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Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]
GM BC4Realz wrote:


I will have to do some map dupes tomorrow on my pc if you want to move tokens. ( on an old iPad that can't edit the map right now).

The main problem with Google Drive for maps.. you can't really edit images/move tokens.. Now, with Google Slides, you can move tokens on your iphone/ipod and even update maps :3


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Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

We're using Google slides in another PBP I'm in, and it works great. When the GM remembers to allow access that is :P


I've built the duped maps and they should be editable by anyone with these links:

Arena A
Arena B
Arena C
Arena D

If you prefer to do theater of the mind I am fine with that...so long as both players are having fun.

I will be watching, but please let me know if you need input or a GM ruling.

Now, go kill someone. Unless you already have (Gark. :P)


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

GARK CHOP! *dies also*

(actually I stabilized this time)


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

David is still in the ring... Though i won't use him as an attack animal.

Grog isn't dead either.. just unconscious. Guess i could stabilize him.


Female | HP: 44/61 (8 non-lethal) | AC: 22 (17 Tch, 17 Fl) | CMB: +5, CMD: 20 | F: +12, R: +9, W: +4 | Init: +4 | Perc: +8 | Speed 35ft | Active conditions: Flesh of Stone (DR 4/adamantine) | current burn: 2 / 8 | Conditions: none

I love reading Gark's battles, I would love to actually have him in a regular game. maybe along side some of us arena combatants as fellow adventuring companions.

I also see you had a similar outcome as you did with terra


*Terra wrote:
I love reading Gark's battles, I would love to actually have him in a regular game. maybe along side some of us arena combatants as fellow adventuring companions.

Not outside the realm of possibility. Maybe once we are done and leveled to 10 I will see if a campaign can be done for the top 4-6, as like a prize or something.

I have never gamed a game that started at such a high level, it might be interesting.

Would have to find some adventures to run.


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

That would be awesome. Maybe we break out and go on a rampage!

We won't have a healer though.

Maybe we'll do so much damage we won't need one!

I'm in two other PBP games on the forums here. In one, I'm a catgirl burglar, in the other I'm a gnomish fashion designer.


Female | HP: 44/61 (8 non-lethal) | AC: 22 (17 Tch, 17 Fl) | CMB: +5, CMD: 20 | F: +12, R: +9, W: +4 | Init: +4 | Perc: +8 | Speed 35ft | Active conditions: Flesh of Stone (DR 4/adamantine) | current burn: 2 / 8 | Conditions: none

well gark based on your arena fights, I think we will need two healers, one for you and one for everyone else.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]
*Terra wrote:
well gark based on your arena fights, I think we will need two healers, one for you and one for everyone else.

Agreed. I'm currently playing in 3 other games and GMing 2, one of them is just about to start up.. It's a delve into the deep earth of the silent caverns.. it's a home brew that i hope to kill some of the players. 3:)

I do think it would be fun to see what Grog can do past level 10... but we would need a fighter.. and i would have to get equipment that's not just potions.

EDIT:::: I'll start to level to 3.


Time to figure all that out after the championship. Don't worry about it right now.


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

Gark's advice: fight now, think later!


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

LOL, I'm in the game where Gark is playing a female gnome fashion designer, the difference is a bit jarring, LOL.

My opponent has yet to check in should I send a note? I rolled a high init, but not high enough that he cannot possibly beat it, needs a 17 though so maybe we could get a GM roll so I can take my first round at least?


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

If a flying spellcaster is in the wind generated by the blade what would the concentration check be to cast?


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

Grog is now advanced.

I would think it would require a concentration check. Rough movement.


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Well there are 3 categories for that listed in the concentration skill, vigorous, violent, and extremely violent motion, DC 10, 15, and 20, plus spell level respectively.


Sorry, I forgot that I owed this answer over the weekend. :(

The wind is strong enough to force you into the ceiling as if you were falling to the ground, So I am going to say it is at least violent.

DC15+SL.


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Seems reasonable to me, thanks :)


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

I'm building up to 3rd level, and I can't recall if we had a limit on single item values. I can afford a +1 weapon(2360gp in my case) at 3rd level(3000gp total), but as you can see, it's about 80% of my WBL.


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

I believe that from this point you cannot rebuild your items, so if you used any expendables this round the money is gone for example, but anything you can afford is fair game, and you would need to sell items back at half value if you no longer wanted them. I believe we can upgrade existing items though ignoring the standard time limitations. Think that is where we came down, but GM BC4Realz can confirm.


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

Yeah, I got that. I was just wondering if there might be a problem with using my entire +2000gp for level 3 on one upgrade :P


I see no problem with it. Approved.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

Do Grog and Gark get to watch the other fights?


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

SWEET


Your characters have no knowledge of the other battles. No picking up tactics as spectators


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Been 3 days since my opponent posted, maybe give it another day and then GM bot?


Not doing a good job of keeping up with my first bot...would rather not take on a second one...

Gormund, where are you?


Unless Dayreth has some really terrible rolls over the next 5 rounds Bot Nawyu is essentially dead.

