Ultimate Equipment (Second Printing)


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Silver Crusade 5/5

Protoman wrote:
Mitch Mutrux wrote:
Thomas Hutchins wrote:
John Compton wrote:
Oh, and I know that we're a little behind on the Campaign Clarifications/Additional Resources process, but I want to be clear that we're going to note the change to these items in previous printings. If you pass on these sell-back/retraining considerations in order to enjoy a luck bonus to AC for another month or so, you're doing so at your own risk.
Do you think it's possible to see an update this week, or are we for sure needing to wait till next week? this is regarding the update you said was soon
I'm thinking that if were going to be at all possible for them to have the update up for the weekend, then it would already be done. Maybe it'll be up by next week. It'll be too late to take advantage of the new update for this weekend's gaming, unfortunately.
People can take advantage of the resale of items now, it's the avoiding the updates for another month or so before CC/AR updates (such as original lucky flavor jingasa in Jade Regent book) that ppl can still technically enjoy for the upcoming weekend.

My comment is on the update to the Additional Resources page that will contain new content from recently released material, which I'm guessing is what Thomas was asking about. I'm not talking about the errata, which went live and affected PFS as soon as it was released.

2/5

Ah I see. Yea my bad, didn't realize that was what Thomas was talking about in context to the thread.

Silver Crusade 5/5

Protoman wrote:
Ah I see. Yea my bad, didn't realize that was what Thomas was talking about in context to the thread.

No worries, it's all good!

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

Thomas Hutchins wrote:
John Compton wrote:
Oh, and I know that we're a little behind on the Campaign Clarifications/Additional Resources process, but I want to be clear that we're going to note the change to these items in previous printings. If you pass on these sell-back/retraining considerations in order to enjoy a luck bonus to AC for another month or so, you're doing so at your own risk.
Do you think it's possible to see an update this week, or are we for sure needing to wait till next week? this is regarding the update you said was soon

Given that they are at PaizoCon until Monday, I doubt you'll see an update this week.

5/5 *****

1 person marked this as a favorite.
Validorn wrote:
It would definitely cut into the price efficiency of a wand but if you have a cracked purple vibrant prism (2000g), you can store 1 spell level of spells. At that point it would only cost a standard action to cast and not the additional move to draw. Just refill the stone after each encounter/casting. If your GM permits a wand in a spring loaded wrist sheath (5g), it would cost a swift instead of a move to draw but still the usual standard action to activate.

The cracked vibrant purple ioun stone works like a ring of spell storing. It requires a spell to be cast into it by a spellcaster. The ring specifies that scrolls can be used, I don't believe wand use counts.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

I believe wand use still counts as casting a spell. Even though it does not provoke.

Scarab Sages 4/5 **

Pathfinder Adventure, Adventure Path Subscriber

Ironically, my Level 10 unarmed rogue doesn't have his net worth changed:

I went from a +2 Brawler Armor, a Jingasa, and Gloves to +1 Brawler armor (selling the gloves and Jingasa paid to allow me to keep the Brawler armor).

I lost 3 points of AC; 2 Luck (because yes Fate's Favored) and one Armor.

That hurt the most. no easy way to jack my AC up for such a low coast, but such is life. I just plan on knocking things out before they attack me.

I'm keeping Fate's Favored because I'm still a scarred half-orc, and there are quite a few good luck-bonus magic items in the Occult books.

I think I'll miss snapleaf the most. That Immediate Action Vanish has saved a lot of characters from likely death (right before an enemy full attack). Plus it was 2 Prestige per use :)

Convention time coming up. All my PCs are ready to go!

Sovereign Court 4/5

John Compton wrote:

I’ll need to wait until next week to change the original post, but I can inform folks of the following considerations.

Amulet of Mighty Fists: You might have purchased brawling armor and foregone an amulet of mighty fists—perhaps even purchased a different neck-slot item. If you had brawling armor, you may also sell back a neck-slot item you have at full price so long as the intention is to purchase an amulet of mighty fists or similar unarmed-strike-augmenting item. You may also sell back your character’s most recent purchases, but only enough to afford an amulet of mighty fists +1.

