Storyteller Shadow's Multi Game Recruitment Thread


Recruitment

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I run 8 games here on the boards. Rather than recruit in each game's recruitment thread I am opening this thread to post to when I have openings.

1. v20 Dark Ages - Bloodlines

2. Star Wars - Saga Edition - The Tion Cluster Gambit

3. 5E Ravenloft - Hour of the Knife

4. Call of Cthulhu 5/6E

5. Way of the Wicked AP

6. Hell's Rebels AP

7. Skull & Shackles AP

8. Rise of the Runelords AP


RECRUITMENT IS OFFICIALLY REOPENED for VAMPIRE

I have an opening for a player interested in playing a member of Clan Assamite.

Please post a concept but do not submit a character as I will not ask anyone to build until I have selected the candidate for the slot. Thank you.

The game is set in Venice in the Year of Our Lord 1309.

While the rest of the Italian City States are ruled by autocratic despots Venice is still an Oligarchy. Currently Doge Pietro Gradenigo and the members of the Great Council guide the city though this turbulent time period. Recent changes to the law have much of the citizens still grumbling about the dangerous turn the city has taken, through deft political maneuvering the Doge has closed the Council to those who have either already sat on the council or who can prove that relatives were on the council in the past. Though there are still plum positions to be sought by those who are not “included” much of the citizenry has been closed off from having an effective voice in the administration of the city.

Current Noble Families: Dandolo (supporters of the Doge), Gradenigo, Soranzos, Querini, Tiepolo, (last two opponents of the Doge), Ca’Grande.

There are people from all walks of life and all cultures in Venice at this time, merchants and skilled laborers hold great prominence in the city not just the Venetian “nobility”.

Traditionally the East was the concern of Venice. Her founding fathers were as much Byzantine Greek as they were Latin. In fact Venice’s Doge was one of the architects of the fall of the Byzantine Empire over 100 years ago. Since that time though, the Latin Kingdom of Constantinople (never much more than the city and its walls) fell to the Palaeologus line which has revived the Byzantine Empire. Relations between that Emperor and the hated Genoans was long established which weakened Venetian Black Sea trading interests. However, the most serious blow came over 15 years ago when the Mameluke Sultan of Egypt swept away the last of the Crusader states in the Outremer. Though the Venetians immediately opened relations with the Sultan their position which was once one of strength has been diminished by unstable relations with an infidel.

As her Mediterranean power has been checked, her power on land has grown. Venetian mercenaries who unlike the mercenaries of the other Italian city states, are from the lagoon itself owing more loyalty than deep pockets to the Venetian cause. This however changed just over a year ago when Marquis Azzo VII of Este died at Ferrara leaving no legitimate offspring. It would appear that one of Azzo’s two brothers had a claim to the seat of power in Ferrara. Before his death Azzo had named his grandson Folco, from an illegitimate son, to be his heir in his will. The brothers were furious and Folco’s father Fosco appealed to Venice for help.

Naturally Venice was all too eager to aid Fosco’s son retain the title and dispatched a military force to prop up the young heir. The Pope though had no intention of seeing Venice gain such a prize and resurrected the papal claim of Suzerainty over the city declaring in favor of the brothers. Doge Gradenigo refused to yield and did not withdraw Venetian troops when ordered to do so by the Pope. After all, Venice had long been outside of the direct influence of the Pope’s influence. Appeals by the Doge fell on deaf ears and Pope Clement threatened to excommunication and interdict on the Republic, its Doge, his councilors and captains and all those who gave advice against the wishes of the Holy See.

Naturally such a threat was poorly received by the Doge who refused to secede to the wishes of the Pope. A delegation was sent to try a diplomatic solution but was rebuked. It is now February of 1309 and the streets and canals of Venice have become a dangerous place. The Great Council debates over the pending excommunication with the enemies of the Doge as well as his supporters out on the streets calling for the support of the people and in many instances coming to blows.

