[Avalon Games] May is the Month to Enjoy New Products!


Product Discussion


May Day! Dance among the tulips! Roll in the buttercups! Roll for damage!

Well, you never know when an allergy will show up. Besides, buttercups were once used by clever beggars who wanted to add more sores on themselves—they cause pustules and blisters. They would do it to themselves or, more often, to the children they were exploiting.

In any event, springtime is when the sap is rising, trees are spewing sperm everywhere, and people find themselves with allergens in every orifice and poisonous sap on every surface.

Here are this month’s releases.

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Avalon Models, Hive Starfighters
AVG 4700-ST-03
$4.50

A collection of Hive starfighter models for any tabletop game system. Easy to print, easy to fold and play, these models are a great addition to any game.

Look for other great models in this series.

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Avalon’s Mystic Treasures, Five Boxes
AVG 5200-29
7 Pages
$4.99
Writer: A.J. Kenning
Need some great magic items for your Pathfinder game? Avalon Games is here to help! Each issue of the Avalon’s Mystic Treasures series will focus on five new magical items for any Pathfinder games. Each item comes with a full description, powers, and cost, as well as history and adventure hooks. All you need to do is drop them into your game and watch your players squeal with delight.
Each issue will showcase news items and new treasures, so get each and every issue and add to your magical collection.

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Arcana Journal #84
AVG2300-15-84
21 Pages

$2.99

The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex or faction within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people. Full-color maps (also offered in print-easy black and white) are provided, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans of castles and other location are also offered.

In addition to this detailed write-up, each issue will also focus on other aspects of the game world, its history, important people, the Magi and gaming classes. When you add it all up, these journals take the mundane and make it magical. It is through the journals that the Arcana game world will grow, expand, and become a living place of adventure.

This issue of the Journal will cover the following aspects of the game world.

House Maddis
Vision School of Magic
Borden Villages

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Avalon Clip Art, Color Fantasy 4
AVG 1689
8 Pages
$4.50

Over the years, Avalon Games has collected a ton of artwork for use in various games. Well, we got to thinking, why couldn’t you use this great art in your products? So, here it is, Avalon Clip Art! Each set within this series offers you a ton of great art and for a great price. Each product focuses on a set genre or character type and provides you with great filler art and character art for your gaming products.
Look for new sets to come out all the time, as we have thousands of pictures to offer, so have fun…
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections.
If you use any of these images, in your product, you must include the statement:
“Some artwork copyrighted by Avalon Games, used with permission.”
By purchasing this product you agree to these terms.
All work has been scanned at 300 DPI.
Why re-invent the wheel when Avalon Games has already done all the hard work?

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Avalon Covers 16
AVG4600-CV-16
$19.99
Need a great bit of art for a cover, but don’t want to pay hundreds of dollars for it? We have collected over the many years a ton of great art for use as covers. We are happy to now offer these images for your use, and at a great price.
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image or included here. You may not resell these images or in clip art packets or art collections.
If you use this image, in your product, you must include the statement:
“Some artwork copyrighted by Avalon Games
Art by Wayne Peters”
By purchasing this product you agree to these terms.
Why re-invent the wheel when Avalon Games has already done all the hard work?

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Nova Blast Hive Fleet, Avalon Mini-Game #180
AVG1500-180
3 Pages
$2.99

Avalon has the whole hive fleet for use with Nova Blast Star Armada, all the cards, all the models, all ready for you to blast off into space.

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Infinite Futures, Infinite Threats 8
AVG 3100-2.0-TR-8
12 Pages
$4.99
A.J. Kenning
Need a few alien critters to kill off in your Infinite Futures Games? Are your players bored with blasting droids and robots? Avalon is offering you new threats for your team to encounter, where each menace is a fully detailed creature, usable as part of the Fringe setting or in any game you are running.

Explore the danger of space with new threat expansions released for the Infinite Futures system.

Compatible with Infinite Futures 2.0 and other science fiction realms.

http://www.rpgnow.com/product/145367/Infinite-Future-20

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Heroes Weekly, Vol 5, Issue #17, Unwanted Assistance
AVG4100-HW-113
5 Pages

$3.99

Writer: Jennifer Povey
Each week Avalon Games offers a new issue of Heroes Weekly.
Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

This week: What do the heroes do when they get a call for help, but the nation that needs help does not want them around?

Don't miss an issue, they are super!

***

Heroes Weekly, Vol 5, Issue #18, Firestarter
AVG4100-HW-114
5 Pages plus

$3.99

Writer: Jennifer Povey
Each week Avalon Games offers a new issue of Heroes Weekly.
Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

This week: A new hero to play or add as an NPC to your supers game.

Don't miss an issue, they are super!

***

Heroes Weekly, Vol 5, Issue #19, Reputation
AVG4100-HW-115
5 Pages plus

$3.99

Writer: A. J. Kenning

Each week Avalon Games offers a new issue of Heroes Weekly.

Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

This week: Want more from your superheroes? Here you go, with Reputation!

Don't miss an issue, they are super!

***

Heroes Weekly, Vol 5, Issue #20, Emerald
AVG4100-HW-116
9 Pages plus

$3.99

Writer: A. J. Kenning

Each week Avalon Games offers a new issue of Heroes Weekly.

Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

This week: A place in the far future, one that is both wonderful and dangerous.

Don't miss an issue, they are super!

***

Avalon Spell Books, Vol 1, Issue #5
AVG5300-SP-5
$3.99
5 Pages
By Maria Smolina

Avalon takes a common spell and provides you with a number of alterations and additions to add excitement and useful options for your next adventure. Each issue of Avalon Spell Books will focus on a new spell, discussing different versions of the spell, providing different components that can be used to alter the way the spell works, and even adding feats and new magical items linked to the spell in question.

Tree Shape. Most spellcasters do not even remember this spell exists except under some extraordinary circumstances. Lacking any natural inclination towards serene photosynthesis, they use it when they need to stay motionless and unnoticed somewhere dangerous for many hours, or when their companions need a “large, dead, tree trunk” to get across a particularly nasty stream.

Or maybe when the group wants some shade in the middle of a desert.

Rooting and vegetating still offer more interesting experiences for patient spellcasters, ready to look for new magics in arboreal life. The first option of interest is the fact that a tree can sleep wherever it can root, ignoring many inconveniences that would give a humanoid a bad night. It is fully possible to sleep while being a tree, even getting a proper night’s rest, provided the shapechange duration is long enough. Much like a normal sleeping character, the dormant tree has reduced Perception abilities. If the spell duration ends before the character gets enough rest, the event should be treated as any other hazardous awakening in the game.

Then there is using Tree Shape underwater. Yes, contrary to popular belief, one can do so—in this case the spell transforms the caster into a large kelp, firmly attached to the river- or seabed, instead of a common shrub. In case of any doubts, the Game Master may require the character to succeed at a Knowledge (nature) check DC 15 to choose a proper plant type in which to transform. Since kelp can “breathe” water perfectly, the caster does not need any additional means of water-breathing for as long as the spell duration lasts.

This and much more is discussed in this issue of Spell Books!

Look for other great Pathfinder-based gaming goodies from Avalon Games.

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One Knight Games, Vol 3, Issue 5: Smashing Around the Bend
AVG4900-35
22 Pages
A. J. Keening
$2.99

Smashing Round the Bend

Many demolition derbies occur on a normal racetrack, though they are often modified in order to add muddy patches and crossovers. The rules for such tracks are much like any other race, with the first vehicle across the finish line being declared the winner. Of course, in a destruction derby, you can be the first across the line by bashing all of the other vehicles until no one else can move, thus making you the only one who can even cross the finish line. Take an old racetrack, add in a jealous rival and a bit of sabotage, and you have this week’s thrilling edition of Destruction Derby!

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Races of Qui Sang
AVG 5600-03
35 Pages
$4.99
A. J. Kenning

A great martial arts supplement for use with Kung Fu Kuma!

Kung Fu Kuma: Races of Qiu Sang is an expansion book for the Kung Fu Kuma campaign world and the Pathfinder Game System™. It expands the list of available PC races by six, and includes one companion race (for use as friends, allies, loyal servants, and henchman, as well as NPCs). That’s seven new races available for Kung Fu Kuma campaigns, six of them directly for use as Player Characters.

One thing about all these races—they are Animal Folk. That is a given in the campaign world of Kung Fu Kuma. But if you purchased this book intending it for use in a different game setting or universe, all of these races are compatible with the general Pathfinder Game System™, though the Gamemaster will have to come up with some reason why Animal Folk exist in that campaign world.

Six New PC Races!

The Empire of Qiu Sang is made up of twelve Clans who joined together in the great Clan Accord. Six of these races (and Humans) are detailed in the Kung Fu Kuma Players Handbook—specifically, the six races that dwell in the Mang Wan Valley, the valley of Kung Fu.

Individuals of the other six races do live in the Mang Wan Valley as well, but they are not greatly represented there. These other six Animal Folk races generally prefer to be out in the country proper, closer to politics and power, and closer to wine and wealth. The Mang Wan Valley is a beautiful place, to be sure. but it also an isolated place of meditation and quiet contemplation (and Kung Fu). Those who desire political power want to live closer to the Imperial Capital.

This divide amongst the twelve races might be best thought of as a divide between the six Kung Fu Races and the six Imperial Races. While there is no such actual divide recognized by anyone in the Empire, it is a simple, shorthand way of illustrating the difference. Now, this is not to say that no one outside of the Mang Wan Valley practices Kung Fu, nor that the Mang Wan Valley is entirely devoid of politics. Kung Fu is widely practiced everywhere within Qiu Sang, and politics is certainly practiced in the Mang Wan Valley. The above divide is a thing of emphasis, not of absolutes.

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Avalon Newsletter, Vol 1, Issue #9, May 2016
AVG12-16
6 Pages
$0.00

Welcome to Avalon Game’s Newsletter. This month we have some Sci-Fi-based goodies for you with the release of new Infinite Future fun and Nova Blast Star Armada, and of course new Pathfinder goodies. Included are new art sets and other great gaming accessories for you to enjoy.

Join the best fans in the world and play a game by Avalon.

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Enjoy using their environment against them,

Jen Sadler
Promotional Manager for Avalon Games

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