Steven "Troll" O'Neal |
Voss wrote:Steven "Troll" O'Neal wrote:Why? Multiple incarnations of terrible and ineffective attempts leave very little to hope for.Malwing wrote:I have to say, I'm hoping for armor as DR.
Quote:Different AC system, Ground vehicles, no decking minigames, starship combat involves everybody, emphasis on science fantasy, not totally realistic physics.
I'm a bit concerned about the different AC system. Namely that would mean that a number of things would stop working unless the AC system just translates differently. If it's a shift like Touch AC doesn't exist' or something like that it would be easy to deal with, but if it's something like Armor as damage reduction then that means I have to start sorting through numbers.
The idea of armor as DR always made more sense to me than AC. However, it was far far far too late in designing PF to actually change something that fundamental.
This time it might be possible to do it right from the start. And with guns all over the place, I think that's important.
Precisely. Firearms are the primary reason for armor as DR. With all those guns around, they'd either have to Nerf them or give the armor a serious buff.
Malwing |
Ascalaphus wrote:Precisely. Firearms are the primary reason for armor as DR. With all those guns around, they'd either have to Nerf them or give the armor a serious buff.Voss wrote:Steven "Troll" O'Neal wrote:Why? Multiple incarnations of terrible and ineffective attempts leave very little to hope for.Malwing wrote:I have to say, I'm hoping for armor as DR.
Quote:Different AC system, Ground vehicles, no decking minigames, starship combat involves everybody, emphasis on science fantasy, not totally realistic physics.
I'm a bit concerned about the different AC system. Namely that would mean that a number of things would stop working unless the AC system just translates differently. If it's a shift like Touch AC doesn't exist' or something like that it would be easy to deal with, but if it's something like Armor as damage reduction then that means I have to start sorting through numbers.
The idea of armor as DR always made more sense to me than AC. However, it was far far far too late in designing PF to actually change something that fundamental.
This time it might be possible to do it right from the start. And with guns all over the place, I think that's important.
I've written about this in regards to a campaign I'm playing. For the most part I actually gave firearms a buff but making Dex to damage one feat away. Things are working out pretty well because with the inclusion of third party material, there's too many defenses against them. Items, Feats, and class features all have some kind of means to either boost touch AC, make types of armor count against firearms, or resist energy damage and with monsters I just let Natural Armor work against firearms. To me that makes it seem that firearms and how they work aren't the real problem (touch AC is kind of handled weird all around though) but the fact that you don't have a real defense against it, and in regards to monsters they weirdly rely on Natural AC so can get touched easily.
Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |
Quote:I'm a bit concerned about the different AC system. Namely that would mean that a number of things would stop working unless the AC system just translates differently. If it's a shift like Touch AC doesn't exist' or something like that it would be easy to deal with, but if it's something like Armor as damage reduction then that means I have to start sorting through numbers.Different AC system, Ground vehicles, no decking minigames, starship combat involves everybody, emphasis on science fantasy, not totally realistic physics.
I would think that armor as DR would be against the backwards compatibility angle.
In terms of expectations, the 3.5 --> Pathfinder transition gives us an idea of what Paizo considers backwards compatibility to be. Maybe there will be some more changes due to the genre shift, but I think that gives us a starting point for the guessing game of what stays and what goes.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
Steve Geddes |
1 person marked this as a favorite. |
FWIW, I didn't get the impression that the playtest was going to be "invite only". I think James Sutter said something like "including some playtesting from members of the community so look out on the messageboards for how to be involved in that".
I got the impression there'd be an application process rather than some people being invited.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
1 person marked this as a favorite. |
In the seminar there was a passing reference to other methods of reaching other systems and planets, like a cathedral ship powered by plane shift - it goes to heaven, flies a bit, then goes back to the material plane and poof - it's new a different planet.
EDIT: they might not have said 'poof'. And it was said in context as a possibility, but did seem to have a certain amount of excitement in the statement, so while not necessarily a sure thing, it seemed likely to make the cut.