Perhaps your modern sensibility causes you to ask what is the big deal? The Pope excommunicates people and no one bats an eyelash. However, in the days of the Middle Ages such an interdiction if released in a Bull by the Pope held great weight. The people of Venice would be at the mercy of the rest of the Christian world anyone could enslave them or confiscate their goods at any time with no fear of reprisal. All commercial treaties with Christian neighbors would be annulled, all trade and traffic suspended and enemies would be allowed to freely blockade the city with no fear of reprisal. Worse yet the mass could not be performed in the city and any clergy were bound to leave the city within 10 days of the decree. This is a serious penalty indeed should the Great Council and the Doge fail to find common ground with the Pope.

Other Current Events:

Marco Polo a Venetian led the way decades ago to opening the Silk Road to the west. 1277-1295.
The Mongol Empire is at the apex of its power in the mid and far east.
The Reconquista has pushed the Moors almost entirely out of Spain.
The Sultanate of Iconium in the middle east is at its apex.
The Pope moves the seat of the papacy from Rome to Avignon.
William Wallace is captured and beheaded in London.
King Phillip the Fair expels the Jews from France.
King Phillip the Fair arrests Knights Templars in France for heresy.
The church turns its attention from Crusades in far off lands to Crusades against heresy in the west.
Edward the II crowned King of England.
Robert the Bruce is crowned King of Scotland.
The new Holy Roman Emperor Henry VII is crowned.
Teutonic Knights move their headquarters to Prussia.

If any of this interests you, feel free to somehow tie it into your background.

No, this game does not follow traditional Vampire canon thoug you will see some familiar NPC's if you have knowledge of the setting.


RECRUITMENT IS OFFICIALLY REOPENED for 5E Ravenloft

I have an opening for a player of any class in this game. The characters are currently 4th Level.

Races: No outright restrictions on races/classes but monster races do not fit the setting. Also HotK is exclusively city based, so you may want to build accordingly.

Gear: You start with normal gear (as a 1st level character), plus a single "common" magic item (which amounts to Potion of Healing, Potion of Climbing, or a Cantrip or 1st level spell scroll) or single piece or normal gear costing 250gp or less.

Religion: The only Paridon specific religion is "the Divinity of mMnkind" which is an ascetic religion mostly practiced by monks, Priests can pick whichever domain they like and skew it as their own personal focus. Primary domains will be Knowledge & Life.

You may either be a resident of Paridon or have just entered Ravenloft from elsewhere or when (any gaming world you like would be fine).

I am allowing the optional Feats rule.


BUMP.


SS, is your 5E game newbie friendly? I've got the core book and have began one game here on the boards, but I'm still struggling a bit with the application of the rules. If you'd rather wait for a more experienced applicant I completely understand, but wanted to just put my limitations out there up front.


Gerald wrote:
SS, is your 5E game newbie friendly? I've got the core book and have began one game here on the boards, but I'm still struggling a bit with the application of the rules. If you'd rather wait for a more experienced applicant I completely understand, but wanted to just put my limitations out there up front.

Yes Newbie's are welcome. What class are you interested in playing?


What does the group need? From my quick review, it looks like a healer class might be a nice addition. Am I right in that?

My other character is a sorcerer, so I haven't dug into the healing roles. I assume Cleric, Bard, and Druid are all healers? Any other class does any serviceable healing?

Dark Archive

A 5e game that I was in just died....

Liberty's Edge

...so I've got this 5e cleric ready to go right now. Would just need to level him to 4. =)


That is perfect, then. I won't have to worry with figuring out the divine side, if Atals is already prepared to step in.

I'll try to get in one of the PF games when you get an opening!


Gerald wrote:

That is perfect, then. I won't have to worry with figuring out the divine side, if Atals is already prepared to step in.

I'll try to get in one of the PF games when you get an opening!

Alright Gerald if anything else pops up I will PM you unless you have any interest in a Vampire game as I have an opening there as noted above.


I don't have any idea about Vampire, so I will pass on that one. Shoot me a PM if any of the others pop up. I am trying to learn Cthulu , as well, so either that or PF would be perfect.


