The Dearth of Higher Level Modules


Adventures


I think there are a good amount of lower level modules, and I do agree they get played the most.

Does anyone else wish for more say 12-17th level modules? There's only 1 each of those modules without running into 3rd party stuff.

Paizo Employee Creative Director

I certainly wish this.

That said, we do publish 6 of those a year as part of the Adventure Path line—it's certainly possible to run those as one-shots.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Well I double wish it.

Perhaps the lower-level modules get more play time, in part, because there are gobs more of them and fewer higher-level modules to choose from. I know some DM's and some players don't like them. But that should not exclude some offerings that would be profitable. I have written my own stuff at levels 15-19, so I know how much effort goes into a "reasonable challenge" at those levels. But the reward of seeing good players deal with such material is very satisfying.

I think James Jacobs should creatively direct his minions to help deal with this issue, with adventures independent of the standard 6-part path. No doubt, this will earn him a big raise.

One can hope.


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James, I agree, you publish mostly through your APs now, but there's a couple of problems I, as a DM, have with that.

1. The storylines aren't cut and dried from beginning to end of the module, there's also a lot of assumptions on loot, ability, and knowledge of the encounters and stuff the APs have. That's not a big deal really.

2. The APs are really good, I don't want to spoil an AP for another game, if I use an AP then it no longer has it's uniqueness if we ever want to play the AP.

The other thing with making modules at this level is there is so much prep work involved, so the modules start saving more and more time for the DMs. It's pretty easy to pull straight from the bestiary and have a rough storyline on low level adventures, but later on it gets more and more difficult.

Also I think none of the modules in that range have been published in the last 4 years, the one level 12 module was in 2012, everything else is 2009-2011. So it's been a while before someone's given us something new in that range.

Liberty's Edge

Maybe If I ever get a Character above 8th :)


pinkycatcher wrote:

I think there are a good amount of lower level modules, and I do agree they get played the most.

Does anyone else wish for more say 12-17th level modules? There's only 1 each of those modules without running into 3rd party stuff.

So? Embrace 3rd party stuff!

Check out Adventure Quarterly. It's Dungeon Magazine's spiritual successor and features one high level module per issue. (#2 has an 18th level adventure, and they do each have a low, medium and high level adventure, and of course check out their current kickstarter for more info and a great deal on issues 5-8), and of course Coliseum Morpheuon, both by Rite Publishing.

Also check out the Level 16+ and the mythic adventure modules? threads for some more excellent suggestions...

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