Kineticist build advice


Advice


Im mapping out a kineticist for an upcoming group. Still somewhat new to pathfinder but here is what I have so far. Any suggestions?

1. Point Blank Shot, Earth, Kinetic Blade
2. Kinetic Cover
3. Extended Range, Precise Shot
4. Earth Climb
5. Entangling Infusion, Toughness
6. Elemental Grip
7. Expanded Element (Air), Electric Blast, Weapon Focus (Blast)
8. Air Cushon
9. Impale, Empower Spell-Like Ability (Blast)
10. Earthglide
11. Magnetic Infusion, Bullseye Shot
12. Wings of Air
13. Kinetic Whip, Improved Initiave
14. Celerity
15. Expanded Element (Earth), Metal Blast, Rare Metal Infusion, Weapon Finess
16. Ride the Blast
17. Fragmentation, Extra Wild Talent (Defense)
18. Shift Earth
19. Pushing Infusion, Improved Precice Shot
20. Siesmic Master


What race are you thinking of? If willing to do human, getting Precise Shot at level 1 is gonna make you a happy camper.

Metamagic spell-like ability feats don't apply to kinetic blasts since the blasts spell levels are always half your caster level, can't get a lower one to be empowered to a higher level one. Instead one uses Metakinesis. Though there's a new feat in the Magic Tactics Toolbox (Expanded Metakinesis I think) that allows one to use a metamagic spell feat to be applied to a blast for 1 burn which can be reduced with gather power.

Level 8, pick up a higher level talent from earth or air and at 9 use Extra Wild Talent feat to get Air Cushion instead.

Level 11 can be used for another Extra Wild Talent for Wings of Air if you'd want that sooner. Bullseye Shot isn't so useful since you're better off using your move action to gather power for burn reduction. Then you can get Ride the Blast a lot earlier at level 12 (it's too fun and useful to wait til level 16).


Thank you, currently thinking Dwarf we roll for ability scores and here are my rolls

18
15
11
10
9
9

Was thinking
Str 10
Dex 15
Con 20
Int 11
Wis 11
Cha 7

We will be doing the Giantslayer adventure path so the dwarf was appealing for the Giant Hunter alternate Trait but I am open to other suggestions


You want your Dex to be the 18 and put your 15 into con for a 17. Hitting is always better than missing. I'd also swap str and wis to have a 9 str and a 12 wis.


Chess Pwn wrote:
You want your Dex to be the 18 and put your 15 into con for a 17. Hitting is always better than missing. I'd also swap str and wis to have a 9 str and a 12 wis.

Cant recommend this spread nearly enough.

Consider that Kinetic Blade will be a lot of misses without Weapon Finesse and dedicated ranged fighting will be maddening without playing Human and having PBS/PS on from level 1. As a Dwarf i would just go Weapon Finesse and Kinetic Blade as your mainstay for the first five levels. Pick up PBS and PS at 3 and 5 and in general be a medium range blaster who can hold their ground and freely mix it up in Melee.


If you are going dwarf then you can trade the Hardy racial trait for Unstoppable which gives you the Toughness feat for free, which means you can then get Weapon Finesse at level 5. I also second third Chess Pwns recommendation for ability score swapping as well as getting Extra Wild Talent(Wings of Air) at 11 instead of bullseye shot. Also, Empower Spell-like Ability won't work since your blast is always your level/2 and will never hit that -2 requirement.

RPG Superstar 2014 Top 32

Funny, i am also starting a giantslayer kineticist, planning on earth/electric.

Bummed that there is no composite blast for earth/electric.

I'll be interested to see what advice you'll get.


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I considered water or even another earth but felt the abilities I gain with Air offset the blasts I could get with water or the bonuses I could get with earth.

1. Weapon Finess, Earth, Kinetic Blade
2. Kinetic Cover
3. Extended Range, Point Blank Shot
4. Earth Climb
5. Entangling Infusion, Precise Shot
6. Elemental Grip
7. Expanded Element (Air), Electric Blast, Weapon Focus (Blast)
8. suggested wild talents?
9. Impale, Extra Wild Talent (Air Cushon)
10. Earthglide
11. Magnetic Infusion, Extra Wild Talent (Wings of Air)
12. Ride the Blast
13. Kinetic Whip, Improved Initiave
14. Celerity
15. Expanded Element (Earth), Metal Blast, Rare Metal Infusion, Weapon Finess
16. Wild Talent Suggestions?
17. Fragmentation, Extra Wild Talent (Defense)
18. Shift Earth
19. Pushing Infusion, Improved Precice Shot
20. Siesmic Master

Str 9
Dex 18
Con 17
Int 11
Wis 12
Cha 7

Racial Traits Unstoppable and Giantslayer

Ok updated to this as I have like the suggestions so far thank ls for the suggestions


Elemental Grip only works on things that have subtype that matches your elements which in your case is Earth then Air at level 7, which hardly seems all that useful at that particular level unless you expect to find lots of earth and air elementals. I'm not even sure which giants besides fire and frost giants that even have elemental subtypes. Though probably would be useful for lots of other monsters in an mountainous region, but tremorsense seems like a good choice too.

Shift Earth at level 8 would have loads of utility if one's imaginative. You're in a mountainous terrain for most of Giantslayer I believe so plenty of opportunities for "earth or unworked stone". DEFINITELY better than waiting til level 18 for it.


I'll second the Shift Earth. Given enough earthen material you can literally be playing minecraft with your blocks (sans the floating blocks bit).


1. Weapon Finesse, Earth, Kinetic Blade
2. Kinetic Cover
3. Extended Range, Point Blank Shot
4. Earth Climb
5. Entangling Infusion, Precise Shot
6. Tremorsense
7. Expanded Element (Air), Electric Blast, Weapon Focus (Blast)
8. Shift Earth
9. Impale, Extra Wild Talent (Air Cushion)
10. Earthglide
11. Magnetic Infusion, Extra Wild Talent (Wings of Air)
12. Ride the Blast
13. Kinetic Whip, Improved Initiative
14. Celerity
15. Expanded Element (Earth), Metal Blast, Rare Metal Infusion, Feat Suggestions????
16. Wild Talent Suggestions????
17. Fragmentation, Extra Wild Talent (Defense)
18. suggested wild talents????
19. Pushing Infusion, Improved Precise Shot
20. Seismic Master

Str 9
Dex 18
Con 17
Int 11
Wis 12
Cha 7

Racial Traits Unstoppable and Giantslayer

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