[Homebrew] Occultist Archetype: THE TRANCE BINDER


Homebrew and House Rules


1 person marked this as a favorite.

---
THE TRANCE BINDER
---

(Occultist archetype with “rage”)

”A select few occultists eschew the more subtle arts of their craft to form a deeper connection to occult artifacts and their strange magic. By fusing his chosen implement into his body he is able to enter a trance like state that awakens the latent potential energies within his implement and enhances his own power at the cost of his versatility.”
---

Trance

The trance binder’s unique bond with his implements grant him the ability to enter a trance.

At 1st level a trance binder can enter a trance for a number of rounds per day equal to 4 + his Intelligence modifier. At each level after 1st, he can sustain this trance for 2 additional rounds per day. Temporary increases to his intelligence don’t increase the total number of rounds that the trance binder can sustain this trance per day. The total number of rounds of trance per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A trance binder can enter a trance as a free action. While in a trance, he treats one of his occultist implements as though he had invested twice the number of mental focus points into it at the start of the day. In addition, his effective occultist level is treated as twice his class level for the purpose of determining the effects of his resonant powers. For the duration of the trance, a trance binder gains no benefit from his other implement school’s resonant focus powers, focus powers or spells. Any resonant focus powers that grant enhancement bonuses instead grant morale bonuses for the duration of the trance. The temporary mental focus points granted at the start of the trance are lost when the trance ends and are not used first when spending the implement’s mental focus points on focus powers.

A trance binder can end his trance as a free action. When the trance ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the trance. A trance binder cannot enter a new trance while fatigued or exhausted, but can otherwise enter a trance multiple times during a single encounter or combat. If a trance binder falls unconscious or is no longer in possession of the trance’s implement, his trance immediately ends.

-This ability replaces the magic item skill, object reading and shift focus class features.

---

Agile Resonance

At 5th level, the trance binder gains a +2 bonus to reflex saves during a trance. At 10th level and every 5 levels thereafter, this bonus increases by 2.

-This ability replaces the aura sight class feature.

---

Greater Trance

At 11th level, when a trance binder enters a trace, the he can apply the effects an occultist spell he knows of 3rd level or lower to himself. The spell must have a range of touch or personal and must be a spell from the trance’s selected implement school. If the spell's duration is greater than 1 round, it instead lasts for the duration of the trance. This use consumes an occultist spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.

-This ability replaces the magic circles, outside contact, binding circles and fast circles class features.

---


Sample flavor concepts based on implement choice at the start of the trance:

-“The abjuration specialist’s armor fuses across his entire body, leaving vaguely plated metal skin with an unearthly grace reminiscent of an angel's metallic skin.”

-“The conjuror’s mirror implement twists and grows, as he steps through it the mirror begins to fade and he emerges on the other side with glowing eyes and an unearthly presence.”

-“The diviner’s harrow deck cards shimmer and spark in his hands, and with a flourish disappear to be replaced by a faintly going third eye in the centre of the trance binder's forehead.”

-“Enchanter whose flesh stretches across her mystical crown, seeping into the metal as her implement enhances her abilities and glazes her eyes in darkness."

-“Evoker whose rod/wand becomes seamlessly linked to it’s master’s arm with shadowy tendrils that pulse with color when casting a spell.”

-“Illusionist fusing a mask or crystals into his skin that seem to warp and distort the air around them.”

-“This Armored necromancer fuses a jewelled skull into his chest to become possessed with a dark and terrible necromantic power, bolstering his undead cohorts.”

-“As the transmutation occultist’s hidden vest weaves itself like fabric into his skin, his flesh becomes paler and his armor warps and reforms like liquid metal to better cover his muscles as the occultist’s form grows under his implement's strange influence.”

So, anyone have any thoughts?

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / [Homebrew] Occultist Archetype: THE TRANCE BINDER All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules