Vocalize


Homebrew and House Rules


Many probably remember the awesomeness that was the Vocalize spell in 2nd D&D. Seeing as Silence in Pathfinder is pretty powerful for its level, I decided it might make sense for a version of Vocalize to be available as well, although not quite as powerful as it once was, of course.

One of my main arguments behind allowing Vocalize is also that Silence is an illusion spell. I feel it makes sense that there exists a method to work around it. My suggestion is as follows...

Vocalize:
School abjuration; Level bard 2, cleric/oracle 3, inquisitor 3, sorcerer/wizard 3
---
Casting Time 1 standard action
Components V, F/DF (small tuning fork)
---
Range personal
Target you
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes (harmless)
---

This spell allows your voice to circumvent the nature of magical silence, ignoring the illusion. As long as the spell is active, you may cast spells with verbal components within an area of magical silence.

Note that this not remove the verbal component of any spell you cast. Your voice only travels unimpeded through magical silence, and you may call out to anyone outside the silenced area. Anyone outside of the area may also hear you casting, but anyone inside the silenced area still hears nothing (including yourself, but you do not count as deafened).

Vocalize has no effect on any non-magical silence, such as an area underwater or otherwise without air.

What do you think? I've considered making it level 2 or 3, but I think I've landed on level 3. Perhaps range should be increased to "creature touched"?

RPG Superstar Season 9 Top 16

I'm never really a fan of spells that counter a counter. This not only lets a spellcaster counter the counter, but also use it to their advantage.


Cyrad wrote:

I'm never really a fan of spells that counter a counter. This not only lets a spellcaster counter the counter, but also use it to their advantage.

I see your point. Didn't quite think of it that way, but I would argue that its ability as a counter is limited, seeing as it requires verbal component to cast. This means that if Silence is already up, Vocalize cannot be cast. At lower levels potions of Vocalize would also prove expensive, while at higher levels one should have a greater chance of countering the level 2 spell that is Silence.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Vocalize All Messageboards

Want to post a reply? Sign in.