Archer Fighter's Trick Shot and Ranged Tactic Toolbox's Trick Shooter feat


Rules Questions


How do the Archer's Trick Shot (Ex) work with the feat Trick Shooter?

Trick Shot (Ex):
At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal.

At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archer’s arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archer’s CMD –4).

This ability replaces Armor Training 1, 2, 3, and 4.

Trick Shooter:
Your uncanny aim allows you to disable your opponents without harming them.

Prerequisite(s): Dex 13, Deadly Aim, base attack bonus +1.

Benefit(s): You gain a +2 bonus on ranged combat maneuvers. When you attempt to perform a ranged combat maneuver, you can refrain from damaging the target at no penalty.

By logic, using Trick Shot (Ex) to make a combat maneuver at a range is making a ranged combat maneuver. But, by RAW, does it count for the Trick Shooter feat? The feat calls out refraining from damaging the target, but only Sundering causes damage (and refraining from doing damage on a Sunder makes no sense). Arguably, the RAI allows for the feat to apply to Trick Shot (Ex) because neither the Range Disarm and Ranged Trip feats are prerequesites.


I guess no one knows if the Fighter archetype Archer's Trick Shot counts for the Trick Shooter feat and I'm the only one who cares, lol.

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