Everything you wanted to know about Pathfinder, but were afraid to ask


Pathfinder First Edition General Discussion

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Thanks bill


Am I right in thinking with charge, that you get to double move but only in a straight line and have a single attack (+2 to hit but -2 AC for first round) and not provoke an AoO??


To add onto that question, charges can be in a straight line that doesn't math the battle Friday exactly, correct? For example, one could charge at a 15 degree angle, rather than be forced to adhere to diagonals. The same would apply in bed grids, correct?


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Harleequin wrote:
Am I right in thinking with charge, that you get to double move but only in a straight line and have a single attack (+2 to hit but -2 AC for first round) and not provoke an AoO??

You are correct, at least about the first stuff. The charge itself would not provoke an AoO, but if you left a threatened square you would still provoke as normal. For example, if you charge an opponent who is holding a long sword, he does not get an AoO. If you charge an opponent who is holding a long spear (a reach weapon) then he may take an AoO including the AC penalty.

Note: When you are limited to a single standard action, such as during a surprise round, or when staggered, you may make a single move (not double) charge.

Magispitt,
You can charge at any angle, as long as it is the shortest route between your current location and a square where you threaten your opponent with the weapon you are going to attack with.


Fergie wrote:


You are correct, at least about the first stuff. The charge itself would not provoke an AoO, but if you left a threatened square you would still provoke as normal. For example, if you charge an opponent who is holding a long sword, he does not get an AoO. If you charge an opponent who is holding a long spear (a reach weapon) then he may take an AoO including the AC penalty.

Note: When you are limited to a single standard action, such as during a surprise round, or when staggered, you may make a single move (not double) charge.

Magispitt,
You can charge at any angle, as long as it is the shortest route between your current location and a square where you threaten your opponent with the weapon you are going to attack with.

Thanks.... so as a GM wanting to challenge my PC's it might be a good idea to have my monsters charge into combat rather than merely move?


Moving and charging work the same. One has the bonus to hit and penalty to AC. But if you walked to the same space you could have changed to it's the same besides the charge changes to AC and to hit.


Harleequin wrote:
Fergie wrote:


You are correct, at least about the first stuff. The charge itself would not provoke an AoO, but if you left a threatened square you would still provoke as normal. For example, if you charge an opponent who is holding a long sword, he does not get an AoO. If you charge an opponent who is holding a long spear (a reach weapon) then he may take an AoO including the AC penalty.

Note: When you are limited to a single standard action, such as during a surprise round, or when staggered, you may make a single move (not double) charge.

Magispitt,
You can charge at any angle, as long as it is the shortest route between your current location and a square where you threaten your opponent with the weapon you are going to attack with.

Thanks.... so as a GM wanting to challenge my PC's it might be a good idea to have my monsters charge into combat rather than merely move?

Generally, yes.


Does the darkness domain power 'touch of darkness' trigger the Fetchlings 'shadow blending'?


Chess Pwn wrote:
Moving and charging work the same. One has the bonus to hit and penalty to AC. But if you walked to the same space you could have changed to it's the same besides the charge changes to AC and to hit.

No I thought if you charge into combat you dont provoke AoO if the opponent doesnt have a reach weapon (ie 10ft) ?

On a related note if you are already in combat (base to base) and then on your turn decide to charge out of combat you would incur a AoO?

Hence the popularity of the 5ft step I guess....


Harleequin wrote:
No I thought if you charge into combat you dont provoke AoO if the opponent doesnt have a reach weapon (ie 10ft) ?

If they only have 5' reach, you can just walk up to them. It's leaving a threatened square that's the usual movement trigger. Without some sort of special ability, charging or moving normally makes no difference to AoO triggering, if a charge wouldn't trigger then a move wouldn't either.

Harleequin wrote:
On a related note if you are already in combat (base to base) and then on your turn decide to charge out of combat you would incur a AoO?

Usually yes, because usually you'd be leaving a threatened space.

Also you need a valid target to charge - you can't just charge at nothing (and there would be no point doing so anyway, since charging would offer no advantage).


Moving into range or charging, if following the same path, would both provoke equal number of AoO.

Charging out of a threatened square does provoke because you move from a threatened square.


Right OK thanks....

So in effect virtually everyone (assuming med sized and using a normal weapon) can get an AoO on someone within 2 squares (10 ft), as even when unarmed you can attack someone in the square next to you (5 ft)?


if they are 10ft away and I have a 5ft weapon. I can't attack them. They can do whatever they want and I can't take an AoO on them.

If then they Move Into my threatened range, they still don't provoke, they still haven't done anything for me to take an AoO on.