Bannock wrote:
...so I've got this 5e cleric ready to go right now. Would just need to level him to 4. =)

Alright Atlas, we play together in a few games sounds good, go ahead and level him up and you are in. What is his Background as I see he was in a few campaigns? Or you if you want to rework his background and have him to be a member of the Divinity of Mankind and already from the City of Paridon.

EDIT: I purchased a 3rd Party Feat Guide recently, let me know if you are interested in anything that may be in it.


RECRUITMENT IS OFFICIALLY CLOSED for 5E Ravenloft


RECRUITMENT STILL OPEN for VAMPIRE - Clan Assamite.

Liberty's Edge

Bannock, reportin' for duty. =)

My special expensive item will be some extremely boring Splint mail.

Small request: Since we can get up to 250 for that item, and since Splint only costs 200, can I use the extra 50 to get the spell component for Warding Bond? It's a ring that costs 50. I can even RP my bond with a PC as to how we have it, if you want.

Yeah, I've just had some bad luck with this Alias. Don't know what it is. We can go with your idea that it's a fresh character, as a proud member of the Divinity of Mankind and already from the City of Paridon.


Bannock wrote:

Bannock, reportin' for duty. =)

My special expensive item will be some extremely boring Splint mail.

Small request: Since we can get up to 250 for that item, and since Splint only costs 200, can I use the extra 50 to get the spell component for Warding Bond? It's a ring that costs 50. I can even RP my bond with a PC as to how we have it, if you want.

Yeah, I've just had some bad luck with this Alias. Don't know what it is. We can go with your idea that it's a fresh character, as a proud member of the Divinity of Mankind and already from the City of Paridon.

Request granted.

Sounds good, being a member of the Divinity primary Domains are Knowledge and Life and I believe you already selected Life. Go ahead and post in the Discussion thread, I will get you into the game once the current scene closes and the next one begins. They need to go back to the Divinity Temple and retrieve something special and that is where you will come in.


Storyteller Shadow wrote:
RECRUITMENT STILL OPEN for VAMPIRE - Clan Assamite.

I've got an old timey set of the rules from wayback when I was running a multi-tier, multi-genera World of Darkness campaign set primarily in Detroit (standard 2nd Ed. Vampire (including Sabbat, Elders and Darkages), Werewolf, Mage and Changeling and a little Wraith). That game ran for most of the 90's. In the little Dark Ages that I could get someone else to run I played a very creepy, and very corrupt, long-fingered, Nosferatu clergyman.

So I have concepts, but what does character creation look like? I flipped to the first page of the campaign's recruitment thread but I wasn't sure if that was current. Assamites tend to be picky in whom they choose to embrace and rigorous in the training of their fida'i.

Depending on where the character is in their life cycle some possibilities include: Mata Hari-esque spy mistress, a manipulative grand vizier/diplomat-type, a Jewish merchant/moneylender, a Muslim scholar/mathematician/poet/bard, a stylish duelist, a Janissary, a Berber privateer, or a crazy Tamerlane/warlord-in-exile kind of guy. And possibly someone who has or will have some mastery of Assamite blood magic. That mostly depends on concept and character creation though.

Please advise.


Great Green God wrote:
Storyteller Shadow wrote:
RECRUITMENT STILL OPEN for VAMPIRE - Clan Assamite.

I've got an old timey set of the rules from wayback when I was running a multi-tier, multi-genera World of Darkness campaign set primarily in Detroit (standard 2nd Ed. Vampire (including Sabbat, Elders and Darkages), Werewolf, Mage and Changeling and a little Wraith). That game ran for most of the 90's. In the little Dark Ages that I could get someone else to run I played a very creepy, and very corrupt, long-fingered, Nosferatu clergyman.

So I have concepts, but what does character creation look like? I flipped to the first page of the campaign's recruitment thread but I wasn't sure if that was current. Assamites tend to be picky in whom they choose to embrace and rigorous in the training of their fida'i.

