Charon's Little Helper |
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master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
Yeah - the Jingasa is now utterly worthless. It would have been okay if they'd kept it at 1/day. Still not used often, but not totally pointless.
Serisan |
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graystone wrote:Yeah - the Jingasa is now utterly worthless. It would have been okay if they'd kept it at 1/day. Still not used often, but not totally pointless.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
I would have preferred a price adjustment to 15k or so and left its properties the same.
Sundakan |
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Sundakan wrote:There are only 10 rooms in your dungeons, and everything is visible from the door?You see through 15 feet of stuff, not 15 feet ahead of you. So if you're looking through a 10 foot thick wall onto Wriggly field, you see the entire field
Remember that by the Perception rules you can't see across the length of a baseball field.
More seriously, most official dungeons have a bunch of useless ones tossed in as well. Generally, you'll be looking at a bathroom or empty storage room 20% of the time or more.
Rysky |
3 people marked this as a favorite. |
graystone wrote:Yeah - the Jingasa is now utterly worthless. It would have been okay if they'd kept it at 1/day. Still not used often, but not totally pointless.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
I wouldn't call a 100% chance of negating a critical hit once worthless. Not even close.
Scavion |
6 people marked this as a favorite. |
Charon's Little Helper wrote:I wouldn't call a 100% chance of negating a critical hit once worthless. Not even close.graystone wrote:Yeah - the Jingasa is now utterly worthless. It would have been okay if they'd kept it at 1/day. Still not used often, but not totally pointless.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
Not really worth the opportunity cost though.
voideternal |
Rysky wrote:Not really worth the opportunity cost though.Charon's Little Helper wrote:I wouldn't call a 100% chance of negating a critical hit once worthless. Not even close.graystone wrote:Yeah - the Jingasa is now utterly worthless. It would have been okay if they'd kept it at 1/day. Still not used often, but not totally pointless.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
The benefit of negating a critical is useful in all levels, but the 5k price doesn't change.
It's not that good in early game, but in late game, I'd still buy these in the 10s.The Sword |
It acts as +1 ring of deflection as well. Sounds like a nice little item.
Of course if you are scouring the srd for the optimal method of spending gc in the magic mart I'm sure it doesn't look as good as it did.
However for everyone who gets their treasure from loot I'm sure it is a welcome addition.
graystone |
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It acts as +1 ring of deflection as well. Sounds like a nice little item.
Of course if you are scouring the srd for the optimal method of spending gc in the magic mart I'm sure it doesn't look as good as it did.
However for everyone who gets their treasure from loot I'm sure it is a welcome addition.
Yes, an item that gives out the same bonus type as the ring I have a much better chance of finding... And for 3/5th's more GP! Color me unimpressed. And I'm SURE that it's one time only ability wasn't used before I found it as treasure... :P
'Look guys, I found a magic cooking pot of deflection. It's SUPER useful...'
Rysky |
The Sword wrote:It acts as +1 ring of deflection as well. Sounds like a nice little item.
Of course if you are scouring the srd for the optimal method of spending gc in the magic mart I'm sure it doesn't look as good as it did.
However for everyone who gets their treasure from loot I'm sure it is a welcome addition.
Yes, an item that gives out the same bonus type as the ring I have a much better chance of finding... And for 3/5th's more GP! Color me unimpressed. And I'm SURE that it's one time only ability wasn't used before I found it as treasure... :P
'Look guys, I found a magic cooking pot of deflection. It's SUPER useful...'
If you find it as loot with the negate already used it should only account for 2k, not for the full 5k the newly made item is worth.
Serisan |
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graystone wrote:If you find it as loot with the negate already used it should only account for 2k, not for the full 5k the newly made item is worth.The Sword wrote:It acts as +1 ring of deflection as well. Sounds like a nice little item.
Of course if you are scouring the srd for the optimal method of spending gc in the magic mart I'm sure it doesn't look as good as it did.
However for everyone who gets their treasure from loot I'm sure it is a welcome addition.
Yes, an item that gives out the same bonus type as the ring I have a much better chance of finding... And for 3/5th's more GP! Color me unimpressed. And I'm SURE that it's one time only ability wasn't used before I found it as treasure... :P
'Look guys, I found a magic cooking pot of deflection. It's SUPER useful...'
*cough* Don't forget the "off-slot" penalty, which pushes it to 3k.
Charon's Little Helper |
Scavion wrote:Rysky wrote:Not really worth the opportunity cost though.Charon's Little Helper wrote:I wouldn't call a 100% chance of negating a critical hit once worthless. Not even close.graystone wrote:Yeah - the Jingasa is now utterly worthless. It would have been okay if they'd kept it at 1/day. Still not used often, but not totally pointless.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
The benefit of negating a critical is useful in all levels, but the 5k price doesn't change.
