World Building Advice


Advice


So, I'm having my players work on world building. First I had them handle tectonic plates and continents, merged the two for hilarious effects of things being in horrible places, which is kind of fun.

Now I'm working on a series of maps for the world, where each covers different things like biomes and topography and weather patterns. From there it's going to be hiding of carious relics from history. At the moment the history consists of 2.3 billion years, everything dies, world is reset and life begins anew, starting in the water, moving onto land, scaley things become everything else over time, pretty much Earth so far. There is a gaping hole between tectonic plates which has been named Steve, and houses Azathoth bound inside of it from when it reset the world, the region surrounding it is the land of names, and includes a place where everything is compulsively named Gary. There is a wandering island named Jason, and The Mad Hatter lives here as well (an eternal being of insanity and tea parties). So, that region is one of insanity, drawn to be as such due to Azathoth's presense. The rest of the world is still wide open (to a more serious development).

So, after coming up with biomes and topography and weather patterns, what else should I do with the players? Developing ancient history and points of interest both ancient and pre-reset is likely next. Anything to keep in mind? Anything that would be a good topic to bring up for world building? Anything that would be good ideas to leave in their minds?

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