Depending on where the character is in their life cycle some possibilities include: Mata Hari-esque spy mistress, a manipulative grand vizier/diplomat-type, a Jewish merchant/moneylender, a Muslim scholar/mathematician/poet/bard, a stylish duelist, a Janissary, a Berber privateer, or a crazy Tamerlane/warlord-in-exile kind of guy. And possibly someone who has or will have some mastery of Assamite blood magic. That mostly depends on concept and character creation though.

Please advise.

Yes first page rules are still the same. You will begin as mortal. You will start in Venice and that is where you Sire will find and Embrace you. Your mortal can be from wherever you like. I would say any above concept would work though the Warlord in exile story and why he us in Venice would be one hell of a story!

This particular Sire is an Autarkis.


With two potential players interested Recruitment for Vampire is now OFFICIALLY CLOSED .


Storyteller Shadow wrote:
This particular Sire is an Autarkis.

Open, bloody rebellion or merely not one of the 'in' kids. ;) And is that in regards to the rest of the city, the clan, or both.


Great Green God wrote:
Storyteller Shadow wrote:
This particular Sire is an Autarkis.
Open, bloody rebellion or merely not one of the 'in' kids. ;) And is that in regards to the rest of the city, the clan, or both.

Not one of the "in" kids. To the entire Clan though he has a toned for his sins against the Clan. He is a western Prince :-)

Dark Archive

1 person marked this as a favorite.

oh damn... if I had seen the recruitment need for Assamite I would have jumped at the chance... been an old time player of WoD, even have an Assamite tattoo... friend of mine has the domain assamite.com :P


Alright Great Green God, I have interest from someone else and you, please present me with your best Concept by Wednesday. From there I will pick the concept I prefer and that person will get the nod and go ahead and create a character. Your mortal can have knowledge of Vampires if you so wish it to, it can even be a ghoul if you so wish it to.


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RECRUITMENT NOW OPEN for Eberron - Sharn the City of Towers

This will be a Pathfinder game.

Eberron Pathfinder Conversion Thanks for the link haruhiko88!

Builds:

Starting at 1st Level.

Traditional Eberron Races are (obviously) allowed.

25 Point Buy.

Max HP at 1st Level.

If you wish to use a supplement just ask. I would like to see at least 1 Ultimate Intrigue submission.

Yes Psionic Characters are welcome.

A brief Background 2 paragraphs max is fine.

Two Traits (from any book including Campaign Traits unless they are tied to the core of that Campaign and would make little sense here).

You may take a single Drawback to gain another Trait.

Each character will receive a bonus Feat of their own choice over and above the base level 1 Feat.

I will use a Hero Point system of my own devising.

Starting Gold max for your Class.

Recruitment will be open until May 26th. Selection will take place May 30th.

The game will begin some time in early June.

Let me know if I missed anything as I should really be asleep right now and not posting this...

Grand Lodge

You missed book sélection and if any ebberon 3.5 were OK ;)


Ooh, Psionics. Don't see that much on these boards, most gms seem to prefer to avoid it. Been wanting to play a Soulknife, I'm going to have to work one up.


Dotting! Warforged Magus (Mindblade) in progress of revamping.

=)

Sovereign Court

How do you feel about a House Orien tactician?


Algar Lysandris wrote:
You missed book sélection and if any ebberon 3.5 were OK ;)

Ah book selection, select a book and ask me!

Yes all Eberron 3.5 are ok, may need to convert whatever is not in that link above but I am sure we can find some sort of agreement as to what works on a case by case basis.


Jesse Heinig wrote:
How do you feel about a House Orien tactician?

Looks good, I like that Coordinated Strike ability. Dragonmarked Houses give Eberron it's flavor!


Okey, this isn't Eberron but Greyhawk... but I lose nothing by asking. Would you allow a character going into the Suel Arcanamach PrC .

I understand that this isn't an usual request and that Suel Arcanamach were a bit underpowered even by 3.5 standards, but I always loved how it was one of the few PrCs that actually felt real, and I mean that prereqs, flavour and abilities were more than "You pick this stuff and then gain this at these levels for reasons not to be known by you, enjoy it".