Fate’s Favored: Characters with this trait may replace it with another valid trait. If you acquired the trait by means of the Additional Traits feat, you may instead retrain that feat.

Master of Trade (vanity): If you sold back an item whose price you augmented with this vanity or another discount ability, you gain a single additional use of that ability that you must use before the end of your next adventure; if you do not use it by then, the additional use is lost. The maximum discount you can receive on this purchase is equal to the amount you saved on the original item's market price (e.g. 3,000 for a staff of the master).

See many of you at PaizoCon!

Dare I ask what is happening to Fates Favored?

The Exchange 3/5

The trait was a large consideration for many Jingasa builds. The trait itself hasn't been altered yet.

Sovereign Court 4/5

Ragoz wrote:
The trait was a large consideration for many Jingasa builds. The trait itself hasn't been altered yet.

I have two as yet I played GM babies with it. Neither were Jingasa build. A warpriest an a bloodrager

The Exchange 5/5

1 person marked this as a favorite.
Steven Schopmeyer wrote:
I believe wand use still counts as casting a spell. Even though it does not provoke.

Wands can't be used to place spells in a spell-storing items. It's one of the differences between spell completion and spell activation items.

Silver Crusade

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Vinyc Kettlebek wrote:
Steven Schopmeyer wrote:
I believe wand use still counts as casting a spell. Even though it does not provoke.
Wands can't be used to place spells in a spell-storing items. It's one of the differences between spell completion and spell activation items.

What does that have anything to do with Spell Storing? Nothing in the ability says it differentiates between the two, or even calls out a source of the spell. Just that it be cast into it.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

I'm sure nothing will happen to Fate's Favored. After all, if it was a problem then they'd change it, not the Jingasa...

(radiates strong sarcasm magic)

3/5

Half-orcs cans still benefit greatly from it.

3/5 RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Finlanderboy wrote:
Half-orcs cans still benefit greatly from it.

Anyone can buy the luck bonus to all saves with the Lucky Horseshoe now.

The Exchange 3/5

I'm going to be really sad when they release the Ultimate Magic and Advanced Player's guide nerfs. The entire game won't look even remotely similar to how it has it the past after all is said and done.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
Vinyc Kettlebek wrote:
Steven Schopmeyer wrote:
I believe wand use still counts as casting a spell. Even though it does not provoke.
Wands can't be used to place spells in a spell-storing items. It's one of the differences between spell completion and spell activation items.
Activation wrote:
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity.

You are still casting a spell. Do you have a citation that proves your statement?

3/5

RainyDayNinja wrote:
Finlanderboy wrote:
Half-orcs cans still benefit greatly from it.
Anyone can buy the luck bonus to all saves with the Lucky Horseshoe now.

Not anyone that does not have the prestige to buy a 6800 item.


Steven Schopmeyer wrote:
You are still casting a spell. Do you have a citation that proves your statement?

It's implied by the wording. Although, implied does mean I would like an FAQ or something. Shame we just missed one.

ring of spell storing wrote:
A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than 5. Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat. A spellcaster can use a scroll to put a spell into the ring of spell storing.

The use of "spellcaster" implies that people using UMD to read a scroll can't charge the ring. And the last sentence implies that no other item can be used - otherwise why would it specifically refer to a scroll?

It could just be some careless language, but if so it's pretty sloppy.

The Exchange 5/5

Steven Schopmeyer wrote:
You are still casting a spell. Do you have a citation that proves your statement?

According to this FAQ you don't actually cast spells from items. Since spell-storing specifically allows scrolls it means spells originating from other items can't be used.


Vinyc Kettlebek wrote:
Steven Schopmeyer wrote:
You are still casting a spell. Do you have a citation that proves your statement?

According to this FAQ you don't actually cast spells from items. Since spell-storing specifically allows scrolls it means spells originating from other items can't be used.

That's not what it says.

FAQ wrote:
No. Unless they specifically state otherwise, feats and abilities that modify spells you cast only affect actual spellcasting, not using magic items that emulate spellcasting or work like spellcasting.

