Your games most common "In Jokes"


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Baval wrote:


Thing is, in a Tabletop Game pretty much everyone you meet is trying to use or kill you in some way, so being always suspicious is almost always right.

It's for this reason I've sworn off having a secretly-evil NPC ally or patron. We've seen it too many times.

One of our running gags is "I don't know much about magic." My wife's rogue kept saying it. It started out as an in-character way for her to remind herself not to metagame and offer solutions her character wouldn't really have any idea about. But then it took on a life of its own and became her catchphrase.

Some time later, she was alarmed to learn that it was underground slang for the street women playing their trade near the Arcane Collegium to solicit business, signifying they weren't there for the school.


One of my first Pathfinder campaigns was Rise of the Runelords and that spawned too many in jokes to count. I'll try to list a few though.

Our rogue found some waters of Lamashtu and immediately said, "I drink it." Our GM said that her limbs contorted Exorcist style and they stayed like that for the rest of the session.

We started off out game as students at Turandurok academy, and my character, a ridiculously charismatic halfling summoner, had a bunch of lackeys, represented by d6s who constantly followed him around. One of them, who we named lackey #27 broke his leg and my summoner paid his medical bills. It became a weird inside joke for whenever my summoner did something unusually selfless.

The party found a baby goblin in Thistletop that our ninja adopted. He actually came in as a cleric of Saranrae in the third book for a new player.

Finally, in the middle of a fight, our alchemist decided that he needed to "organize his backpack." The ranger and rogue went to help him do that, leaving the summoner, ninja, and unconscious paladin to fight some shadows. That was easily the best in-joke of that game.


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"The Mating Habits of Seagulls"

This one has its roots way, way back in the first campaign one of my gaming groups ran. This one was a GURPS campaign, set in a fantasy world. The party was trying to infiltrate the restricted section of a big library in the capital city of a vaguely Roman-empire-ish nation, to investigate a tome that the evil cult they'd been butting heads with had been trying to obtain.

So one of the party members, a monk/druid-ish shapeshifter melee guy, is waiting around while other party members work on the plan, and he says that he wants to pull a random book off the shelves and read it, and asks what it is. I'm the GM, and this catches me completely off-guard, since I wasn't expecting them to bother with any of the ordinary shelves, and I just say the first random thing that comes to mind that didn't sound in any way plot relevant. Which was something along the lines of "Um... It's... a scholarly treatise on the mating habits of seagulls".

Since then, our group's standard response for when someone looks at a book or scroll that doesn't have any relevance to the actual plot is that it's title is "The Mating Habits of Seagulls".

Sir Offrick

Similarly to that one, there was a time in a different campaign, run by a different GM, where we ran into an NPC whose sole reason for existence was just to give us our payout for finishing the quest we'd just completed. Except somehow we got the impression he was more important than that, so we were going pretty deep into interacting with him. And of course, one of the first things we ask was what the guy's name was.

The GM, of course, hadn't really prepared a name for him, so his response when we asked the question was: "Ah. Frick."

Everyone else at the table paused for half a beat, looked at each other, then all in complete unison just went with it. "Ah, I see. Well met, Sir Offrick! So pray tell, what is your impression of the guard captain?"

Since then, people with the last name of "Offrick" have shown up in almost all of our homebrew setting games.


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Charrend wrote:

My group has "Pulling a Garth." , which comes from one of my previous characters, Garth Rogar, human ranger.

Garth was a very unsuccessful ladies' man. In 17 levels he only seduced 1 woman, and every time an attractive female forced us to make a save, Garth failed, which the group agreed was because he was too busy flirting.

So now whenever we have to make a save when fighting an attractive female it's "Don't pull a Garth,' or "Spirit of Garth Rogar, don't haunt me."

I've heard from friends that a wizard tried to seduce a barmaid, and used charm person. Despite that he failed the diplomacy roll, and I think he got kicked or something.

The minmaxed 7 CHA gunslinger walks up, rolls incredibly high, and succeeds.


The first game I ever ran was a one-off of Master of the Fallen Fortress. A lot of the players weren't experienced, so they didn't really know how to introduce their characters. The ratfolk alchemist decided to introduce himself and the barbarian. That alchemist happened to be hiring everyone else to go into the fortress, so he was technically they're boss, and he came in wearing a cowboy hat and a "blue bathrobe." The half-orc barbarian was "muscle-y" but somehow still short and with a beer belly, with teeth so big he could barely open his mouth, lending him a natural speech impediment.

I feel really dumb for this, but in that same game, the PDF said that the Shocker Lizard was supposed to walk up to them, expecting a treat. It didn't say anything about how that could segue into battle, so I just expected it to be retaliating for the party attacking it.
The party seemed to know that it didn't want to hurt them, but half the party wanted to kill it anyways. As the party fighter walked up to attack it (and subsequently missed), our magus walked up to the fighter and promptly said, "I kick him." I don't like in-party violence (especially since most of the players weren't experienced), so I fudged the roll to fail. Overall, we just blamed it on the apparently LE lizard's cunning manipulation.

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