If I am now large and have 10ft reach or am using a reach weapon and they are 15ft away from me then I still can't attack them. They can do whatever they want and I can't take an AoO on them. If they use a move action to move 5ft closer they still haven't done anything to provoke. But if they continue and Leave A Threatened Square and move from 10ft away to 5ft away then they have now provoked an AoO and I can hit them.

If they are moving or charging nothing changes about the AoO.


Hmmm... so basically if youre moving in to attack someone base-to-base you will provoke an AoO unless you were only 10ft away to begin with and just used your 5 ft step option to close the distance?

Assuming med size... etc


Harleequin wrote:

Hmmm... so basically if youre moving in to attack someone base-to-base you will provoke an AoO unless you were only 10ft away to begin with and just used your 5 ft step option to close the distance?

Assuming med size... etc

Nope. Assuming medium creatures and no reach weapons then moving next to each other does not provoke.

Moving into a threatened square never provokes.

It is the leaving of threatened squares that provokes.

When Chess indicated that whether running or charging it would provoke equal numbers of AoO's he kinda didn't mention that number is usually zero :)


Harleequin wrote:

Hmmm... so basically if youre moving in to attack someone base-to-base you will provoke an AoO unless you were only 10ft away to begin with and just used your 5 ft step option to close the distance?

Assuming med size... etc

ME wrote:

if they are 10ft away and I have a 5ft weapon. I can't attack them. They can do whatever they want and I can't take an AoO on them.

If then they Move Into my threatened range, they still don't provoke, they still haven't done anything for me to take an AoO on.


Charging mounted with a lance?

Since you can reach diagonal do you technically need to charge directly at the opponents square or could you attack from a variety of squares 10' away? see below x's are open, E is enemy, L is lancer moving "north".

xxxxx
xxExx
xxxxx
LLLLL

Asking as it affects things like ride-by attack or not having to make an over-run attempt.


GM 1990 wrote:

Charging mounted with a lance?

Since you can reach diagonal do you technically need to charge directly at the opponents square or could you attack from a variety of squares 10' away? see below x's are open, E is enemy, L is lancer moving "north".

xxxxx
xxExx
xxxxx
LLLLL

Asking as it affects things like ride-by attack or not having to make an over-run attempt.

There are (essentially) two schools of thought on that. I'm in the camp that 'directly towards' does not mean 'directly at'. It is a reading that means a lot of rules actually work, instead of being a waste of ink. Others believe you have to charge directly at your target. This actually causes a lot of rules issues, but you can't really persuade those who believe that, that their reading isn't over-rigid. I'm afraid you need to ask your GM what school he falls into.

I might be showing my bias a little, and not putting the counter arguments in their best light.

This is useful.


If you're going to throw around a link to that you should link the follow-up post he made soon after where he admits that he had the wrong idea of what the rule said and indicates that by the rules he was wrong in the post you linked.


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Chess Pwn wrote:
If you're going to throw around a link to that you should link the follow-up post he made soon after where he admits that he had the wrong idea of what the rule said and indicates that by the rules he was wrong in the post you linked.

Why on earth would I do that? I already pointed out I was biased. :)

Also I think he was wrong later.


Warpriest sacred weapon confusion.

Text:At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus.

Will I get the extra attack as if I had used divine power? Does this stack with fate's favored or divine favor?

Or is this just a +1 enhancement bonus and I'm overthinking it.

Silver Crusade

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Mottied wrote:

Warpriest sacred weapon confusion.

Text:At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus.

Will I get the extra attack as if I had used divine power? Does this stack with fate's favored or divine favor?

Or is this just a +1 enhancement bonus and I'm overthinking it.

Divine power is a luck bonus, where Sacred Weapon is an enhancement bonus. So yeah, it does stack with them, for a grand total of a +3 to attack/damage with Fate's Favored. It's pretty nice.


N. Jolly wrote:
Mottied wrote:

Warpriest sacred weapon confusion.

Text:At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus.

Will I get the extra attack as if I had used divine power? Does this stack with fate's favored or divine favor?

Or is this just a +1 enhancement bonus and I'm overthinking it.

Divine power is a luck bonus, where Sacred Weapon is an enhancement bonus. So yeah, it does stack with them, for a grand total of a +3 to attack/damage with Fate's Favored. It's pretty nice.

So I get divine power and the enhancement bonus, do I get the extra attack as well?

Will the divine power for sacred weapon scale since it's +1 per 3 caster lvls and I'm lvl 4.

Silver Crusade

Mottied wrote:

So I get divine power and the enhancement bonus, do I get the extra attack as well?

Will the divine power for sacred weapon scale since it's +1 per 3 caster lvls and I'm lvl 4.