It says that abilities that affect spells only affect a character's spell-casting, not "spells" that they get from items. This is very different from "Activating a Wand doesn't count as casting a spell" or something to that effect, which is what you actually need.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

John Compton wrote:

I’ll need to wait until next week to change the original post, but I can inform folks of the following considerations.

Amulet of Mighty Fists: You might have purchased brawling armor and foregone an amulet of mighty fists—perhaps even purchased a different neck-slot item. If you had brawling armor, you may also sell back a neck-slot item you have at full price so long as the intention is to purchase an amulet of mighty fists or similar unarmed-strike-augmenting item. You may also sell back your character’s most recent purchases, but only enough to afford an amulet of mighty fists +1.

Fate’s Favored: Characters with this trait may replace it with another valid trait. If you acquired the trait by means of the Additional Traits feat, you may instead retrain that feat.

Master of Trade (vanity): If you sold back an item whose price you augmented with this vanity or another discount ability, you gain a single additional use of that ability that you must use before the end of your next adventure; if you do not use it by then, the additional use is lost. The maximum discount you can receive on this purchase is equal to the amount you saved on the original item's market price (e.g. 3,000 for a staff of the master).

See many of you at PaizoCon!

Great, just what I was hoping for.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

The fact that spell storing specifically references scrolls suggests that there is a difference compared to things not listed, such as wands.

Silver Crusade 5/5

I think scrolls are able to be cast in spell-storing armor due to the fact that scrolls are actually spell completion magic items and activating them actually involves going through the motions of finishing casting a spell. Spell Trigger items, like wands and staves, don't involve casting a spell and don't qualify for putting spells into things, since the Spell-Storing property as well as Rings of Spell Storing and Vibrant Purple Prism Ioun Stones all require a spell being cast into it.

The Exchange 4/5

3 people marked this as a favorite.

These nerfed items are now right in line with the uninspiring, useless items that come out in monthly Player Companions and Campaign Settings.

5/5 5/55/55/5

2 people marked this as a favorite.
caubocalypse wrote:
These nerfed items are now right in line with the uninspiring, useless items that come out in monthly Player Companions and Campaign Settings.

Vote Harrison Bergeron 4716!

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

caubocalypse wrote:
These nerfed items are now right in line with the uninspiring, useless items that come out in monthly Player Companions and Campaign Settings.

Damn son, shots fired.

5/5 5/55/55/5

Walter Sheppard wrote:
caubocalypse wrote:
These nerfed items are now right in line with the uninspiring, useless items that come out in monthly Player Companions and Campaign Settings.
Damn son, shots fired.

Its only item warfare when we fight back?

3/5 **** Venture-Agent, Massachusetts—Boston Metro

caubocalypse wrote:
These nerfed items are now right in line with the uninspiring, useless items that come out in monthly Player Companions and Campaign Settings.

Actually the items in the Companion and Campaign Settings stuff tends to be drastically more powerful than anything Ultimate Equipment ever hoped to have. Its just that generally speaking those items are banned in PFS though even then they aren't entirely consistent about that.

1/5 Venture-Captain, Germany–Hannover

MadScientistWorking wrote:
caubocalypse wrote:
These nerfed items are now right in line with the uninspiring, useless items that come out in monthly Player Companions and Campaign Settings.
Actually the items in the Companion and Campaign Settings stuff tends to be drastically more powerful than anything Ultimate Equipment ever hoped to have. Its just that generally speaking those items are banned in PFS though even then they aren't entirely consistent about that.

Yeah no. The range there is so variable that the statement is actually true. The mass of items are either too specific to be of any use outside of very spedicifc circumstances or are just beaten by your typical big 6.

A good item has to be better and more interesting than a big 6 item to justify the loss of that big 6 item.

Liberty's Edge

Benjamin Falk wrote:
A good item has to be better and more interesting than a big 6 item to justify the loss of that big 6 item.

So... there can be no 'good' items in the other 9 'slots'? Not to mention slotless items.

