At-will short range teleportation.


Pathfinder First Edition General Discussion


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This seems really hard to do in Pathfinder. You can cast dimension door, but you need a bunch of feats to do anything with it and most ways to use it are still at least slightly limited.

Outside of Pathfinder though, characters with 'blink' abilities in film and games and books that allow them to teleport rapidly between short distances are pretty common and teledashing (which isn't quite teleporting but is more or less treated as the same) is basically a staple of high powered action cartoons anymore.

I dunno. that's just. A thing I wanted to talk about.


If you're open to 3rd party stuff:

Psion, Psychoportation Discipline (Dreamscarred Press)

Nomad’s Step (Su)

At 2nd level, as long as you maintain psionic focus, as a standard action you may teleport to a location up to 15 feet away. You must have line of sight to the location and you can bring along possessions that amount to as much as a medium load. The distance increases by 5 feet every psion level thereafter.

If you are willing to invest a feat, Fast Step reduces it to a move action.

Other than that, a Nomad Psion is basically an int-based sorcerer.


There is the Trickery domain with Deception subdomain, allowing you to teleport within threat range of a foe, starting at first level. With eight cleric levels and Travel domain you get the more powerful Dimensional Hop ability. This is probably as close to 'at will' as you can come at lower levels.

Teleportation Mastery allows you to abuse an item to cast Dimension Door at level 4 - once per day, with strong requirements about your class choice.

Or simply sacrifice your soul and become a demon.

Shadow Lodge

If you're willing to use 3rd party there's the adamant entertainment warlock
If you choose the right option you can teleport as per the teleportation specialist wizard, except it's as will
Off the top of my head I think it's 5ft per level as a swift action


the Dimensional steps, and Shift abilitys from the conjuration(Teleportation) school kind of do this. Psychics get Space rending spell at 10 which lets them teleport short range as part of casting a spell; and as for teledashing, I think Bladed Dash, and its greater cousin might be what you are looking for; although its a bard/magus only spell


Abundant Step
- dimension door that only takes a move action to use
- available by 12th level (8th level if unchained)
- it's a supernatural ability, so you don't have to worry about components, concentration, or attacks of opportunity
- you qualify for all of the dimensional agility feats and can use them to great effect
- it only costs two ki points to use (one with a Ring of Ki Mastery)

But the best part is that it isn't swapped out be the drunken master archetype; you can get infinite short range teleportation as long as you keep drinking alcohol.


Umbral Reaver wrote:

If you're open to 3rd party stuff:

Psion, Psychoportation Discipline (Dreamscarred Press)

Nomad’s Step (Su)

At 2nd level, as long as you maintain psionic focus, as a standard action you may teleport to a location up to 15 feet away. You must have line of sight to the location and you can bring along possessions that amount to as much as a medium load. The distance increases by 5 feet every psion level thereafter.

If you are willing to invest a feat, Fast Step reduces it to a move action.

Other than that, a Nomad Psion is basically an int-based sorcerer.

On the Dreamscarred Press 3pp classes front, Path of War allows some classes to get a variety of almost-at-will teleportation effects with the Veiled Moon discipline. For example, at 3rd level a character with the Fading Strike maneuver can teleport 30ft as a standard action to any location in sight, making a single attack before or after the teleport. You can only use maneuvers once per "encounter", but every class who uses maneuvers gets ways to cheat this. With some classes it would be very easy to constantly spam teleport maneuvers every round. There is also a Veiled Moon style feat at 3rd level that lets you teleport 10ft as part of a move or charge, and at level 9 there is even a stance* that lets you teleport your move speed as a move action whenever you feel like it (and it explicitly counts as a prereq and works with the dimensional agility line).

*Stances are basically identical to styles in function, although you can have both a stance and a style up.

Liberty's Edge

The arcanist has the dimensional slide exploit, available at level 1.

Silver Crusade Contributor

The 3.5 warlock class could get it at 6th level.

Complete Arcane wrote:

FLEE THE SCENE

Lesser; 4th
You can use dimension door as a spell-like ability, although the range is limited to short (25 ft. + 5 ft./2 levels). When you use this ability, you leave behind a major image of yourself in your place that lasts for 1 round. The image reacts appropriately to attacks as if you were concentrating on it.

Like all warlock invocations, this was usable at will. ^_^


Conjuration wizard; teleportation subschool:

Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier


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Avoron wrote:
But the best part is that it isn't swapped out be the drunken master archetype; you can get infinite short range teleportation as long as you keep drinking alcohol.

That sounds like a recipe for disaster.


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My Self wrote:
Avoron wrote:
But the best part is that it isn't swapped out be the drunken master archetype; you can get infinite short range teleportation as long as you keep drinking alcohol.
That sounds like a recipe for disaster adventure.

Fixed that for you.

If we're discussing 3.5 stuff, I'm currently playing a wizard with the Dimensional Jaunt feat, and it's a lot of fun. Completely useless, but a lot of fun.


Spheres of Power has at-will teleportation with the Warp Sphere. You could spend a Spell Point to do more with it.


CalethosVB wrote:
Spheres of Power has at-will teleportation with the Warp Sphere. You could spend a Spell Point to do more with it.

You can also gain access to this sphere with a feat, so even if you don't want to use a SoP class, you could just spend a feat for the ability and use it with any base class.


Pathfinder Rulebook Subscriber
CalethosVB wrote:
Spheres of Power has at-will teleportation with the Warp Sphere. You could spend a Spell Point to do more with it.

To further clarify, the effect is a Standard Action, can be used at-will, requires line of sight, and can teleport a single creature and a heavy load anywhere within Close range of the caster. It can be used on others but the target must be willing and it has a range of Touch. In addition, the range can be increased by spending spell points.

There are many useful talents, too. You can gain the ability to teleport groups, to teleport as Move or Immediate actions, to teleport unwilling creatures, to swap places, to use your teleport on anyone within Close range, and a few other neat tricks. It's pretty balanced with the other abilities too.


i think the feats available to combo are pretty strong myself:

go slayer 6 - horizon walker 3 - slayer 12 (character 15)

take astral plane as your horizon walker favored terrain so you get dimension door as an SLA to use 3 + wis mod times per day

take this at lvl 9

Dimensional Agility:
Prerequisites: Ability to use the abundant step class feature or cast dimension door.

Benefit: After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.

then at lvl 11

Dimensional Assault:
Prerequisites: Ability to use the abundant step class feature or cast dimension door, Dimensional Agility.

Benefit: As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.


then at 13
Dimensional Dervish:
Prerequisites: Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.

Benefit: You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If you do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.

Special: A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.

and finally at 15

Dimensional Savant:
Prerequisites: Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9.

Benefit: While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.

Being able to flank an entire battlefield by yourself at level 15 is pretty cool imo, especially when you have sneak attack. Combine that with a stygian slayer's invis/shadow abilities and you're batman on a good day(night).

Also, with the shadowy mist form you could be a smokescreen over the battlefield by yourself which is a hilarious image in my head

Scarab Sages

Any kineticist can do this with the Ride the Blast infusion.

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