Lord Fyre RPG Superstar 2009 Top 32 |
Jack of Dust |
I doubt we'll see as many as 10 core races. I imagine they'll aim for about as many as we have in Pathfinder (6), maybe slightly more. Any more than that will likely come from later books if the core rulebook is well received.
Edit: If I recall correctly, they did say there was going to be one non-humanoid race.
Luthorne |
2 people marked this as a favorite. |
I doubt we'll see as many as 10 core races. I imagine they'll aim for about as many as we have in Pathfinder (6), maybe slightly more. Any more than that will likely come from later books if the core rulebook is well received.
Edit: If I recall correctly, they did say there was going to be one non-humanoid race.
There's seven, actually. Dwarf, elf, gnome, half-elf, half-orc, halfling, and human.
Personally, I hope for ten to fourteen core races myself in Starfinder, but we'll have to see.
Dragon78 |
Don't forget about the races mentioned that do not have stats like Vercites, Maraquoi, Kalo, and the humanoid and centaur like people of Arkanen.
I wonder what the people of Melos were like before they were taken.
There might even be a insect like race from Nchak that is playable.
Maybe they found a way to bring back some Eoxians to life or clone them.
I would be very surprised if the Sarcesians were a 0HD race.
Luthorne |
1 person marked this as a favorite. |
I would personally ve most interested in seeing a caste of more independent formians (from Castrovel), lashunta (from Castrovel), lizardfolk (from Akiton), maraquoi (from Marata), reptoids (from ???), sarcesians (from the Diaspora), the trox or their progenitors (from Nchak), urogs (from Dykon), and vercites (from Verces) as core races.
The formians and the trox or the original race from Nchak (I forget the name and I don't have my copy of Inner Sea Races) would be interesting as an alien race, though the original race from Nchak was definitely non-humanoid...but that's not necessarily a bad thing. Lashunta I have always liked. The lizardfolk from Akiton sound like a neat way to go with a reptilian race, though the reptoids would also be interesting, and it could help pin down where they're from in the Golarion setting. The maraquoi would be interesting just to tackle a race with seven genders. While sarcesians might seem a little out there since they can survive in vacuum, if equipment to survive in vacuum is relatively common and inexpensive or perhaps even a default, that ability wouldn't necessarily be that strong, and it would be cool. Urogs, well, I think a silicon-based lifeform would be very cool. And the vercites have a really interesting culture, so I'm definitely looking forward to that.
It would also be cool if the centaur-like creatures (from Arkanen), contemplatives (from Akiton), dragonkin (from Triaxus), kalo (from Kalo-Mahoi), shobhad (from Akiton), the thin humanoids with light-absorbing skin (from Thyst) were core races.
Some of these are already not 0-HD races in Pathfinder, but they could be tweaked for Starfinder to make them suitable for player characters. Contemplatives are cool and creepy, and dragonkin I think are more interesting than triaxians, and their ability to form psychic bonds with other races could lead to an interesting culture once they can leave their home planet. The kalo sound interesting as aquatic scholars, but as underwater creatures might need special methods to survive in environments other races take for granted. On the other hand, it's quite possible that if environment suits are common, they could just wear suits that let them survive. Shobhad would also be neat, having a giant race that are for PCs would be neat, as would the multiple arms. Witchwyrds are also kind of interesting, but I find them less interesting as PCs than NPCs, but I would be okay with them being a player race. And the thin humanoids with light-absorbing skin from Thyst who seem to partially survive off of radiation just sound cool.
Of course, I severely doubt all of them will make it, I think the first batch are somewhat more likely, though probably not all of them.
Luthorne |
1 person marked this as a favorite. |
Ah, the originals were called the trox as well. It's just that originally they were eight-legged before being modified by trox spellcasteers. And were then later enslaved by the duergar and bred for strength and brutality and degenerated over time. Could be interesting to have both the original trox and a rebalanced version of the other trox that were freed and managed to recover, becoming a less focused racial option, that may have reunited, or chosen to remain separate.