It's not that good in early game, but in late game, I'd still buy these in the 10s.
You're ignoring the cost beyond 5k; it also costs you your head slot.
Rysky |
voideternal wrote:You're ignoring the cost beyond 5k; it also costs you your head slot.Scavion wrote:Rysky wrote:Not really worth the opportunity cost though.Charon's Little Helper wrote:I wouldn't call a 100% chance of negating a critical hit once worthless. Not even close.graystone wrote:Yeah - the Jingasa is now utterly worthless. It would have been okay if they'd kept it at 1/day. Still not used often, but not totally pointless.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
The benefit of negating a critical is useful in all levels, but the 5k price doesn't change.
It's not that good in early game, but in late game, I'd still buy these in the 10s.
*scratches head* What else would you put there, besides a mental stat booster?
Rysky |
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Rysky wrote:*cough* Don't forget the "off-slot" penalty, which pushes it to 3k.graystone wrote:If you find it as loot with the negate already used it should only account for 2k, not for the full 5k the newly made item is worth.The Sword wrote:It acts as +1 ring of deflection as well. Sounds like a nice little item.
Of course if you are scouring the srd for the optimal method of spending gc in the magic mart I'm sure it doesn't look as good as it did.
However for everyone who gets their treasure from loot I'm sure it is a welcome addition.
Yes, an item that gives out the same bonus type as the ring I have a much better chance of finding... And for 3/5th's more GP! Color me unimpressed. And I'm SURE that it's one time only ability wasn't used before I found it as treasure... :P
'Look guys, I found a magic cooking pot of deflection. It's SUPER useful...'
Point.
voideternal |
Serisan wrote:Point.Rysky wrote:*cough* Don't forget the "off-slot" penalty, which pushes it to 3k.graystone wrote:If you find it as loot with the negate already used it should only account for 2k, not for the full 5k the newly made item is worth.The Sword wrote:It acts as +1 ring of deflection as well. Sounds like a nice little item.
Of course if you are scouring the srd for the optimal method of spending gc in the magic mart I'm sure it doesn't look as good as it did.
However for everyone who gets their treasure from loot I'm sure it is a welcome addition.
Yes, an item that gives out the same bonus type as the ring I have a much better chance of finding... And for 3/5th's more GP! Color me unimpressed. And I'm SURE that it's one time only ability wasn't used before I found it as treasure... :P
'Look guys, I found a magic cooking pot of deflection. It's SUPER useful...'
If that means negating a critical once ever is worth 2k, I think it's still underpriced.
Charon's Little Helper |
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*scratches head* What else would you put there, besides a mental stat booster?
That's exactly what you'd put there. For 1k less than the jingasa you could put a +2 Wisdom headband there to boost your will save plus several skills.
Avoiding a crit is nice. Having a better chance to avoid being dominated is better.
voideternal |
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Rysky wrote:*scratches head* What else would you put there, besides a mental stat booster?That's exactly what you'd put there. For 1k less than the jingasa you could put a +2 Wisdom headband there to boost your will save plus several skills.
Uh, the head slot and headband slot are separate...
Aratrok |
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master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
The price remains the same. You can sell it and craft a new one at no loss. The quick runner's wardrobe is out, the revolving hat collection is in.
Charon's Little Helper |
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Charon's Little Helper wrote:Headband =/= HeadRysky wrote:*scratches head* What else would you put there, besides a mental stat booster?That's exactly what you'd put there. For 1k less than the jingasa you could put a +2 Wisdom headband there to boost your will save plus several skills.
Good catch. >.<
Still several solid choices that it competes with depending upon the build.
Helm of the mammoth lord
Halo of inner calm (for tieflings)
Circlet of persuasion
Grappler's mask
Helm of Fearsome Mien (for barbarian/bloodrager/skald)
Rysky |
Charon's Little Helper wrote:Uh, the head slot and headband slot are separate...Rysky wrote:*scratches head* What else would you put there, besides a mental stat booster?That's exactly what you'd put there. For 1k less than the jingasa you could put a +2 Wisdom headband there to boost your will save plus several skills.
I thought so after I had posted but I wasn't sure.
Serisan |
graystone wrote:The price remains the same. You can sell it and craft a new one at no loss. The quick runner's wardrobe is out, the revolving hat collection is in.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
In an environment where you can craft, you can count on a GM who will also house rule the sale of an expended Jingasa.