I don't see any reason why you wouldn't. And yes, it should scale. I'm not sure how you're getting divine power at 4th level as it's a 4th level spell, and you'd have to be about 10th level to get it, but once you did, it would work fine.

EDIT: I didn't think to check the SRD for the less than accurate hyperlinking, Mark's got the right of it. The SRD loves linking to key phrases.

Designer

Mottied wrote:

Warpriest sacred weapon confusion.

Text:At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus.

Will I get the extra attack as if I had used divine power? Does this stack with fate's favored or divine favor?

Or is this just a +1 enhancement bonus and I'm overthinking it.

This isn't the spell (which would be italicized), it's a descriptor for how the weapon gets the power. I was wondering what caused the confusion, and on a hunch, I checked d20pfsrd. They seem to have erroneously italicized and hyperlinked those two words. Check it out on the PRD or Archives of Nethys.


Mottied wrote:
N. Jolly wrote:
Mottied wrote:

Warpriest sacred weapon confusion.

Text:At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus.

Will I get the extra attack as if I had used divine power? Does this stack with fate's favored or divine favor?

Or is this just a +1 enhancement bonus and I'm overthinking it.

Divine power is a luck bonus, where Sacred Weapon is an enhancement bonus. So yeah, it does stack with them, for a grand total of a +3 to attack/damage with Fate's Favored. It's pretty nice.

So I get divine power and the enhancement bonus, do I get the extra attack as well?

Will the divine power for sacred weapon scale since it's +1 per 3 caster lvls and I'm lvl 4.

Divine power in the sacred weapon section isn't supposed to mean the divine power spell. Divine power used here means the same as, sacred strength or holy energies, just a description of where the source of the power is.

So no, no extra attack since it's no the spell.


Patrick Curtin wrote:
Hello friends!

Help! I'm trying to tie a rope onto something or someone but I can't find my Use Rope skill anywhere!


Tying someone up is now a part of the grapple rules.
Tying a rope to something is assumed to be successful as I'm not aware of any specific rules for it.

Silver Crusade

I'm almost certain that tying ropes in a non-grapply situation is a Sleight of Hand check now.

The Exchange

An eidolon becomes adept at knocking foes to the ground with its bite, granting it a trip attack. Whenever the eidolon makes a successful bite attack of the selected type, it can attempt a free combat maneuver check. If successful, the target is knocked prone. If the check fails, the eidolon is not tripped in return. This ability only works on creatures of a size equal to or smaller than the eidolon. The eidolon must possess the bite evolution to select this evolution.

Does the free trip combat maneuver given by the succesful eidolon bite trigger an attack of opportunity without improved trip? In the bestiary verson, it does not, but the eidolon evolution text lacks such wording.

What happens to eidolons, familiars and animal companions under automatic progression bonus. Do they get automatic progression bonus too?

Do buffs like bless, greater magic weapon/greater magic fang, divine favour, bard song and heroism function under automatic progression bonus?


Daniel Yeatman wrote:
I'm almost certain that tying ropes in a non-grapply situation is a Sleight of Hand check now.

Tying ropes not on a person is called roleplaying. If you need some kind of a DC for the knot it's the character's CMD. We're talking about hearty heroes and adventurers here, why do they need to roll something to tie a rope on an inanimate object?


Just a Mort wrote:

An eidolon becomes adept at knocking foes to the ground with its bite, granting it a trip attack. Whenever the eidolon makes a successful bite attack of the selected type, it can attempt a free combat maneuver check. If successful, the target is knocked prone. If the check fails, the eidolon is not tripped in return. This ability only works on creatures of a size equal to or smaller than the eidolon. The eidolon must possess the bite evolution to select this evolution.

Does the free trip combat maneuver given by the succesful eidolon bite trigger an attack of opportunity without improved trip? In the bestiary verson, it does not, but the eidolon evolution text lacks such wording.

What happens to eidolons, familiars and animal companions under automatic progression bonus. Do they get automatic progression bonus too?

Trip (Ex) - its listed as an extraordinary ability, which is how its listed in UMR as well. Since you have to invest evolution points to get it (bite and trip points), its also using up resources to get the ability. The flavor of it seems to match more closely with monster abilities as well as the (Ex) indicator rather than a player using a weapon which would provoke w/o the feat by default. So, I wouldn't have it provoke AoO.

We just switched to ABP, and I'm going to apply it to the companions (if the Ranger takes one). Since the "intent" for me is to make it a lower magic campaign, with mostly just consumables being on the market for purchase. if they still has to magic-mart for the companion it wouldn't make sense, and companions already start to fall behind, it would be worse if they didn't get those bonuses.

