a cobbled together "uglie" that on paper shouldn't even fly? Is it constructed of radically unconventional materials, like crystal or organics? Does it possess an AI, a sentience, or is it fully alive?
And what is it about the YT-1300 Millennium Falcon that makes it so heavily preferred over the YT-2400 Outrider and VCX-100 Ghost?
I went with an Advent ship from Sins of a Solar Empire based on the sleek looks of their designs and the ideas behind their functionality. Weapon systems that look like beam spewing Stargates, nearly organic design looks... it looks believable but still something beyond our current understanding of what the future will be.
The Venator class again for its looks but also for its crazy huge small ship bays. It looks sort of sleek but the hard edges and bulk give it a sense of being a much more massive ship.
A Starfury is a classic, it looks so very believable as a flying space gun piloted by astronauts. I liked them from the start and thought it was quirky that the pilots stand up in them. it seemed more spartan and functional than a lot of other stuff out there.
I would like to see sleek elven ships with fighter craft controlled closer to a motorcycle than a figher jet, i want to see spartan and bulky dwarven fortress ships that can swat aside lesser ships with their mass. And i want to see a whole lot of things in between. Hopefully in an easy to understand rules set that allows upgrades and customization.
Dexion1619 |
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Something that I feel can't be stressed enough... If we get a few deck plans, I want ships that feel like you're heroes can actually live on them. Water Closets, bunkrooms, a common area, mess hall. And hopefully a hanger for a shuttle or two (or maybe fighters). Seriously, shuttles would be the equivalent of Lifeboats. Every decent sized ship should have enough to evacuate the crew.
Grey Lensman |
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I should clarify that while I want an Enterprise with all the toys, I would lock the doors to the holodeck, since that thing flips out and tries to kill anyone who uses it at least once a season...
That's only because the writers get lazy. It's the same principle that turns nanotech into science-fiction magic.
Cole Deschain |
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All right, unpacking my choices a bit more-
24th Century Romulan Warbird (dat wasted space and senseless design!)from Star Trek: The Next Generation
I like the D'deridex because it's so utterly impractical in design it's clearly built to make an impression. You're a star empire who hangs with other major galactic powers, and your ships are big billboards wrapped around pointless empty space just because you think it looks cool. I like the fact that it's among the most blatant "style over substance" ship designs ever. It edged out other Trek ships I like (such as the Cardassian Galor or the Miranda-Class Reliant) in part because I still remember the first time I saw one, and it about blew my mind.
Moya from Farscape
I just like the sleek lines, the total absence of weaponry, the highly specific pilot interface, and the weird biological oddities. Also, much as I love Lexx and Tin Man and the like, Moya and her fellow Leviathans have a culture of their own to go with their sentient organic status.
Shadow Battlecrab from Babylon 5
Spiky killy slaythings. I remember how scary they were before the telepathic/White Star boom got lowered and they started to die with such alarming regularity.
The Millennium Falcon from Star Wars
Look, I love the Serenity as much as anyone, but it owes the Falcon such a massive thematic debt there's really no comparison. Its ungainly shape belying its grace and speed, its battered appearance bespeaking a lived-in universe, its sense of history (Han got it from Lando who got it from...), its twitchy engineering, the fact that not once do all of its systems seem to be at peak efficiency... While it's not a character like Moya or the TARDIS, it's something almost as important- a manufactured object with a history stretching back into the dim haze of "five years ago"that manages to feel more real and grounded than any number of impressive artifacts.
The Milano from Guardians of the Galaxy
Pure style.
Max/the Ship from Flight of the Navigator
If the D'Deridex Warbird has an exact opposite, this is it.
Hitdice |
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I should clarify that while I want an Enterprise with all the toys, I would lock the doors to the holodeck, since that thing flips out and tries to kill anyone who uses it at least once a season...
Dude, right after that, I'd power down Data, and only turn him on when a Data-specific problem came up.
Freehold DM |
1 person marked this as a favorite. |
Hmmm...
Smaller ships:
- Millenium Falcon (Star Wars)
- Serenity (Firefly)
- Outlaw Star (Outlaw Star)Larger Ships:
- Enterprise D (Star Trek)
- Normandy SR-2 (Mass Effect)
- SCVA-76 Nahel Argama (Gundam)The smaller ones all seem to be light smuggler type ships. The Enterprise D because of all the possible Star Trek ships this one introduced the holo deck. Normandy SR-2 because I spent SO much time captaining her. And how could ANYONE not love the Argama multi role mobile suit support battleship.
how could one woman be so wrong and yet so right?
Grey Lensman |
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Aranna wrote:how could one woman be so wrong and yet so right?Hmmm...