Rysky |
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graystone wrote:The price remains the same. You can sell it and craft a new one at no loss. The quick runner's wardrobe is out, the revolving hat collection is in.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
Actually John Compton said in the other thread they're going to be discussing exactly how to handle the pricing of a used Jingasa.
Aratrok |
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Aratrok wrote:Actually John Compton said in the other thread they're going to be discussing exactly how to handle the pricing of a used Jingasa.graystone wrote:The price remains the same. You can sell it and craft a new one at no loss. The quick runner's wardrobe is out, the revolving hat collection is in.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
Oh? Are they going to do a third printing right away to fix it?
Rysky |
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Rysky wrote:Oh? Are they going to do a third printing right away to fix it?Aratrok wrote:Actually John Compton said in the other thread they're going to be discussing exactly how to handle the pricing of a used Jingasa.graystone wrote:The price remains the same. You can sell it and craft a new one at no loss. The quick runner's wardrobe is out, the revolving hat collection is in.master_marshmallow wrote:If an item is so good that everyone buys it, then it's probably a problem.The reverse is also true. If an item is so bad, no one buys it, then it's probably a problem. Sadly, it looks like they just switch one problem for another. There is a middle ground, between too good and 'nuke from orbit' nerf, that errata/FAQ keep seeming to miss.
So what's the price for a second hand Jingasa after it's special one time only ability is used?
*rolls eyes*
graystone |
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graystone wrote:If you find it as loot with the negate already used it should only account for 2k, not for the full 5k the newly made item is worth.The Sword wrote:It acts as +1 ring of deflection as well. Sounds like a nice little item.
Of course if you are scouring the srd for the optimal method of spending gc in the magic mart I'm sure it doesn't look as good as it did.
However for everyone who gets their treasure from loot I'm sure it is a welcome addition.
Yes, an item that gives out the same bonus type as the ring I have a much better chance of finding... And for 3/5th's more GP! Color me unimpressed. And I'm SURE that it's one time only ability wasn't used before I found it as treasure... :P
'Look guys, I found a magic cooking pot of deflection. It's SUPER useful...'
I think my point still stands, that it seems unlikely you'll find an unused Jingasa in loot. Swords's point was that it was cool 'loot' and I just don't see that; you'd most likely have to have it crafted brand new.
They'd be better off making it JUST an expendable one use item and dumping the AC altogether, having it disintegrate after use as I don't see anyone clamoring for the deflection bonus in a head slot.
Serisan |
Rysky wrote:graystone wrote:If you find it as loot with the negate already used it should only account for 2k, not for the full 5k the newly made item is worth.The Sword wrote:It acts as +1 ring of deflection as well. Sounds like a nice little item.
Of course if you are scouring the srd for the optimal method of spending gc in the magic mart I'm sure it doesn't look as good as it did.
However for everyone who gets their treasure from loot I'm sure it is a welcome addition.
Yes, an item that gives out the same bonus type as the ring I have a much better chance of finding... And for 3/5th's more GP! Color me unimpressed. And I'm SURE that it's one time only ability wasn't used before I found it as treasure... :P
'Look guys, I found a magic cooking pot of deflection. It's SUPER useful...'
I think my point still stands, that it seems unlikely you'll find an unused Jingasa in loot. Swords's point was that it was cool 'loot' and I just don't see that; you'd most likely have to have it crafted brand new.
They'd be better off making it JUST an expendable one use item and dumping the AC altogether, having it disintegrate after use as I don't see anyone clamoring for the deflection bonus in a head slot.
It sounds like a 3k talisman, honestly.
Snowblind |
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I think the Jingasa's power level went from "All optimized characters have this" to "Mid/Late game optimized characters have a few of these".
...
In jingasa of the fortunate soldier, at the end, add “A
jingasa of the fortunate soldier must be worn for 24 consecutive
hours before using its effects.”
...
voideternal |
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voideternal wrote:I think the Jingasa's power level went from "All optimized characters have this" to "Mid/Late game optimized characters have a few of these".Ultimate Equipment, Third Printing Errata Document Preview wrote:...
In jingasa of the fortunate soldier, at the end, add “A
jingasa of the fortunate soldier must be worn for 24 consecutive
hours before using its effects.”
...
Wait, is that real? I don't see an errata link here.
thejeff |
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Rysky wrote:graystone wrote:If you find it as loot with the negate already used it should only account for 2k, not for the full 5k the newly made item is worth.Quote:gets their treasure from loot I'm sure it is a welcome addition.Yes, an item that gives out the same bonus type as the ring I have a much better chance of finding... And for 3/5th's more GP! Color me unimpressed. And I'm SURE that it's one time only ability wasn't used before I found it as treasure... :P
'Look guys, I found a magic cooking pot of deflection. It's SUPER useful...'