Since ABP only really gives your players auto-progression for their Big-6 items, any buff spells that provided a stackable bonus before should still provide a bonus. Conversely, those that are same types wont stack.

Not necessarily RAW answers, but trying to explain how I thought these out and why I'm going to rule that way in our game.


MendedWall12 wrote:
Daniel Yeatman wrote:
I'm almost certain that tying ropes in a non-grapply situation is a Sleight of Hand check now.
Tying ropes not on a person is called roleplaying. If you need some kind of a DC for the knot it's the character's CMD. We're talking about hearty heroes and adventurers here, why do they need to roll something to tie a rope on an inanimate object?

I firmly believe D&D is played at boyscout groups.


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MendedWall12 wrote:
Daniel Yeatman wrote:
I'm almost certain that tying ropes in a non-grapply situation is a Sleight of Hand check now.
Tying ropes not on a person is called roleplaying. If you need some kind of a DC for the knot it's the character's CMD. We're talking about hearty heroes and adventurers here, why do they need to roll something to tie a rope on an inanimate object?

[badgm]

No action is interesting without the possibility of humiliating and potentially lethal failure.
[/badgm]

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Arbane the Terrible wrote:
MendedWall12 wrote:
Daniel Yeatman wrote:
I'm almost certain that tying ropes in a non-grapply situation is a Sleight of Hand check now.
Tying ropes not on a person is called roleplaying. If you need some kind of a DC for the knot it's the character's CMD. We're talking about hearty heroes and adventurers here, why do they need to roll something to tie a rope on an inanimate object?

[badgm]

No action is interesting without the possibility of humiliating and potentially lethal failure.
[/badgm]

Remember that we're talking about a system where there's an explicitly listed Perception DC for noticing that somebody's standing next to you and for hearing what they're saying to you.


Jiggy wrote:
Remember that we're talking about a system where there's an explicitly listed Perception DC for noticing that somebody's standing next to you and for hearing what they're saying to you.

Come on Jiggy, you can do better than that!? The listed DC is ZERO!!! Meaning they only listed them as a frame of reference for ad-hocing other DCs, not because someone might actually fail at it...


MendedWall12 wrote:
Jiggy wrote:
Remember that we're talking about a system where there's an explicitly listed Perception DC for noticing that somebody's standing next to you and for hearing what they're saying to you.
Come on Jiggy, you can do better than that!? The listed DC is ZERO!!! Meaning they only listed them as a frame of reference for ad-hocing other DCs, not because someone might actually fail at it...

It becomes much more relevant when you include the "1 always fails" crowd.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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thorin001 wrote:
MendedWall12 wrote:
Jiggy wrote:
Remember that we're talking about a system where there's an explicitly listed Perception DC for noticing that somebody's standing next to you and for hearing what they're saying to you.
Come on Jiggy, you can do better than that!? The listed DC is ZERO!!! Meaning they only listed them as a frame of reference for ad-hocing other DCs, not because someone might actually fail at it...
It becomes much more relevant when you include the "1 always fails" crowd.

Not necessary. Pathfinder assumes most folks (including adventurers; that is, folks with PC class levels) have an assortment of stats that include a single-digit number—possibly even two, or one that's as low as a 6, depending on race. If we assume random distribution, a good number of the population of Golarion has a WIS of less than 10. Among them, those who don't have any ranks in Perception are fully capable of failing this check.

When Bob the 8 WIS merchant opens his bedroom door to reveal that his wife is lying hopefully in bed 10ft away (+1 to the DC), there's a 10% chance he won't even notice her.

Don't dump WIS, folks. At least not in Pathfinder.


Or take 10! Just hope that the GM isn't lame and say your wife is a distraction to taking 10 to see your wife.

References a pit being the distraction stopping take 10 to jump said pit.

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Chess Pwn wrote:

Or take 10! Just hope that the GM isn't lame and say your wife is a distraction to taking 10 to see your wife.

References a pit being the distraction stopping take 10 to jump said pit.

FAQ something something dramatic tension...?


Jiggy wrote:
Chess Pwn wrote:

Or take 10! Just hope that the GM isn't lame and say your wife is a distraction to taking 10 to see your wife.

References a pit being the distraction stopping take 10 to jump said pit.

FAQ something something dramatic tension...?

Yup. Now this particular GM gets to say, "it's dramatic to have to roll" instead of the weak argument that the 10ft pit is a dangerous distraction to jumping said pit because if you failed you could be hurt.


I often can't hear people right next to me. Sometimes it's because I'm distracted. Sometimes it's because they have a soft voice. My hearing is still pretty good, but there is some damage from being in the Army.

