x4 Crit Weapons & 18-20 Crit Weapons


Advice


1) Generally, how can I make the most out of a tri-bladed Katar?
2) Are there any good ways to get garunteed criticals, and if so, what are the easiest ways?
3) If i'm going to be critting a lot (18-20 crit weapons with improved critical), what are the best ways to make the most out of those criticals?


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1) Stab your enemies with it.
2) Two words: loaded dice
3) Do a lot of damage.


I believe there is an item called the pendant of the blood scarab or something like that. Basically once per day you can take 1d6 damage and automatically confirm a critical hit.

Scarab Sages

Being a 20th level fighter works well. And hey, thanks to the WMH and AMH, fighters are pretty good now.

BTW: the tri-bladed katar is a 3.5 weapon that was never upgraded to pfrpg rules. It's not PFS legal, and it may not be allowed in some games.


MendedWall12 wrote:

1) Stab your enemies with it.

2) Two words: loaded dice
3) Do a lot of damage.

Helpful.

Woodoodoo wrote:
I believe there is an item called the pendant of the blood scarab or something like that. Basically once per day you can take 1d6 damage and automatically confirm a critical hit.

Nope, that only fixes the confirmation roll.

Sovereign Court

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Pathfinder Starfinder Society Subscriber

Have a friend TWF with keen kukris and Butterfly's Sting?


Get either keen or improved critical, depending on which is cheaper in your campaign.

Consider critical feats. They can be some useful debuffs in combat.

Skewering weapons let you spend panache to auto confirm crits. You don't get it back for critting, but you can for killing.


SillyString wrote:

1) Generally, how can I make the most out of a tri-bladed Katar?

2) Are there any good ways to get garunteed criticals, and if so, what are the easiest ways?
3) If i'm going to be critting a lot (18-20 crit weapons with improved critical), what are the best ways to make the most out of those criticals?

1. Multiple attacks are the way to go. TWF gives you the most attacks, which means the most chances of getting a critical threat. Being able to constantly trigger Attacks of Opportunity are also going to give you more chances to get Critical Hits. Effects which trigger per hit (such as Sneak Attack, or many of the Critical feats) are exponentially more valuable when going this route.

2. Other than being a Cyclops archetype from Oracles (or some other divine class) which allows you to rig a D20 roll to any number of your choice (almost always 20), no. Keen or Improved Critical helps your odds, but not a guarantee. The capstone for Fighters and Swashbucklers, depending on which weapon you use, allow you to automatically confirm possible Criticals, though I wouldn't rely too much on them, since they won't be used except in the most epic of games.

3. As I've said before, getting powerful scaling on-hit effects, like Sneak Attack, Critical feats (such as Staggering Critical), etc. will make going TWF and getting AoO provocations synergize quite well with Crit-fishing. There are some Teamwork feats that allow you to generate free attacks for your allies (and any allies with these same Teamwork feats generate attacks for you) whenever you score a Critical Hit, meaning taking those feats (and convincing your allies to take those feats) will make your opportunities to Critical go up higher.


Imbicatus wrote:

Being a 20th level fighter works well. And hey, thanks to the WMH and AMH, fighters are pretty good now.

BTW: the tri-bladed katar is a 3.5 weapon that was never upgraded to pfrpg rules. It's not PFS legal, and it may not be allowed in some games.

Hmmm, was hoping for something earlier than 20th level...

BTW: Just checked additional resources, all equipment on page 83 of "Pathfinder Adventure Path #9: Escape from Old Korvosa" is legal for PFS play, that includes the tri-bladed katar. So... where are you getting your info from??


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coup de grace


KingOfAnything wrote:
Have a friend TWF with keen kukris and Butterfly's Sting?

Hah, that's brilliant, never seen that feat before.

@Darksol: Aye, Two weapon fighting sounds like a must. I may go brawler for brawler's flurry just for that.


How are you criting on an 18-20? The weapon only crits on a 20 which should expand to 19-20 with improved critical. Unless I'm missing something...

Scarab Sages

SillyString wrote:
Imbicatus wrote:

Being a 20th level fighter works well. And hey, thanks to the WMH and AMH, fighters are pretty good now.

BTW: the tri-bladed katar is a 3.5 weapon that was never upgraded to pfrpg rules. It's not PFS legal, and it may not be allowed in some games.

Hmmm, was hoping for something earlier than 20th level...

