Help Optimizing a Custom CR 4 creature


Advice


So my group is doing a one-shot campaign this weekend,

We are a group CR 4 evil minions who are in charge of protecting a dungeon while the master is out. We soon find ourselves attacked by a lv 10 adventure (class unknown), Our goal is to somehow defeat the adventure using our wits/various traps found in the dungeon/random shenanigans.

Rules:
-We are allowed to play a creature with a CR no greater then 4 (can add classes/templates up to make up the difference, with DM approval)

-we get 2000gps for equipment

-other players:
Mimic
Shadow creature template assassin vine
Advance+commando template ship in a bottle

I have decided on playing a pugwampi with maybe the advance and half-fiend templates and one other class or template. My tactic is to use a potion of invisibility to hide and fly behind the adventurer to use my unluck aura.

Are there any other neat combos or tricks I can do with a pugwampi with the above rules?


The big problem with a Pugwampi is that your allies are also affected by your unluck aura unless you have some way of giving them a luck bonus. This could very easily backfire on your party members, especially if the adventurers have an animal companion in their numbers (animals are immune to unluck aura). However, you could use that to your advantage; take levels in a class with access to Summon Monster and use it to summon animals of your own.

I would strongly recommend avoiding templates. Pugwampis only have 6 hit points, and advanced and half-fiend will only take you to about 10. That's low enough that area of effect damage spells will be save-or-die to you. Go with class levels instead to get a decent number of HP.


As hilarious as the Pugwampi are, I would not use it for this encounter.

I would start with a Shadow with one level of AntiPaladin for some Smite Good. Or Urban Bloodrager for Dex-Rage. Or Fighter for feats.

If you can tag the adventurer a few times with your STR damage, you could end up with a new member to your crew and that should impress your boss.


VoodistMonk wrote:
I would start with a Shadow with one level of AntiPaladin for some Smite Good. Or Urban Bloodrager for Dex-Rage. Or Fighter for feats.

I was thinking Ghoul Antipaladin myself, since paralysis on hit with three attacks on a full attack is terrifying. AC and saves would be great, your DC on your paralysis will be 15 (may want to take the ability focus feat to boost it higher) and you'll have touch of corruption for some swift action self-heals.

I didn't consider shadows, but those would be pretty scary too and could quickly cripple enemies with strength damage. With that said you're incorporeal so you can't equip any gear, which means you're largely depending on your incorporeal nature to protect you since you have no good way to boost your AC. You also can only afford only one level of Antipaladin on a CR 4 budget which means your saves aren't going to be boosted. That's kinda important on undead, since there are a lot of viciously potent save-or-lose effects that specifically target undead creatures. Powerful, but defensively suspect.


Pixie has pretty decent stealth and constant greater invisibility, which means he's going to have to pass a redorkulous perception check just to even target you, and 60ft fly speed, which is probably faster than anything he's got (unless he has fly/haste), and shoots arrows that can charm and sleep.

You can essentially fight and flee from the adventurer the entire dungeon, just avoid tight places and dead ends, because the idea of this would be guerilla warfare.


Leprechauns can be pretty annoying too. They have at-will invisibility, permanent image, and polymorph any object (objects only). Putting an image near a trap could be nasty. Get a bag of marbles and polymorph them into stalactites and anvils and drop them on him while you're invisible.

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