Creating New Weapons - crit threat range


Rules Questions


Hello,
I have been wondering how the crit threat range increase works for creating new weapons, but can't find an answer on the forums or google.

What I have been wondering, and is also the question, is if the cost is 3+7dp or just increases the total price to 7dp for the full effect.

Thanks for all the answers in advance.


Nygard wrote:

Hello,

I have been wondering how the crit threat range increase works for creating new weapons, but can't find an answer on the forums or google.

What I have been wondering, and is also the question, is if the cost is 3+7dp or just increases the total price to 7dp for the full effect.

Thanks for all the answers in advance.

You add both together, so 3 + 7.

For an example, look at the war flute they have stated out. It has taken Weapon Feature twice (the price for Weapon Feature also increases when taken multiple times). It is listed as costing 4 design points for the two features total, and Weapon Feature says the first time you select it costs 1 design point, and the second time costs 3 design points. 1 + 3 = 4, showing that you add of each individual cost if you take a weapon quality multiple times.


Thanks for the answer and example Jeraa, time to rethink some created weapons.
Also what i gather from that, is that there is no way to create a weapon that can deal equal damage as falchion as blunt instead of slashing. Or any other weapon that has a high critical range.

Scarab Sages

It's possible, but you'll be looking at an exotic two-handed weapon with additional design points to do so.

The weapon creation system is intentionally designed to prevent weapons that might whiff of being overpowered from happening. If you are a GM, you are free to break the design budget to make such a weapon, but it's goal is to keep such things out of player hands.


Imbicatus wrote:

It's possible, but you'll be looking at an exotic two-handed weapon with additional design points to do so.

The weapon creation system is intentionally designed to prevent weapons that might whiff of being overpowered from happening. If you are a GM, you are free to break the design budget to make such a weapon, but it's goal is to keep such things out of player hands.

And to make a GM think long and hard before breaking those rules (actually probably not, but it should be).

Always remember if you create a weapon for an NPC it is hard to justify keeping it from your players.


Dragonhunterq & Imbicatus, will keep that in mind.

Scarab Sages

Besides, if you want to do 2d4 18-20/x2 as bludgeoning damage, it's much easier to just take Weapon Versatility: Falchion.


Imbicatus wrote:
Besides, if you want to do 2d4 18-20/x2 as bludgeoning damage, it's much easier to just take Weapon Versatility: Falchion.

Must have missed that feat. It's also for character flavour that i want to use a hammer/mace, since he is a former blacksmith.

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