Owner's Manual for Flesh Golem


Advice


What advice would you have for best use of this kind of golem?

Background: So, my goblin alchemist just got a flesh golem manual in the latest adventure. He's in a 7 member party, so it wouldn't need to be a dedicated frontline fighter. He would be useful as a bodyguard, however, as Max Biggins has had problems with melee combat and grapplers in the past, as he's a mad bomber type.


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roguerouge wrote:
What advice would you have for best use of this kind of golem?

Buy a chair. Strap to golem. Sit and throw.

More money? Buy a metal box with a chair, arrow slit and hatch. Strap to golem. Enter it. Sit and throw.

Golem getting banged up? Buy non magical armor and a shield for golem. A lot of the old 3.5 methods listed below still work or the basic principal can be adapted to pathfinder

http://brilliantgameologists.com/boards/index.php?topic=177.msg1963#msg1963


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

"Yeth, Marthter, there are many thingth that a thimple flethth golem can do. Thertainly, Marthter. The firtht thing to keep in mind ith that we can thpray noxthouth thpittle on you advertharieth whiltht informing them of your grandeur and thplendor..."


Awesome! I'll try amusing my table with that accent. And great link!

Do Infusions work on Golems?

What's the best way to heal them?


Can you heal a golem with Mending? It has a SR: yes (harmless) entry.


I would say no. This also rules out Make Whole, and Infernal Healing.

The problem is not because it is a construct, but specifically a golem. They have that extra bit that prevents spells.

However, Boots of the Earth, or the cracked ioun stone that has regeneration might be usable. Not sure.

/cevah


Flesh golems can be healed by spells that deal electricity damage. There are also a whole bunch of specific spells that heal them. You should take a look at this section in Ultimate Magic. It's building and modifying constructs, and has a bit about repairing constructs. It also specifically states:

Ultimate Magic wrote:
The make whole or rapid repair spells provide the easiest way to keep a construct in good condition. Both spells repair damaged constructs, even magic-immune ones like golems.

You should be good on that front, and definitely mending is along the lines of these spells.

Sovereign Court

Mending will only work if you're at least CL 500; it only affects objects of 1 pound/level.


Illeist wrote:
Mending will only work if you're at least CL 500; it only affects objects of 1 pound/level.

Huh, slight problem there. Well not to fear, with the power of cross math and Pathfinder nerdiness I'm sure we can crack this puzzle!

Useless Math Rambling:
Well, at caster level 8th (caster level for flesh golem) it would take 63 castings of mending to fully repair a golem. In comparison, for every three points of electricity damage, a golem is healed one. You could use a wand of lighning bolt, which deals 1d6 damage a level. Keeping in mind max. of 4, on average that is 12 damage, which heals four hit points per casting. This would take around 20 castings, or around 40% of a wand.
You know what, you should just stick with make whole...

My bad about missing the electrical healing above.

That said, there is a blog cantrip Jolt (scroll down a little), that does 1d3. Take a while, but heal 2 hp in 3 spells on average.

You could also get a Shocker Lizard for it's ability to shock.

/cevah


What's the best equipment for this guy?

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