Unchained Summoner and Multiarmed Eidolon


Rules Questions

Liberty's Edge

Hi,

I am trying to figure out the proper rules for an Eidolon that has 3 sets of arms. If each set of arms had a Longbow, would each set of arms have 2 attacks if the Eidolon's BAB was +6. Also, what would the "To Hit" modifiers be on such an attack if the Eidolon had a 16 Dexterity and Rapid Shot? For example, would the Eidolon have 6 attacks (2 per set of arms)and would look like this: +7/+2, +7/+2, and +7/+2.

Thank you.

P.S. I did a search on the forums, but I am still confused as it relates to this question and PFS.


More of a regular rules question. I don't see the interaction with PFS at all.

Can the unchained summoner still do this sort of thing? I thought this was why we booted the chained one...


Agreed, not PFS specific.

I am not sure they ever could:

PRD wrote:
Max. Attacks: This indicates the maximum number of attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional attacks. Attacks made with weapons, including those granted by a high base attack bonus, are counted against this maximum.

At 14th level max attacks is six. That is generally for natural attacks. A weapon, would use the BAB, so at level 14 BAB is +11 (+11/+6/+1) or using rapid shot (+9/+4/-1/+9) and make two claw attacks presuming the claws are not on the hands.


You don't get extra weapon attacks just because you have more than two arms. You are limited to one weapon attack a round for each full 5 points of Base Attack Bonus, with each successive attack at -5 hit bonus from the previous one.. A BAB of +3 gets one weapon attack. A BAB of +8 gets two at +8 and 3. This is true if you have two arms or two hundred arms, and is true for PCs and eidolons alike.

The only exceptions will specifically spell out that you get more weapon attacks than normal. The Rapid Shot feat for example adds one extra ranged weapon attack each round. Using the Two Weapon Fighting rules grants one extra weapon attack, with penalties.

There is a feat which allows multiple arms beyond the normal to add attacks, Multiweapon Fighting, but that feat is not normally allowed in PFS.

Natural weapon attacks follow a different set of rules than weapon attacks, namely that you get one attack for every natural weapon you possess. Note that is every natural weapon, not every limb. If you have two natural weapons but 12 limbs, you still only get two attacks. You get your full Base Attack Bonus to hit on natural attacks marked as Primary, and BAB -5 for Secondary natural attacks. You do not get extra natural weapon attacks for having a high BAB. Eidolons have an additional restriction on the maximum number of attacks they can make a round regardless of how many natural weapons they have.

You CAN combine weapon attacks with natural weapon attacks, with the restriction that natural attacks can't be used if the limb they are on is used to make a weapon attack. Someone with a sword, two claws one on each hand, and a bite can make one sword attack, one claw attack, and a bite attack, but not the second claw attack since that hand is being used for the sword.

Be aware that many multi-attack options impose penalties, usually to the hit roll.

In your example, your eidolon could get up to three longbow attacks, two from the +6 BAB, one from Rapid Shot. The other two sets of arms cannot be used to make additional weapon attacks, but I suppose you could choose to make each of the three attacks with a different pair of arms.

-j

Shadow Lodge

Jason Wu wrote:


The only exceptions will specifically spell out that you get more weapon attacks than normal. The Rapid Shot feat for example adds one extra ranged weapon attack each round. Using the Two Weapon Fighting rules grants one extra weapon attack, with penalties.

Just FYI, you can always use two-weapon fighting. The feat just lowers your penalties a lot.


Curaigh wrote:
At 14th level max attacks is six. That is generally for natural attacks. A weapon, would use the BAB, so at level 14 BAB is +11 (+11/+6/+1) or using rapid shot (+9/+4/-1/+9) and make two claw attacks presuming the claws are not on the hands.

The unchained summoners maximum number of attacks applies to both weapon and natural attacks.


Which is not a change from the APG summoner/eidolon :)


Jason Wu wrote:


There is a feat which allows multiple arms beyond the normal to add attacks, Multiweapon Fighting

This is incorrect. With multiple arms, you have a single "primary hand", and the rest are "off-hands". With the primary hand, you take -6 to hit, and the secondary hands take -10 to hit, similar to two-weapon fighting. This is in addition to attacks granted by your BAB.

For example, with a dex of 16, and a BAB of +7, your six-armed eidolon could attack as follows:

+4 (primary with -6) / -1 (primary iterative with -6) / +0 (secondary) / +0 (tertiary).

Generally, you do not get additional attacks from BAB to non-primary hands.

Liberty's Edge

Mekkis wrote:
Jason Wu wrote:


There is a feat which allows multiple arms beyond the normal to add attacks, Multiweapon Fighting

This is incorrect. With multiple arms, you have a single "primary hand", and the rest are "off-hands". With the primary hand, you take -6 to hit, and the secondary hands take -10 to hit, similar to two-weapon fighting. This is in addition to attacks granted by your BAB.

For example, with a dex of 16, and a BAB of +7, your six-armed eidolon could attack as follows:

+4 (primary with -6) / -1 (primary iterative with -6) / +0 (secondary) / +0 (tertiary).

Secondary attack terminology usually applies to natural weapon attacks... and I'm not sure what a "tertiary" attack would be.

Assuming a +10/+5 attack bonus, all hands wielding one-handed weapons, and no Multiweapon Fighting or other multi-weapon attack penalty reduction... a six handed creature would get;

+4/-1 Primary-hand, 5x +0 Off-hand

With the Multiweapon Fighting feat and all off-hand weapons being light this could be improved to;

+8/+3 Primary-hand, 5x +8 Off-hand

Thus, Multiweapon Fighting feat is not needed to MAKE attacks with multiple arms, but it makes a big difference on the chances to hit.

If one or more 'armed' attacks are combined with natural weapon attacks then the natural weapons are all treated as secondary attacks (even if they would normally be primary).

Liberty's Edge

CBDunkerson wrote:
Mekkis wrote:
Jason Wu wrote:


There is a feat which allows multiple arms beyond the normal to add attacks, Multiweapon Fighting

This is incorrect. With multiple arms, you have a single "primary hand", and the rest are "off-hands". With the primary hand, you take -6 to hit, and the secondary hands take -10 to hit, similar to two-weapon fighting. This is in addition to attacks granted by your BAB.

For example, with a dex of 16, and a BAB of +7, your six-armed eidolon could attack as follows:

+4 (primary with -6) / -1 (primary iterative with -6) / +0 (secondary) / +0 (tertiary).

Secondary attack terminology usually applies to natural weapon attacks... and I'm not sure what a "tertiary" attack would be.

Assuming a +10/+5 attack bonus, all hands wielding one-handed weapons, and no Multiweapon Fighting or other multi-weapon attack penalty reduction... a six handed creature would get;

+4/-1 Primary-hand, 5x +0 Off-hand

With the Multiweapon Fighting feat and all off-hand weapons being light this could be improved to;

+8/+3 Primary-hand, 5x +8 Off-hand

Thus, Multiweapon Fighting feat is not needed to MAKE attacks with multiple arms, but it makes a big difference on the chances to hit.

If one or more 'armed' attacks are combined with natural weapon attacks then the natural weapons are all treated as secondary attacks (even if they would normally be primary).

Thank you and everyone for the clarification of the rules. Please have a great week!

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