I think my point still stands, that it seems unlikely you'll find an unused Jingasa in loot. Swords's point was that it was cool 'loot' and I just don't see that; you'd most likely have to have it crafted brand new.
They'd be better off making it JUST an expendable one use item and dumping the AC altogether, having it disintegrate after use as I don't see anyone clamoring for the deflection bonus in a head slot.
Of course it'll be placed unused. The villain will be wearing it. From a GM's pov it's the best kind of treasure. Massive help to the BBEG, who survives your barbarian's crit because of it AND doesn't leave the players anything useful. :)
graystone |
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Of course it'll be placed unused. The villain will be wearing it. From a GM's pov it's the best kind of treasure. Massive help to the BBEG, who survives your barbarian's crit because of it AND doesn't leave the players anything useful. :)
LOL But it's a +1 cooking pot! LOTS of people would LOVE that ;)
It sounds like a 3k talisman, honestly.
That's pretty much what they made, a 3k talisman taped to a +1 cooking pot. Why not cut out the middleman and get rid of the pot no one wants?
Liz Courts Community Manager |
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Removed some posts and their responses. Please keep this on-topic. If you want to discuss the second printing of Ultimate Equipment, please do it here. For more specific implications of the new printing for Pathfinder Society, see this thread.
Michael Sayre Design Manager |
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Well the items were unbalanced in home play as well.Personally, I don't care much for PFS gaming, but mostly because there's simple none available around here. I still buy and read the scenarios. But PFS is certainly not the devil, it is a necessity of business, of creating a need for Paizo's product. PFS is an important mechanism of PR.
It's also got a house rules document large enough that it's practically another game entirely, is overly combat focused, and has many other quirks that make it different from home play.
"Well the items were unbalanced in home play as well" is just a silly statement. Which items? How were they unbalanced? Compared to what?
PFS is probably Paizo's most aggressive marketing tool, but it's different enough from the core game that it's hard to say if it's truly representative of how most people play. You don't level the same, you don't have crafting, you don't even really see the last 8 levels of the game, you're limited, sometimes arbitrarily so, on what races, archetypes, feats, class features, etc. you have access to, and there's many more deviations from the core game. Despite that, it is PFS feedback that informs errata and other game changes more than anything else. X ability makes single monster encounters too easy? Well, we can't say "use more monsters" because the GMs have to stick to scenarios and for whatever reason that's what the bulk of the boss fights are comprised of, so we'll globally nuke X. In fact, they'll nuke X so bad it won't even work anymore until the next print cycle.
So the frustration some people are feeling with the FAQ/errata process tends to fall under a few points:
1) PFS, by and large, informs what does or not get changed, and not everyone plays PFS. Moreover, PFS doesn't even operate under the same rules framework and assumptions as the core game; it doesn't even reflect what playing through an AP is typically like.
2) Oftentimes, well meaning errata breaks the game somewhere else, and in the worst case scenarios, does so in a way that's far more detrimental but less noticeable in an organized play setting. Mounted combat comes to mind as an example.
3) There's often no heads up, at all. Everything's rolling along, then you wake up to discover that your character no longer works (and this applies pretty equally to home and PFS play). I know that when Crane Wing was nerfed, many people on the forums didn't even know that it was considered a problematic feat until all of a sudden there was an errata release that was not only a nerf, but didn't actually work the way it was written, and because it was errata, the initial impression given was that everyone had to live with it, at least until the next printing.
So, when you have changes that affect something you didn't have any issues with, that may cause a problem elsewhere or simply render the rules element useless, and there was no warning it was coming, you quite naturally get reactions like the ones you see here. It can be doubly frustrating when the changes are made in reaction to a set of house rules that change the very framework of the game while only dabbling in a limited portion of it (PFS), when to people who aren't active participants in that venue it seems like it would have been much easier (and much kinder to the value of their book collections) to have them update the house rules rather than rewriting a core mechanic.
voideternal |
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One possible solution to keeping people's home games from being modified inadvertently by changes like these is to make each version of the online rulebooks on the PRD and SRD toggle-able by errata. That way, the home-game GM could declare that they're using the first printing of Ultimate Equipment, and the players can still look it up online.
^ Can you actually do the above as of now?