If it were to be allowed -and I understand it would need a change from Suel and Suloise to other civilization, I would probably submit a martial character that mildly dabbles in magic affairs before diving fully into the glory that is being an Arcanamach.


EmissaryOfTheNorth wrote:

Okey, this isn't Eberron but Greyhawk... but I lose nothing by asking. Would you allow a character going into the Suel Arcanamach PrC .

I understand that this isn't an usual request and that Suel Arcanamach were a bit underpowered even by 3.5 standards, but I always loved how it was one of the few PrCs that actually felt real, and I mean that prereqs, flavour and abilities were more than "You pick this stuff and then gain this at these levels for reasons not to be known by you, enjoy it".

If it were to be allowed -and I understand it would need a change from Suel and Suloise to other civilization, I would probably submit a martial character that mildly dabbles in magic affairs before diving fully into the glory that is being an Arcanamach.

Ah yes I am familiar with the PRC but have never see one in action, reflavor it for Eberron (choose a set of Wizards that your character would have served or his descendants would have served) and I am fine with it.


Okey, I'm set then. Before I delve deep into character backstory writing and stats building, what is your opinion on Swashbucklers or Cavaliers of the Daring Champion archetype?

I was thinking that any of those two would fit my concept, but as your recruitment post said If you wish to use a supplement just ask.


EmissaryOfTheNorth wrote:

Okey, I'm set then. Before I delve deep into character backstory writing and stats building, what is your opinion on Swashbucklers or Cavaliers of the Daring Champion archetype?

I was thinking that any of those two would fit my concept, but as your recruitment post said If you wish to use a supplement just ask.

Either is fine but do not make a Cavalier dependent on Horsemanship unless you want to give that mount flying horseshoes. Which is an interesting idea now that I think about it... but some of these adventures will take place in areas where a mount would not be useful at all.


Well, Daring Champion swaps mount and mount-related abilities by Swash's finesse and some deeds, so no worries about mounts.

I will work on a concept and at least half the crunch and post it later.


EmissaryOfTheNorth wrote:

Well, Daring Champion swaps mount and mount-related abilities by Swash's finesse and some deeds, so no worries about mounts.

I will work on a concept and at least half the crunch and post it later.

Nice. I like the idea.


Dot


Alright, I have an outline to bring the players to at least 11th level.

The first story arc will "the Forgotten Forge" an Eberron classic. I will be tweaking it a bit as I assume most of you have already played in it or at lest glanced at it due to its placement in the Campaign Setting main book.


I have the good custom of never reading APs, Adventures or Modules least I spoil myself of funny moments, like what happened recently in my Second Darkness game.

But 11th level sounds about great, enough to start feeling power but not too much as to become too steamrolly.


I'm also unfamiliar with Forgotten Forge; the only Eberron I know is from a single long (5 years, 1st to 15th level) campaign I played in which seemed to be mostly adventures/plot arcs original to the DM.

You've already mentioned mounts; are there any other abilities we should avoid given the campaign? For instance would a crafting based character have enough time/resources to be useful, will we be outside the city enough to warrant making a wilderness based character, etc.?


goodwicki wrote:
Are there any other abilities we should avoid given the campaign? For instance would a crafting based character have enough time/resources to be useful, will we be outside the city enough to warrant making a wilderness based character, etc.?

Yes crafting based characters will have the time between story arcs to build items.

Wilderness based characters will come into play at higher levels 7-11 not so much in levels 1-6.


Also not familiar with the adventure - but it sounds like fun!


For your consideration:

Viorr, late of Valenar.

History:

Viorr rode with a mercenary band of light, irregular cavalry, serving under several different employers in the waning years of the Last War. When peace broke out, his company was hired by Breland to curtail the raids of some of the ‘unsanctioned’ elements of Droaam. It was the company’s last muster. Pursuing a band of wolf-riders, they were ambushed by a group of hobgoblin pike, supported by a pair of rock-throwing hill giants. Viorr was one of a handful that made it out of the vale, battered and bleeding, his horse pierced by half a dozen pikes. Even after his beloved horse died, he was able to evade capture and work his way back to Sharn, where he is seeking opportunities to once again earn coin with his double-blade.