CanisDirus |
1 person marked this as a favorite. |
Old "Scuttlebutt" Salt wrote:There's always the threat of an attack by say, a giant space dragon. The kind that eats the sun once every 30 days. It's a nuisance, but what can you expect from reptiles?Psyblade wrote:The more I read this, the more I have a whole Babylon 5 vibe to it... with the Absalom station name...
I wouldn't mind to be invited to playtesting... but doubt that will happen :P no luck there :D
Rumor has it a large % of Paizo staffers are rather big Babylon 5 fans...
(We know that Liz Courts is Ivanova made flesh, for instance...)
I see I'm not the only one for whom Marcus was a favorite :D
"Who knew they were French...sorry."
Lord Mhoram |
2 people marked this as a favorite. |
Sara Marie wrote:Old "Scuttlebutt" Salt wrote:There's always the threat of an attack by say, a giant space dragon. The kind that eats the sun once every 30 days. It's a nuisance, but what can you expect from reptiles?Psyblade wrote:The more I read this, the more I have a whole Babylon 5 vibe to it... with the Absalom station name...
I wouldn't mind to be invited to playtesting... but doubt that will happen :P no luck there :D
Rumor has it a large % of Paizo staffers are rather big Babylon 5 fans...
(We know that Liz Courts is Ivanova made flesh, for instance...)
I see I'm not the only one for whom Marcus was a favorite :D
"Who knew they were French...sorry."
"Maybe we should put a bucket on our head and pretend to be the great Vorlon god Buugi"
"Next time... you.. want to have a revelation... could you possibly find a way.. that is a little... less uncomfortable"
He's my favorite character when he is around.
Malwing |
There are places where we want to simplify the Pathfinder rules and streamline them. We can’t go full Beginner Box, but are there ways we can present information differently now than we did when we did the [Pathfinder] Core Rulebook however many years ago that was? What have we learned since then?
This lends weight to the conspiracy theory that Starfinder is a ninja-Pathfinder 2.0. Basically if the engine runs simpler and smoother but most of the feats, spells, monsters and class features have a means of translating then I can see people going, "We're playing medieval Starfinder" the same way some of us have been playing space Pathfinder.
BigDTBone |
FWIW, I didn't get the impression that the playtest was going to be "invite only". I think James Sutter said something like "including some playtesting from members of the community so look out on the messageboards for how to be involved in that".
I got the impression there'd be an application process rather than some people being invited.
My guess is they want to keep it wrapped up behind an NDA so they can get the benefit of a big reveal at Gencon. They may even strongly favor folks who plan to attend Gencon 2017 so they can run demo tables.
Slithery D |
New interview
g&s interview
They say that the AI god ascended "recently," so it's not necessarily who we assumed, which did seem to violate the principle of not telling us official answers to past canon questions. But if you want I'm sure you could have it be that past God and only make the hyperspace access part recent.
Lord Mhoram |
GeneticDrift wrote:They say that the AI god ascended "recently," so it's not necessarily who we assumed, which did seem to violate the principle of not telling us official answers to past canon questions. But if you want I'm sure you could have it be that past God and only make the hyperspace access part recent.New interview
g&s interview
That was likely my favorite piece of new info from the interview.
I'm interested to see how long "the gap" is. I initial thought 50 or a 100 years, but the interview said/implied thousands.
Nutcase Entertainment |
From another thread:
Very interesting stuff has just been confirmed (with a possibility for change down the line of course), link below:
It seems like there's going to be a major focus on race in Starfinder, with Human, Ratfolk, Android, and Lashunta confirmed as core, along with at least two new alien races from star systems outside of our own. It's also been mentioned that all Pathfinder core races will be included in the Starfinder core rulebook, though the focus will be on the new, more alien races. Elves, Dwarven, etc will likely be 'uncommon' races in Starfinder. Players will have access to more monstrous races than is common in Pathfinder as well, which came as a surprise to me. How they balance that will be very interesting.
Maybe they will up the Race Points for some of them? Like Human getting "Heart of the X" while still having Skilled and Bonus Feat, or Dual Talent while still having Skilled and Bonus Feat, etc...