Smaller ships:
- Millenium Falcon (Star Wars)
- Serenity (Firefly)
- Outlaw Star (Outlaw Star)Larger Ships:
- Enterprise D (Star Trek)
- Normandy SR-2 (Mass Effect)
- SCVA-76 Nahel Argama (Gundam)The smaller ones all seem to be light smuggler type ships. The Enterprise D because of all the possible Star Trek ships this one introduced the holo deck. Normandy SR-2 because I spent SO much time captaining her. And how could ANYONE not love the Argama multi role mobile suit support battleship.
Let the Whedon rrrrhate go, before we petition for him to direct a UC Gundam series. :P
Aranna |
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Aranna wrote:how could one woman be so wrong and yet so right?Hmmm...
Smaller ships:
- Millenium Falcon (Star Wars)
- Serenity (Firefly)
- Outlaw Star (Outlaw Star)Larger Ships:
- Enterprise D (Star Trek)
- Normandy SR-2 (Mass Effect)
- SCVA-76 Nahel Argama (Gundam)The smaller ones all seem to be light smuggler type ships. The Enterprise D because of all the possible Star Trek ships this one introduced the holo deck. Normandy SR-2 because I spent SO much time captaining her. And how could ANYONE not love the Argama multi role mobile suit support battleship.
Girls are supposed to drive boys wild.
:)Drahliana Moonrunner |
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The Star Fury from B5 is perhaps the first pure space fighter I ever saw, and the first thing I can recall to actually maneuver like it was in space and not bank and turn like a WWII prop plane.
In the lexicon of Babylon 5, the StarFury is a superior space fighter craft, because it's design is not compromised by the need to enter atmosphere and land on a gravity surface, whereas all previous space fighters were essentially airplanes that could enter space.
Torbyne |
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Grey Lensman wrote:The Star Fury from B5 is perhaps the first pure space fighter I ever saw, and the first thing I can recall to actually maneuver like it was in space and not bank and turn like a WWII prop plane.In the lexicon of Babylon 5, the StarFury is a superior space fighter craft, because it's design is not compromised by the need to enter atmosphere and land on a gravity surface, whereas all previous space fighters were essentially airplanes that could enter space.
I love that about them, wasnt there also something about how low tech they were that instead of artificial gravity or space magic to manuver they just used reaction engines pointed in a direction other than "back" and the low tech solution was faster and more nimble than all of the high tech races?
It was great how mid tier humans were in that setting, they stomped one or two other stellar species and then thought they were such big dogs... until the Mimbari came along :)
Drahliana Moonrunner |
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For me, the answer to your first question is almost certainly nostalgia. I was exposed to Blake's 7
As iconic as the Liberator was, one of the better things about Blake's 7, was that they did not hesitate to permanently destroy the ship well before the series ended.
And as far as I'm concerned adding the Defiant to DS9, weakened the show's focus, and introduced the oddity of a fully capable military starship whose main purpose apparantly, was to serve as Sisko's personal oversized Runabout.
Hitdice |
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Set wrote:With a Holodeck, why subject yourselves to the dangers of space travel in the first place?I should clarify that while I want an Enterprise with all the toys, I would lock the doors to the holodeck, since that thing flips out and tries to kill anyone who uses it at least once a season...
It's safer, that's why! :P
Imbicatus |
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And as far as I'm concerned adding the Defiant to DS9, weakened the show's focus, and introduced the oddity of a fully capable military starship whose main purpose apparantly, was to serve as Sisko's personal oversized Runabout.
It's purpose was to serve as a first responder to Dominion aggression. Remember at the point the Defiant was added to the show, the Dominion had destroyed several colonies on the the other side of the wormhole and had been caught infiltrating starfleet command. If anything there should have been an entire task force on permanent assignment at DS9.
Drahliana Moonrunner |
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Drahliana Moonrunner wrote:It's purpose was to serve as a first responder to Dominion aggression. Remember at the point the Defiant was added to the show, the Dominion had destroyed several colonies on the the other side of the wormhole and had been caught infiltrating starfleet command. If anything there should have been an entire task force on permanent assignment at DS9.
And as far as I'm concerned adding the Defiant to DS9, weakened the show's focus, and introduced the oddity of a fully capable military starship whose main purpose apparantly, was to serve as Sisko's personal oversized Runabout.
If that was it's purpose, than it should have had a regular full time crew, and captain assigned to that mission, not be docked like an empty station wagon for a part time crew not fully trained and kept in constant practise on starship operations to take out on a whim. The way it was kept, compromised Defiant's security, and the efficiency of it's operation.
But no, it was added on the inane idea that a ship was needed for the Commander to boost ratings... for the same reason they kept dressing Daxes in cat suits.
Warhawk7 |
Large/Capital Ships:
White Star
Angelwing (Nexus: The Jupiter Incident)
SDF-1
Medium Ships/Freighters
Serenity
Ebon Hawk
Vulcan (military freighter from X3: Reunion)
Honorable Mention: Bebop from Cowboy Bebop
Fighters:
B-Wing
Starfury/Thunderbolt
Agon Nova Raider (X3: Reunion)
Honorable Mention: Swordfish from Cowboy Bebop