At that, considering that two of the 'big 6' are just 'weapon' and 'armor', rather than any specific item within those categories, there are really only four ACTUAL items which 'block out' their slots;

Ring of Protection (though the other ring slot remains free)
Amulet of Natural Armor
Cloak of Resistance
Stat booster... which could be belt or head slot

That leaves plenty of room for other items. The whole 'nobody uses anything but the big 6' spiel is inherently nonsensical. Even if everybody used them... they don't take up a majority of the item slots.

5/5 5/55/55/5

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CBDunkerson wrote:
That leaves plenty of room for other items. The whole 'nobody uses anything but the big 6' spiel is inherently nonsensical. Even if everybody used them... they don't take up a majority of the item slots.

But they still use up your gold. Assuming you have any kind of economy in magic items at all (and since this is the pfs section of the forums, shop s M art, shop magic mart) an item has to be cool and effective enough for its cost to not put the money into the big six instead. It doesn't matter if i have a nose ring an ear ring free if everything in those slots its ridiculously expensive you just don't fill it.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Benjamin Falk wrote:
MadScientistWorking wrote:
caubocalypse wrote:
These nerfed items are now right in line with the uninspiring, useless items that come out in monthly Player Companions and Campaign Settings.
Actually the items in the Companion and Campaign Settings stuff tends to be drastically more powerful than anything Ultimate Equipment ever hoped to have. Its just that generally speaking those items are banned in PFS though even then they aren't entirely consistent about that.

Yeah no. The range there is so variable that the statement is actually true. The mass of items are either too specific to be of any use outside of very spedicifc circumstances or are just beaten by your typical big 6.

A good item has to be better and more interesting than a big 6 item to justify the loss of that big 6 item.

Yeah sorry that argument doesn't fly when the big 6 aren't a universal requirement in of themselves. For example armor isn't a universal need nor weapons on my one character. Admittedly, I'm not sure if I'd torture the GM with that ability but it exists.

Edit:
Now that I think of it through not knowing Pathfinders rules two of my characters are missing bits of armor.

4/5 *

Benjamin Falk wrote:

Yeah no. The range there is so variable that the statement is actually true. The mass of items are either too specific to be of any use outside of very spedicifc circumstances or are just beaten by your typical big 6.

A good item has to be better and more interesting than a big 6 item to justify the loss of that big 6 item.

... If your goal is to be a set of numbers.

While I know some people like that, it's not the only model of play. Almost none of my PCs have all of the "big six", but instead choose items based on the character's personality - something that I don't get any "plusses" for based on what I buy.

As an aside, I would expect Campaign officers to not support such insulting comments against the publications that they get for free. People can have opinions about things being "useless", but to see support of that from a VC is... disappointing.

5/5 5/55/55/5

4 people marked this as a favorite.
GM Lamplighter wrote:


... If your goal is to be a set of numbers.

Flag on the play. Stormwind fallacy/ either or fallacy. Try to make a point without assuming that people are playing the game wrong.

Insulting an item is NOT insulting a person. You? Not somuch.

Quote:
but to see support of that from a VC is... disappointing.

Or eye opening to exactly how bad the problem is.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Or proof that the VO team is group of campaign participants with different opinions, philosophies, and thoughts, all of which we are free to express provided we do it in a courteous fashion! And the diversity of our opinions is what cultivates an honest system of feedback for the future development of PFS! We're even allowed to disagree with Tonya (provided we do so politely and quietly)

Grand Lodge 4/5

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

We are also allowed to make fun of John and his silly trivia questions. At least, until I get my notice of dismissal anyway.

5/5 5/55/55/5

Steven Schopmeyer wrote:
We are also allowed to make fun of John and his silly trivia questions. At least, until I get my notice of dismissal anyway.

Its just a note that says

Spoiler:
explosive runes
1/5 Venture-Captain, Germany–Hannover

1 person marked this as a favorite.
GM Lamplighter wrote:
Benjamin Falk wrote:

Yeah no. The range there is so variable that the statement is actually true. The mass of items are either too specific to be of any use outside of very spedicifc circumstances or are just beaten by your typical big 6.

A good item has to be better and more interesting than a big 6 item to justify the loss of that big 6 item.

... If your goal is to be a set of numbers.

