Divebombing brawler


Rules Questions

The Exchange

I have a wild child brawler with a flying companion that he rides. I have boots of the cat for minimum falling damage and always landing on My feet.

Now, onto my question.
If i dive off my flying mount and hit my target for damage, do they also take falling object damage for a medium sized object?


They would take damage equal to your fall damage I believe. So while this would work, the fact that you are taking minimum damage means they also take minimum damage.

Quote:

Falling Objects

Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.

Objects that fall upon characters deal damage based on their size and the distance they have fallen. Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.

Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object. Falling objects that are part of a trap use the trap rules instead of these general guidelines.

Even though you aren't an object this is the closest we can get to approximating what you're doing.

You must make a ranged touch attack to hit the creature, and presumably take and deal your fall damage to the creature you hit.

The Exchange

So id have to make my attack roll at +5 from death from above, and then a ranged touch attack for dropping on them?
Sorry, im just trying to picture the chain of events in actual play.

Last time i hadnt bothered with falling object damage because i didnt know about it. But now that i do im trying to figure out what order id have to do things in.


You wouldn't make two attack rolls, you would only make 1 ranged touch attack roll. It would be at BAB + dex modifier + 5 (for Death from Above).

You are very likely to hit (because it's a touch attack) but you will deal very little damage. Only 1 per 10ft you fall, which you also take.

And then you end your turn in an adjacent square.

I remember this is feat that is flavored about jumping from a tree and fall charging onto your opponent but I can't remember the name. I would look into that feat to help you with what you're planning to do.


Claxon wrote:

You wouldn't make two attack rolls, you would only make 1 ranged touch attack roll. It would be at BAB + dex modifier + 5 (for Death from Above).

You are very likely to hit (because it's a touch attack) but you will deal very little damage. Only 1 per 10ft you fall, which you also take.

And then you end your turn in an adjacent square.

I remember this is feat that is flavored about jumping from a tree and fall charging onto your opponent but I can't remember the name. I would look into that feat to help you with what you're planning to do.

Or you could forgoe using the cat boots, which mean both you and your target take more damage.

The Exchange

Death from above is a feat for doing a falling charge. It takes the +2 from a charge and the +1 from "high ground" and tacked on another +2.

The Exchange

And id probably fall prone next to my target. Which is no good.

Also, my vudrani go-go dancer needs those platforms boots.


There's the Branch Pounce feat, which sounds exactly like what you're wanting to do.

The Exchange

Oooh. That on top of everything else is pretty delicious. I like it.


Chess Pwn wrote:
There's the Branch Pounce feat, which sounds exactly like what you're wanting to do.

That's the feat I was thinking off.

Also, Death from Above doesn't let you charge down or anything lse like that. It only gives you a +5 to attack when you attack from above your opponent. Which does happen when you fall at your enemy.

Branch Pounce actually lets you charge, with a +5 from Death from Above.

Do keep in mind that Branch Pounce does change how things work, you would no longer be making a ranged touch attack. You would be making a charge from above your enemy, with special rules that let you get fall damage in addition to making the attack normally allowed at the end of a charge.

The Exchange

Thanks a lot! I appreciate the clarifications.

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