Any recommendations for scenarios?


Pathfinder Society

Grand Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm heading to Paizo Con and I am looking over all of the events and am wondering which events I should go to from the perspective that I have not done anything within pathfinder society at all.

I'm looking at different level 1 and 2 scenarios:

Consortium Compact
Confirmation
Wounded Wisp

There are a bunch of level 1 through 5 scenarios also. Would it be best to try all the level 1 and 2's that are above or what would be the essential list be for pathfinder society?

Some of the others that would support a level one are:

School of Spirits
Twisted Circle
The Sun Orchid Scheme
Alabastrine
Trouble in Tamran

I think that covers them. What are your recommendations. Are there any that would fill lore in better than others that is essential?

4/5

My personal opinion, so take it for what it's worth :

Confirmation and Wounded Wisp are both good starting points, and it might be worth playing them as scenarios 1 and 2 on a starting character. I like Wounded Wisp before Confirmation, but some people I know prefer the other way. Consortium Compact is a good first mission after you are a confirmed field agent, so I would play that after the other two.

School of Spirits covers some interesting lore about the city of Absalom itself, which is the home of the Pathfinder Society.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

All three evergreens, in my opinion, are great fun and worth playing on a brand new character. They give a good sense of what it's like to be a Pathfinder and how PFS scenarios generally work out.

School of Spirits is a sequel to a Season 0 scenario. It's great fun, but you get a tiny bit more out of it if you've played Black Waters. Still, it can be fun as well to play those two in reverse order, with Black Waters serving as a flashback to seven years prior.

Twisted Circle... is in some ways a very typical Pathfinder Society mission, and in other senses it is a very atypical PFS adventure. I would hope you get a good GM for this one. Not much Society-specific lore here, but it's not entirely devoid of it.

Trouble in Tamran works off some of the history of PFS, with a character involved who has been a pretty legendary ally of the Society, and the party working to improve the status of the Society in Tamran.

Haven't had a chance to run or play Sun Orchid Scheme, and, well, Bid for Alabastrine isn't released yet.

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