I am going to bot Gormund through the remainder of this battle. Hopefully he will come back before the next round starts.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

We might need to cut it down to a 7 man tournament... It sucks that we have people leaving..


I was thinking the same thing...

Gormund having the first bye makes it tricky though...it is much easier to cut people out in twos when neither one has had a bye yet...

Will need to do some research.

In the mean time still hoping that Gormund will resurface maybe?


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

So, what's going on?


Female | HP: 44/61 (8 non-lethal) | AC: 22 (17 Tch, 17 Fl) | CMB: +5, CMD: 20 | F: +12, R: +9, W: +4 | Init: +4 | Perc: +8 | Speed 35ft | Active conditions: Flesh of Stone (DR 4/adamantine) | current burn: 2 / 8 | Conditions: none

Well Terra and Agkarar are suffering from the miss fest due to crappy dice-bot


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Just realized I did not roll Narg's arcane spell failure in the last fight, high is good! 1d100 ⇒ 11 And wow by the skin of my teeth!

Can I ask that hour long spells be considered for inclusion? Maybe something like the arena is an 8 hour day and you do not know when your match is? So if you had a 3 hours spell, you would have a 3 in 8 chance of it being in effect, or you could cast it twice for a 6/8 chance - hight being good?

Otherwise it feels like an artificial limit on casters who would normally be rocking mage armor, etc.


Looks like all round 2 battles are done. Please stat your characters to lv 3 and dot back here to confirm that you still exist.

I am celebrating a big anniversary and so have the next few days off...I may not be around to post much because of this.

Please anticipate round 3 starting in the early part of next week.

Narg - I owe you an answer to your question...still considering.

Would be interested in hearing if any other players have thoughts on pros and cons.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

Still around and ready.


Male

I'm all ready.


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Still around and virtually ready - just waiting on a decision regarding hour long spells before I make my final gear tweaks.


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

Ready


Inactive

Be ready today or tomorrow.


HP 3/58 AC21 TA 11 FF 18 CMD 20 9/13 rounds bloodrage

I'm still here, will make sure everything is updated by tomorrow.


Inactive

Ready as ever.


Female | HP: 44/61 (8 non-lethal) | AC: 22 (17 Tch, 17 Fl) | CMB: +5, CMD: 20 | F: +12, R: +9, W: +4 | Init: +4 | Perc: +8 | Speed 35ft | Active conditions: Flesh of Stone (DR 4/adamantine) | current burn: 2 / 8 | Conditions: none

Terra is ready to go


HP 3/58 AC21 TA 11 FF 18 CMD 20 9/13 rounds bloodrage

Krute is upgraded and ready.


As there has been no input from other players, my bench ruling RE hour long duration buffs is to allow it. However, the period of time the battle could take place is randomly spread across 10 hours...so duration/10 chance of the spell being effective in combat (higher is better). No double casting for double the chance. On a natural 10 roll a D60 to see how many minutes of duration remain.

We will proceed with that for now and see if it needs tweaks for more or less power going forward.

Here is a sneak peak of the next battle map. Don't start combat yet, but just something to think about until Monday/Tuesday when I get the round started officially. There will be special rules for the crevasse...so...yeah.


Okay. I think I have the bracket fixed from our drop outs...still need to get the win losses from last round recorded, but that can wait.

It is possible with all the drops that you may have a rematch at this point. I apologize for that. The only one I see is in round 6 Terra and Agkarar face off again.

If anyone sees any magical way to stop that please let me know.

In the mean time, I will be posting the transitions in arena's A, B, and C shortly.

Grog and Krute will be in Arena A
Terra and Narg in Arena B
and
Agkarar and Gark in Arena C

Special Map rules:

~The entire area is suffused with negative energy. Everyone takes 1 point of negative energy damage at the beginning of each round.

~Squares with gravestones can be moved through without any difficulty, however, they can be crouched behind as a free action to grant partial cover for a +2 bonus to AC from ranged attacks.

~If you begin your turn in a square with a grave stone you take 1d4 points of negative energy damage instead of the 1 point.

~If you begin your turn next to the crevasse you feel the negative energy grow in power. Anyone beginning their turn next to the crevasse takes 1d6 points of negative energy damage instead of the 1 point.

~If you begin your turn next to the crevasse in a square with a grave stone (What were you thinking?!) you take 1d10 points of negative energy damage instead of the 1 point.

~Pause the match for a GM ruling if either combatant falls into the crevasse. I will be along to tell you what happens.

I think that covers it. Let me know if you have any questions.

EDIT: Oh, one last thing. If you are named first you start at the north of the arena between the two torches...if you are named second you start at the south. Not to particular about where specifically...you guys sort it out.


Male

Did I get a by?


Yes...You are on a bye this round...so go ahead and level to 4, and feel free to watch the shows with me.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

I changed the color of the grid from white to dark red, so it would be easier to look at.


That works...Black was not working on that background, hence the change.


Grog...I just realized you bought a CL18 Shield of faith potion? a 900 gc potion.

Wow.

It's legal, and I am cool with it...I just didn't notice at first.

That's impressive.

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