Help building a simple stat block, what should I cut / add / reshape eta.


Homebrew and House Rules


here is what I have so far.

Lesser Jabberwock HIT POINTS 387 XP 307200 TYPE dragon (air, fire)
INITIATIVE 3
MELEE TO HIT (DAMAGE) bite +36 (3d6+13/19-20), 2 claws +36 (2d6+13/19-20 plus grab), 2 wings +31 (1d8+6), tail +31 (2d6+6)
RANGED TO HIT (DAMAGE) 2 eye rays +26 touch (15d6/19-20 plus burn)
SPECIAL ATTACKS burble, burn (6d6, DC 31), whiffling
SPEED 40 ft., fly 60 ft. (poor)
ARMOR CLASS 38, touch 12, flat-footed 34
SAVES Fort +23, Ref +17, Will +21
SPACE 15 ft. REACH 15 ft. SIZE Huge
STATS Str 37, Dex 16, Con 29, Int 8, Wis 25, Cha 22
Base Attack Bonus 25
CMB 40 CMD 54
SENSES blindsight 60 ft., darkvision 120 ft., low-light vision, scent; Perception +35
Aura frightful presence (120 ft., DC 28)
CR 20 ALIGNMENT CE HD (25d12+225)
LANGUAGES Aklo, Common, Draconic, Gnome, Sylvan
Source AP 36
Defensives:
fast healing 10
DR 15/vorpal
Immune fire, magic paralysis and sleep
Resist acid 20, electricity 20, sonic 20
SR
Vulnerable; fear of vorpal weaponry, vulnerable to cold
SA; burble, burn (6d6, DC 31), whiffling
SLA;
SK;
SP;
SD;
Feat; Awesome Blow, Bleeding Critical, Critical Focus, Dodge, Flyby Attack, Improved Bull Rush, Improved Critical (bite, claws, eye rays), Mobility, Power Attack, Spring Attack, Vital Strike
Skills; Fly +23, Intimidate +34, Knowledge (nature) +27, Perception +35, Sense Motive +35
SQ; whiffling
Environment
Morale; The lesser jabberwock fights to the death.
Gear


When i do this I like to break it into sections for ease of navigation, arranging it in the way you actually would use it. Name, CR, setting, etc. first then combat offense for its turn, defense for the PCs turn and XP and loot last. I would put all the things you are probably not going to use into an other section. I would move things like frightful presense, awesome blow, vital strike into the special attacks section.

aka

Lesser Jabberwock
CR 20 ALIGNMENT CE
TYPE dragon (air, fire)
Environment:
Morale; The lesser jabberwock fights to the death.

SETUP
INITIATIVE 3
SPEED 40 ft., fly 60 ft. (poor)
SPACE 15 ft. REACH 15 ft. SIZE Huge

OFFENSE
MELEE: bite +36 (3d6+13/19-20), 2 claws +36 (2d6+13/19-20 plus grab), 2 wings +31 (1d8+6), tail +31 (2d6+6)
RANGED: 2 eye rays +26 touch (15d6/19-20 plus burn)
SPECIAL ATTACKS burble, burn (6d6, DC 31), whiffling, Aura frightful presence (120 ft., DC 28), Awesome Blow, Vital Strike
CMB 40
SLA;

DEFENSE
HIT POINTS 387 (Fast Healing 10)
ARMOR CLASS 38, touch 12, flat-footed 34 (DR 15/vorpal)
CMD 54
SAVES Fort +23, Ref +17, Will +21
Immune fire, magic paralysis and sleep
Resist acid 20, electricity 20, sonic 20
SR
Vulnerable; fear of vorpal weaponry, vulnerable to cold

OTHER
STATS Str 37, Dex 16, Con 29, Int 8, Wis 25, Cha 22
Base Attack Bonus 25
HD (25d12+225)
LANGUAGES Aklo, Common, Draconic, Gnome, Sylvan
SENSES blindsight 60 ft., darkvision 120 ft., low-light vision, scent; Perception +35
Source AP 36
Feat; Awesome Blow, Bleeding Critical, Critical Focus, Dodge, Flyby Attack, Improved Bull Rush, Improved Critical (bite, claws, eye rays), Mobility, Power Attack, Spring Attack, Vital Strike
Skills; Fly +23, Intimidate +34, Knowledge (nature) +27, Perception +35, Sense Motive +35
SQ; whiffling

REWARDS
Gear
XP 307200

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