Grog Skintaker |
I will have to do some map dupes tomorrow on my pc if you want to move tokens. ( on an old iPad that can't edit the map right now).
The main problem with Google Drive for maps.. you can't really edit images/move tokens.. Now, with Google Slides, you can move tokens on your iphone/ipod and even update maps :3
GM BC4Realz |
I've built the duped maps and they should be editable by anyone with these links:
Arena A
Arena B
Arena C
Arena D
If you prefer to do theater of the mind I am fine with that...so long as both players are having fun.
I will be watching, but please let me know if you need input or a GM ruling.
Now, go kill someone. Unless you already have (Gark. :P)
Grog Skintaker |
David is still in the ring... Though i won't use him as an attack animal.
Grog isn't dead either.. just unconscious. Guess i could stabilize him.
*Terra |
I love reading Gark's battles, I would love to actually have him in a regular game. maybe along side some of us arena combatants as fellow adventuring companions.
I also see you had a similar outcome as you did with terra
GM BC4Realz |
I love reading Gark's battles, I would love to actually have him in a regular game. maybe along side some of us arena combatants as fellow adventuring companions.
Not outside the realm of possibility. Maybe once we are done and leveled to 10 I will see if a campaign can be done for the top 4-6, as like a prize or something.
I have never gamed a game that started at such a high level, it might be interesting.
Would have to find some adventures to run.
GARK da ORK |
That would be awesome. Maybe we break out and go on a rampage!
We won't have a healer though.
Maybe we'll do so much damage we won't need one!
I'm in two other PBP games on the forums here. In one, I'm a catgirl burglar, in the other I'm a gnomish fashion designer.
*Terra |
well gark based on your arena fights, I think we will need two healers, one for you and one for everyone else. ☺
Grog Skintaker |
well gark based on your arena fights, I think we will need two healers, one for you and one for everyone else. ☺
Agreed. I'm currently playing in 3 other games and GMing 2, one of them is just about to start up.. It's a delve into the deep earth of the silent caverns.. it's a home brew that i hope to kill some of the players. 3:)
I do think it would be fun to see what Grog can do past level 10... but we would need a fighter.. and i would have to get equipment that's not just potions.
EDIT:::: I'll start to level to 3.
Narg Crowbait |
LOL, I'm in the game where Gark is playing a female gnome fashion designer, the difference is a bit jarring, LOL.
My opponent has yet to check in should I send a note? I rolled a high init, but not high enough that he cannot possibly beat it, needs a 17 though so maybe we could get a GM roll so I can take my first round at least?
Grog Skintaker |
Grog is now advanced.
I would think it would require a concentration check. Rough movement.
Narg Crowbait |
Well there are 3 categories for that listed in the concentration skill, vigorous, violent, and extremely violent motion, DC 10, 15, and 20, plus spell level respectively.
Narg Crowbait |
I believe that from this point you cannot rebuild your items, so if you used any expendables this round the money is gone for example, but anything you can afford is fair game, and you would need to sell items back at half value if you no longer wanted them. I believe we can upgrade existing items though ignoring the standard time limitations. Think that is where we came down, but GM BC4Realz can confirm.
Grog Skintaker |
Do Grog and Gark get to watch the other fights?
Grog Skintaker |
We might need to cut it down to a 7 man tournament... It sucks that we have people leaving..
*Terra |
Well Terra and Agkarar are suffering from the miss fest due to crappy dice-bot
Narg Crowbait |
Just realized I did not roll Narg's arcane spell failure in the last fight, high is good! 1d100 ⇒ 11 And wow by the skin of my teeth!
Can I ask that hour long spells be considered for inclusion? Maybe something like the arena is an 8 hour day and you do not know when your match is? So if you had a 3 hours spell, you would have a 3 in 8 chance of it being in effect, or you could cast it twice for a 6/8 chance - hight being good?
Otherwise it feels like an artificial limit on casters who would normally be rocking mage armor, etc.
GM BC4Realz |
Looks like all round 2 battles are done. Please stat your characters to lv 3 and dot back here to confirm that you still exist.
I am celebrating a big anniversary and so have the next few days off...I may not be around to post much because of this.
Please anticipate round 3 starting in the early part of next week.
Narg - I owe you an answer to your question...still considering.
Would be interested in hearing if any other players have thoughts on pros and cons.
GM BC4Realz |
As there has been no input from other players, my bench ruling RE hour long duration buffs is to allow it. However, the period of time the battle could take place is randomly spread across 10 hours...so duration/10 chance of the spell being effective in combat (higher is better). No double casting for double the chance. On a natural 10 roll a D60 to see how many minutes of duration remain.
We will proceed with that for now and see if it needs tweaks for more or less power going forward.
Here is a sneak peak of the next battle map. Don't start combat yet, but just something to think about until Monday/Tuesday when I get the round started officially. There will be special rules for the crevasse...so...yeah.
GM BC4Realz |
Okay. I think I have the bracket fixed from our drop outs...still need to get the win losses from last round recorded, but that can wait.
It is possible with all the drops that you may have a rematch at this point. I apologize for that. The only one I see is in round 6 Terra and Agkarar face off again.
If anyone sees any magical way to stop that please let me know.
In the mean time, I will be posting the transitions in arena's A, B, and C shortly.
Grog and Krute will be in Arena A
Terra and Narg in Arena B
and
Agkarar and Gark in Arena C
~The entire area is suffused with negative energy. Everyone takes 1 point of negative energy damage at the beginning of each round.
~Squares with gravestones can be moved through without any difficulty, however, they can be crouched behind as a free action to grant partial cover for a +2 bonus to AC from ranged attacks.
~If you begin your turn in a square with a grave stone you take 1d4 points of negative energy damage instead of the 1 point.
~If you begin your turn next to the crevasse you feel the negative energy grow in power. Anyone beginning their turn next to the crevasse takes 1d6 points of negative energy damage instead of the 1 point.
~If you begin your turn next to the crevasse in a square with a grave stone (What were you thinking?!) you take 1d10 points of negative energy damage instead of the 1 point.
~Pause the match for a GM ruling if either combatant falls into the crevasse. I will be along to tell you what happens.
I think that covers it. Let me know if you have any questions.
EDIT: Oh, one last thing. If you are named first you start at the north of the arena between the two torches...if you are named second you start at the south. Not to particular about where specifically...you guys sort it out.
Grog Skintaker |
I changed the color of the grid from white to dark red, so it would be easier to look at.