BTW: Just checked additional resources, all equipment on page 83 of "Pathfinder Adventure Path #9: Escape from Old Korvosa" is legal for PFS play, that includes the tri-bladed katar. So... where are you getting your info from??

I was getting it from the Pathfinder Campaign Setting which is not legal. If it also appears in PF# 9, then use it.


Oil of bless weapon and improved critical feat.


Cass_Ponderovian wrote:
How are you criting on an 18-20? The weapon only crits on a 20 which should expand to 19-20 with improved critical. Unless I'm missing something...

They are separate questions, one about the katar, the other about a 18-20 weapon, such as a kukri. (basically looking at both extremes of crit weapons)

Liberty's Edge

Conventional wisdom says that 18-20 crit weapons do better than x4 all things being equal because of damage leakage (if it takes 20 to knock a baddie out with a x2 crit, there's no point doing 40 damage with a x4 crit).

Scarab Sages

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On the other hand, there's no kill like overkill.

Scarab Sages

To increase your threat rate, Have a witch friend with the fortune hex, or any other ability that allows you to roll twice and take higher for attack rolls. The more dice you roll, the more likely you are to threaten this applies to all threat ranges.


Yeah, fortune style effect (from a witch or from a luck domain cleric) are fantastic for crit fishing.

Generally, the 18-20 weapon is the better bet (esepcially once you have a 15-20, giving you pretty good odds of at least 1 crit per round), but the shock value of critting with a x3 or X4 weapon never gets old.


Anyone got any suggestions for critting more often with a 20 (x4) weapon?
So far i'm thinking a Ru-Shi Dhampir with the Numerological Gift trait could be good, but more things like that would be great.


SillyString wrote:


2) Are there any good ways to get garunteed criticals, and if so, what are the easiest ways?

that pendant of the blood scarab lets you autoconfirm, I think there might be a few other effects that let you do that too. The helm of the cyclops lets you choose the result of a single roll each day, so you could use that for a nat20 then autoconfirm it. That's the only truly guaranteed critical possible.


Cass_Ponderovian wrote:
How are you criting on an 18-20? The weapon only crits on a 20 which should expand to 19-20 with improved critical. Unless I'm missing something...

He's using a broken weapon from 3.5.

Grand Lodge

KingOfAnything wrote:
Have a friend TWF with keen kukris and Butterfly's Sting?

I long for a home-game where I can arrange this with someone, albeit with a scythe rather than katars.

Grand Lodge

Don't forget a wand of Lucky Number! It's a great way to trigger one reroll for every member of your team.

As mentioned before, rerolls and multiple attacks are your friend.

I do think that adventuring with a buddy or two is how you'll make the most of a crit fisher build. Combining a crit x4 or X3 weapon and a crit fisher with Butterfly's Sting is great. Add in a cleric with luck domain into that mix, or great support bard (far easier to confirm those crits when your flag bearer bard is giving you +3 to hit and damage) and you'll confirm far more often.

There's also a trait, Anatomist that gives you a +1 for confirming crits.

Hmm


Lamontius wrote:
coup de grace

Have a cleric or sorcerer buddy with Hold Person then stand next to the target with a scythe when your buddy Holds them.


Drahliana Moonrunner wrote:
Cass_Ponderovian wrote:
How are you criting on an 18-20? The weapon only crits on a 20 which should expand to 19-20 with improved critical. Unless I'm missing something...
He's using a broken weapon from 3.5.

How is a 20 (x4) weapon that's identical to a light pick except it costs you an exotic proficiency feat AND is specifically from pathfinder content a "broken weapon from 3.5"?

You should read through the thread, as it clarifies that we're comparing 18-20 (x2) weapons to 20 (x4) and even lists a PFS legal source for the weapon before posting :)


Not sure if mentioned anywhere but greater weapon of the chosen or any other type of reroll ability helps.


Not caring about the maths too much I by far prefer x4 crit weapons. Two-weapon wielding light picks? Mucho hurto.

The Exchange

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The problem with Butterfly's Sting is that when you pass a crit it automatically goes to your next ally to hit the enemy, which at the very least means that your scythe / kukri team will need to be using Delay and the like to properly organise themselves in the initiative count... or be the only two characters attacking the big bad ('cos against mooks I'd assume that the kukri wielder may as well just take the crit and finish the mook themselves in a lot of cases). The last thing you want is to pass a crit and the next ally to hit to be your wizard's rat familiar nibbling at the bad guy's toe...


I like me this hat

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