Liz Courts Community Manager |
3 people marked this as a favorite. |
One possible solution to keeping people's home games from being modified inadvertently by changes like these is to make each version of the online rulebooks on the PRD and SRD toggle-able by errata. That way, the home-game GM could declare that they're using the first printing of Ultimate Equipment, and the players can still look it up online.
^ Can you actually do the above as of now?
No.
Tacticslion |
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One possible solution to keeping people's home games from being modified inadvertently by changes like these is to make each version of the online rulebooks on the PRD and SRD toggle-able by errata. That way, the home-game GM could declare that they're using the first printing of Ultimate Equipment, and the players can still look it up online.
^ Can you actually do the above as of now?
No.
Alas!
I imagine it would be a rather insane amount of work to implement that, although it would be really amazing (and awesome)!
But thanks for hosting the RPD, nonetheless!
HyperMissingno |
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voideternal wrote:No.One possible solution to keeping people's home games from being modified inadvertently by changes like these is to make each version of the online rulebooks on the PRD and SRD toggle-able by errata. That way, the home-game GM could declare that they're using the first printing of Ultimate Equipment, and the players can still look it up online.
^ Can you actually do the above as of now?
Perhaps putting older versions in parenthesis is an option?
Alexander Augunas Contributor |
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voideternal wrote:No.One possible solution to keeping people's home games from being modified inadvertently by changes like these is to make each version of the online rulebooks on the PRD and SRD toggle-able by errata. That way, the home-game GM could declare that they're using the first printing of Ultimate Equipment, and the players can still look it up online.
^ Can you actually do the above as of now?
Liz Courts ponders the thought, feels her hairline receding and her hair graying, and quickly replies to the post.
Liz Courts Community Manager |
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Liz Courts wrote:Perhaps putting older versions in parenthesis is an option?voideternal wrote:No.One possible solution to keeping people's home games from being modified inadvertently by changes like these is to make each version of the online rulebooks on the PRD and SRD toggle-able by errata. That way, the home-game GM could declare that they're using the first printing of Ultimate Equipment, and the players can still look it up online.
^ Can you actually do the above as of now?
The problem is, we would have to roll *back* to the original, then roll forward again, reduplicating a lot of hours of work that we really don't have to spare on a team of two people, who already have a lot on their plates. The scope (and content) of the PRD has grown beyond its original vision, and to any sort of versioning efficiently would require restructuring it significantly. It's not impossible, just not really feasible right now.
That being said, I am restructuring what I can when I can to make things less maintenance-heavy (if only so I can focus on building useful tools using the data we have :D ).Create Mr. Pitt |
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HyperMissingno wrote:Liz Courts wrote:Perhaps putting older versions in parenthesis is an option?voideternal wrote:No.One possible solution to keeping people's home games from being modified inadvertently by changes like these is to make each version of the online rulebooks on the PRD and SRD toggle-able by errata. That way, the home-game GM could declare that they're using the first printing of Ultimate Equipment, and the players can still look it up online.
^ Can you actually do the above as of now?
The problem is, we would have to roll *back* to the original, then roll forward again, reduplicating a lot of hours of work that we really don't have to spare on a team of two people, who already have a lot on their plates. The scope (and content) of the PRD has grown beyond its original vision, and to any sort of versioning efficiently would require restructuring it significantly. It's not impossible, just not really feasible right now.
That being said, I am restructuring what I can when I can to make things less maintenance-heavy (if only so I can focus on building useful tools using the data we have :D ).
I bet if you created a rules wiki this Borg Collective of a community would have that created in no time.
HyperMissingno |
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Liz Courts wrote:I bet if you created a rules wiki this Borg Collective of a community would have that created in no time.HyperMissingno wrote:Liz Courts wrote:Perhaps putting older versions in parenthesis is an option?voideternal wrote:No.One possible solution to keeping people's home games from being modified inadvertently by changes like these is to make each version of the online rulebooks on the PRD and SRD toggle-able by errata. That way, the home-game GM could declare that they're using the first printing of Ultimate Equipment, and the players can still look it up online.
^ Can you actually do the above as of now?
The problem is, we would have to roll *back* to the original, then roll forward again, reduplicating a lot of hours of work that we really don't have to spare on a team of two people, who already have a lot on their plates. The scope (and content) of the PRD has grown beyond its original vision, and to any sort of versioning efficiently would require restructuring it significantly. It's not impossible, just not really feasible right now.
That being said, I am restructuring what I can when I can to make things less maintenance-heavy (if only so I can focus on building useful tools using the data we have :D ).
Seconded, hell just grab a few handfuls of volunteers of really trustworthy posters who know the rules like the back of their hand if you're worried about random people hitting the edit button and scribbling graffiti on it.