Natural weapons human ranger in need of Help


Advice


So we are level 3, and i'm doing something with the natural weapons style ranger. in addition to looking for general advice on this i havea question

I was also considering using Feral Hunter

Point being using Aspect of the beast to get the two claw attacks

My main question here involves how the two claw attacks work, first off is the damage code a: D4 per claw? or just 1d4 in general. Withthis being my only natural attack as claws are set as a pair i should get 1.5 to damage as per the natural weapon rules Right?

also is the penalty for this the same as with TWF or is there no penalty?

honestly i am trying to get a grasp on this as it is kind of confusing, all i want is a claw fighting guys but dem rules man


Nope to 1.5.

One is one. Claws pretty much never get 1.5 as a result. The 1.5 rule is more for bites or gore attacks, as seen with wolves.

Now, to understand natural weapons- it doesn't play by normal weapon rules. As long as you are working with primary natural attacks (which includes any and all bite, claws, gore, slam, sting, or talons) you can hit with all of them at full BAB and str/power attack as part of a full attack. But each natural weapon only hits once (ignoring haste, of course).

That is how it balances against TWF- TWF has penalties, but it gets iteratives. Natural attacks face no penalties, but they don't increase in number as you level; you have to find different abilities that grant natural attacks to different limbs if you want more.

There are more rules for secondary attacks and trying to mix in manufactured weapons, but that is a topic for a later conversation.

To be a good natural attacker, you usually want to start out as a race with a bite attack (orc or tiefling, usually). This means you can grab claws via ranger, and then you are fine for damage until after level 10, where you need to start to consider finding more attacks (totemic tattoos are useful- lets you grab talons for five 1 minute intervals a day- no item slot). As a general rule, you want to have more natural attacks than you have iteratives.


So i need to acquire a bite attack, that's easy enough to work with in my idea. might be a little convoluted but racial heritage or adopted can get me that pretty easily without loosing the image i'm going for. either way i need to be human for this idea.

as a rule i'm going to try and avoid things that are 1 per day or only so many minutes per day unless it's enough to not have to worry about


Ammon Knight of Ragathiel wrote:

So i need to acquire a bite attack, that's easy enough to work with in my idea. might be a little convoluted but racial heritage or adopted can get me that pretty easily without loosing the image i'm going for. either way i need to be human for this idea.

as a rule i'm going to try and avoid things that are 1 per day or only so many minutes per day unless it's enough to not have to worry about

As I said, the talons are 5 minutes of use, which can be broken into one minute increments.

5 is a nice number for something you regularly rely on, especially when it lasts for a minute. Most fights are under a minute, and that means you get 5 uses per day- that sounds roughly around the amount you need for a day, give or take.

It also includes a bite, but obviously an item like this costs over 10k, so it is usually best to have another source of bite (or a different 3rd natural attack; bites are just the easiest to get) so you can keep up until you can grab the tattoo. Also, having a solid bite/claw/claw is probably for the best when you decide "no, I'll save that use of the tattoo for another fight later on".

The talons just serve as a way to get just a slight extra edge so that you can have a buffed up full attack. Bite/claw/claw is a solid enough combo to carry you for a LONG time.

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