Personality and appearance:

Viorr, despite his reverses and long years of war, maintains an upbeat fatalism. He hold no grudge against the Breland that hired him for his last mission, nor does he despise the enemies he fought in the war – like many of his Valenor brethren, he relishes the conflict and values the contest that his enemies give him. He is normally languid, calm, expansive, and as generous as his means allow him to be, but the prospect of imminent violence will have him tense and anxious, if still smiling, savoring the adrenaline rush in the anticipation. Despite this, he is not particularly bloodthirsty. He’s eager and happy for a fight, but eve3ry fight need not end in death. Just victory…

He is typical in build and coloring for a Valenar elf(Which I honestly don’t recall. I’ll dig out my old Eberron books at home tonight…), wearing his hair long. He wears a long riding coat over his armor, patterned in orange and gold.

Crunchy Bits:

Viorr
Elf fighter (two-weapon fighter) 1 (Pathfinder RPG Advanced Player's Guide 109)
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will -1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) or
light mace +3 (1d6+2) or
quarterstaff +3 (1d6+3) or
two-bladed sword +3 (1d8+3/19-20) or
two-bladed sword +1 (1d8+2/19-20), two-bladed sword +1 (1d8+1/19-20)
Ranged shortbow +5 (1d6/×3)
--------------------
Statistics
--------------------
Str 14, Dex 19, Con 12, Int 13, Wis 9, Cha 12
Base Atk +1; CMB +3; CMD 17
Feats Exotic Weapon Proficiency (two-bladed sword), Two-weapon Fighting
Traits hongal bloodrider, reactionary
Skills Handle Animal +6, Knowledge (dungeoneering) +5, Perception +1, Ride +8, Survival +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin
SQ elven magic
Other Gear studded leather, arrows (20), dagger, light mace, quarterstaff, shortbow, two-bladed sword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 28 gp
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


Ouachitonian wrote:
Ooh, Psionics. Don't see that much on these boards, most gms seem to prefer to avoid it. Been wanting to play a Soulknife, I'm going to have to work one up.

I am a big fan of Psionics and play one here on the boards.

Most of my table top campaigns have had at least one Psionic character though not my current table top group.


I am also unfamiliar with the adventure. I might have read it a long time ago, but if so, I don't remember it.

I'm definitely interested in trying to play in an Eberron game. I've gotten into a few here on the boards that all sadly died, so it would be kinda awesome to join one that is very likely not going to go the way of the dodo.

Anyway, I have a couple of concepts floating around, either a member of House Orien or one of Phiarlan.

Not sure which I will submit just yet.


mellowgoth wrote:

For your consideration:

Viorr, late of Valenar.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Ey! I love me some Valenar elves, and as SS have linked it and I checked it, there's a conversion of Eberron in which the Valenar Double Scimitar is, just in case you want to swap your two-bladed sword with one.


Will PCs from multiple Houses be acceptable/reasonable for this setup?

The Eberron campaign I played in had strong rivalries between certain Houses, not sure if this is the norm or was a contrivance of the DM.


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goodwicki wrote:

Will PCs from multiple Houses be acceptable/reasonable for this setup?

The Eberron campaign I played in had strong rivalries between certain Houses, not sure if this is the norm or was a contrivance of the DM.

Yes it is possible for individual members to work together even though the Houses themselves may have rivalries. If such rivalries spill into the group it will just make for good RP.

My main game here on the boards is Vampire, and I have run that system for 20 years, and that game is rife with such issues so I have a great deal of experience DMing groups with such internal rivalries. :-)


Shadow, I've not played Eberron in quite a while, but I remember really enjoying the Dragonmarks. I also love the Enlightened Fist PrC.

Do you think a True Dragonmarked member of the House Deneith with Least True Dragonmark and DragonMark Fist would be playable in your setting? I was thinking of a monk/wizard going into the Enlightened Fist, if it was acceptable.

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