I have also been surprised by people walking up to me or behind me. They weren't trying to be stealthy. I just didn't notice them. I'm pretty sure that I'm not the only one this has happened to.

The more distractions there are, the more likely I'll be caught off guard.

DC to see my friend walking up to me with a corndog: 0
I'm not keeping an eye on his every movement and he is 30 feet away at the stand. The DC is now 3. We're at The Bite of Edmonds (it's a food festival in my area) and it's awfully crowded and loud. Now the DC is 8. Did you see that? A child fell and hurt himself and is now crying. I'm a caring person so I check on him. Now the DC is 13. This adds up fast. Sure, as he approaches the DC drops by 1 for every 10 feet, but even right next to me the DC would still be 10.

What if I was just doing my job and filling prescriptions? A patient walks up to the counter.

DC 0.
I'm distracted because I'm trying to make sure that I don't over/underdose a child so I'm doing some math and now the DC is 5. It's a busy pharmacy and it can get loud with the phones ringing and my coworkers doing their things and now the DC is 7. The register is only 15 feet away but the company I work for has made the registers and other computers and counter separators take up more space than they should and most of my patients are elderly or shorter than average so the DC is now increased more because of terrible conditions so it's now 13.

I'm trying to listen to a patient on the phone. The DC starts at 0. My hearing isn't perfect so the DC increases by 2. The phones we have suck (seriously, they cut out and sound like a drive thru speaker often) so now the DC is 7. There is a lot of noise in the pharmacy and now the DC is 9. I am trying to look things up for them at the same time they are asking me more and more questions, so the DC increases by another 2 and we're at 11. The person on the other end of the phone has decided that it would be a great idea to put me on speaker while driving with the windows down, so now I'm fighting the DC of 16.

It's really easy to not notice something that you should notice. I don't think that the modifiers are perfect nor do I think they should be. I'm just saying that it's perfectly normal and easily represented by the rules to not notice something obvious that is nearby.


Am I the only one who has actually IRL not seen someone I was looking for when they are the only person in the room (it was a big room at least -2 to check and I was in a hurry, no take 10 - But I'm going with a jerk GM, thats my excuse and I'm sticking to it.)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've actually failed DC 0 checks before. Even got as low as a -2 on an Initiative check once.


Ravingdork wrote:
I've actually failed DC 0 checks before. Even got as low as a -2 on an Initiative check once.

That's awesome, I've tripped going down the stairs before, but I do not want my game about heroic adventurers to in any way simulate the foibles of real life. I want it to be fun to play and not make me worry about whether Conan will see Red Sonja lying half naked on furs 10' away from him, or unsuccessfully set his sword on a table.


Can the Titan Mauler wield a two handed weapon in one hand?

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MendedWall12 wrote:
Ravingdork wrote:
I've actually failed DC 0 checks before. Even got as low as a -2 on an Initiative check once.
That's awesome, I've tripped going down the stairs before, but I do not want my game about heroic adventurers to in any way simulate the foibles of real life. I want it to be fun to play and not make me worry about whether Conan will see Red Sonja lying half naked on furs 10' away from him, or unsuccessfully set his sword on a table.

You're welcome to ignore elements of the game in order to play it more smoothly. This does not mean that the folks who understand how the published system actually works are being ridiculous. The ridiculousness is in the system, not the reader.

The nasty taste comes from the cake that was made with salt in place of sugar, not from the person who tasted the saltiness and correctly diagnosed how it got that way. And the person who hears that diagnosis and replies, "Come on, you know cake is supposed to be sweet; stop getting hung up on the petty details of the ingredients and just enjoy it!" is being pretty silly.

Also, don't confuse comprehension with support. Recognizing the nasty taste of salt-cake and being able to point out what happened is not the same as saying you prefer your cake to be salty. Similarly, recognizing how Pathfinder's skill mechanics work and what repercussions they have is not the same as being in favor of gaming that way. Neither of us is playing by-the-book Pathfinder: you've chosen things to ignore, and I've switched systems.


I thought being silly was pretty obvious when I mentioned Conan's sword and didn't say something about where he was thrusting it. ;)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Ravingdork wrote:
I've actually failed DC 0 checks before. Even got as low as a -2 on an Initiative check once.

My Paladin rolled a -3 Move Silent check once.


Jiggy wrote:
Chess Pwn wrote:

Or take 10! Just hope that the GM isn't lame and say your wife is a distraction to taking 10 to see your wife.

References a pit being the distraction stopping take 10 to jump said pit.

FAQ something something dramatic tension...?

Ever play Torg?

That game had rules for "dramatic scenes" where things changed a bit from the normal rules.

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