While I know some people like that, it's not the only model of play. Almost none of my PCs have all of the "big six", but instead choose items based on the character's personality - something that I don't get any "plusses" for based on what I buy.

As an aside, I would expect Campaign officers to not support such insulting comments against the publications that they get for free. People can have opinions about things being "useless", but to see support of that from a VC is... disappointing.

First of all, in my opinion that post about items being useless is kind of ironic.

Second, i never said i think any stuff is useless. I´m actually a big fan of the Pathfinder Player Companion Line and you can pretty often find me over in that forum expressing that.
Third, it´s a safe bet that anyone who is a VO invests a lot into Pathfinder and PFS what goes way beyond money, because they are great fans themselves, else nobody would do that. Time and nerves spend don´t add up in any way ;)
Fourth, being a VO doesn´t mean you don´t get to have a personal opinion. Also VOs can tell what they see other players choose in the games they run. It´s kind of a thing that VOs see a lot of different people play this game and get to hear a lot of opinions, wether they want to hear those or not^^
And yes, Pathfinder Society is so awesome, that it can afford to freely allow different opinions and the free exchange of them.

5/5 5/55/55/5

5 people marked this as a favorite.

Being competent is a core character concept for both the player and the campaign. If your job is killing stuff so that the archeologists can look at it, you need to be able to kill stuff. To do that, you need the gear. It creates cognative dissonance when your idea for a character is the stalwart defender and champion of the society but all you do is swing at things, miss, and then stand around babbling incoherent because your missed all of your saves.

Dark Archive 3/5 5/5

3 people marked this as a favorite.
GM Lamplighter wrote:
Benjamin Falk wrote:

Yeah no. The range there is so variable that the statement is actually true. The mass of items are either too specific to be of any use outside of very spedicifc circumstances or are just beaten by your typical big 6.

A good item has to be better and more interesting than a big 6 item to justify the loss of that big 6 item.

... If your goal is to be a set of numbers.

While I know some people like that, it's not the only model of play. Almost none of my PCs have all of the "big six", but instead choose items based on the character's personality - something that I don't get any "plusses" for based on what I buy.

My friend, you must understand that the persuit of the big 6 is in no way exclusive to a character concept. My Vigilante's first major purchases are going to be Big 6 things, followed by upgrading them. These items do wonders to echance what she can already do with numerical bonuses.

Despite this, she is not a pile of numbers. She is Lisena the Serpent, softly spoken but intimidating when she needs to be, a warrior on a quest to avenge the death of the mugger who sacrificed his life to save her parents. This does not change if 85% of her wealth by level goes towards AC and Attack bonuses.

3/5

Walter Sheppard wrote:
We're even allowed to disagree with Tonya (provided we do so politely and quietly)

This is very depressing to hear. That you have to stress how quietly you are allowed to disagree with someone.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

By quietly, he means in private and away from public entities that would use our disagreement as ammunition for their attacks.

3/5

Steven Schopmeyer wrote:
By quietly, he means in private and away from public entities that would use our disagreement as ammunition for their attacks.

That does not make it any better. In fact worse...

Grand Lodge 4/5

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

Allowing outside forces to divide and destroy the volunteer corp would indeed be worse.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

Finlanderboy wrote:
Steven Schopmeyer wrote:
By quietly, he means in private and away from public entities that would use our disagreement as ammunition for their attacks.
That does not make it any better. In fact worse...

It's no different than any other company's communication guidelines.

Community & Digital Content Director

Removed a post. Conflating campaign guidelines with contentious foreign elections is totally inappropriate.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Finlanderboy wrote:
Walter Sheppard wrote:
We're even allowed to disagree with Tonya (provided we do so politely and quietly)

This is very depressing to hear. That you have to stress how quietly you are allowed to disagree with someone.

It seems my attempt at humor failed. My bad there. I was trying to use the smaller text to indicate a whimsical, timid tone which is certainly outside my character. And as it might need to be stated: as VOs our opinions are not censored by Paizo.

To clarify: I discuss my opinions loudly, openly, and honestly to anyone who cares listen, PFS staff or otherwise.

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