How can I protecting a protect a permanent spell from getting dispeled?


Pathfinder Society


This week in our PFS game my monk had continual flame cast upon his left hand by our mad warpriest of Groetus. During the evening our warpriest fell in combat (due to not healing himself).

My monk would like to preserve the flame and keep it as a living memory of his friend. I plan on getting a glove to cover the flame for situations that require darkness (so i can stealth) and using this flame to light my path in his honor.

I know that an everburning torch or a wayfinder is cheap but light isn't really the point.

So how do I protect my friends flame from being dispelled?

The Exchange 3/5

Continual Flame can only be cast on objects and you can't trade items.

If you had a magical item a dispel would only suppress its magic for 1d4 rounds so it would be ok then.

Liberty's Edge 5/5

However you can have people cast other spells for you that carry over between mods like continual flame of which you can have only one at a time.

Its trivial to have the continual flame cast upon an burnt out dull gray ioun stone and then implant it for the same effect of casting it upon the hand and its only 25 gp to do it.


It's not about the light as I could get light many ways its about protecting the flame from being dispelled!

Silver Crusade 5/5

I would just keep it covered up if you're fighting spellcasters or things with SLA's that actively use darkness against you. It makes the continual flame of limited use in the dark, but since you seem more willing to utilize alternate methods of light to keep that specific continual flame safe that's the route I would go with. Doubly so if you have to fight Babau Demons.


Thanks Mitch.

The Exchange 5/5

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a possible problem, and a suggestion

1st the suggestion:
If you are worried about a dispel magic cast upon you dispelling the special "memory" spell, but you still want to have it with you (and thus subject to "Targeted Dispel" effects cast on you), you should try to "buffer" the spell - provide it with some protection. Get other spells cast on you with a higher Caster Level. Preferably only one level higher. That way when someone targets you with a dispel it will roll FIRST against the spell with the highest Caster Level - and if it makes the roll it ends there. More than one of the Higher CL spells would even be better...just be sure that the spell caster casting the "buffer" spells has a higher CL...

Targeted Dispel:
: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

In fact, you might consider picking up a 1st level Pearl of Power and if you adventure with a prepared spell caster that normally runs with a long term buff spell (say mage armor or even endure elements) on himself, have him also cast it on you with the Pearl. Just to pick up some extra Buffer.

2nd the possible problem...
you said "...monk had continual flame cast upon his left hand ..." - continual flame has "Target: object touched" which means that your hand would not be a legitimate target. Unless it happened to be detached at the time of casting... or maybe if you were dead when he cast it. Creature =/= Object. Perhaps he cast it on a glove? or a piece of jewelry? or ... something? I have mine cast on a tongue ring... so when I smile flames sparkle between my teeth.

Grand Lodge 5/5

Da Wander wrote:
Perhaps he cast it on a glove? or a piece of jewelry? or ... something? I have mine cast on a tongue ring... so when I smile flames sparkle between...

This was going to be my suggestion, too. If he cast it on the glove, you could wear the glove all the time and take it off when you need to make use of darkness, instead of the spell being cast on your hand and putting the glove on for darkness.

Alternatively, a ring? Burnt out ioun stone and then implant it?

5/5 *****

ryukadsgc wrote:
Its trivial to have the continual flame cast upon an burnt out dull gray ioun stone and then implant it for the same effect of casting it upon the hand and its only 25 gp to do it.

Implantation isn't trivial, the DC's are pretty high.

5/5 5/55/55/5

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andreww wrote:
ryukadsgc wrote:
Its trivial to have the continual flame cast upon an burnt out dull gray ioun stone and then implant it for the same effect of casting it upon the hand and its only 25 gp to do it.
Implantation isn't trivial, the DC's are pretty high.

But legal. You have months to get it right

Mike Brock wrote:

There is no balance issue as the ioun stones still work exactly the same way they do if floating around your head. They still cost double what a slot item costs. They do not stack in a different manner. The only difference is they don't float around your head. As a GM, I've never targeted a floating ioun stone on a PC. I don't know of any other GM who has either. Simply put, the NPC usually has more to worry about than knocking a ioun stone away.

So, that only leaves the time and rolls. As there is unlimited time between scenarios, this really doesn't matter to be honest. I don't think it is worth the time or effort to legislate any of these since they really don't create an imbalance in anyway.

Linkty

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