Crafter build ?


Advice


Hello my fellow crafter. I made, some built for crafting focus. And I need some suggestion.

My build :

- wizard dwarf lvl 7

- spellcraft +15 (assuming I could get that)

- feat : craft construct and its presequites

- trait : hedge magician. And rich parents.

Int focus and wis. All lowered.

I want to make gargantuan animated object.

Any suggestions on my craft build?


1 person marked this as FAQ candidate.

What school are you using? Earth, Metal, and Transmutation (likely barring Necromancy and Abjuration) all work fairly well.

Considering 7 ranks+ class skill is +10, +15 spellcraft is easily doable with high int, and you should have that, what with being a wizard.

If you decide to branch out into more than just animated objects, note that you will likely need Craft ranks to build them (sculpture covers most).


Do craft sclupt are worthy for making money too?

Also I need something that cheapen item crafting.

And I am universal wizard.


When using Craft to make money, you would earn half your check result per week.

For construct makers, the two main ways to cheapen the process are hedge magician (which you have) and playing alongside a divine caster who is willing to help (saves you buying scrolls).

If you're really worried about money, start asking guard captains and the like if they would like to buy something with DR no first-level mobster can handle.


I.. I need examples.

Strange I cant understand logic without examples.


For constructs requiring divine assistance:

Clay golems have spell requirements of animate objects, bless, commune, prayer, resurrection. Animate objects is the only arcane spell in that list. A few constructs also require animate dead, which is a lower level cleric spell than wizard spell. If I remember correctly, some of the modifications in UM also require cleric spells.

for selling to cities:

most constructs have DR/adamantine, requiring a couple thousand gp weapon to deal significant damage

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