New orphan recruitment thread for shiny happy tomb raiders in Osirion


Recruitment

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Greetings all you happy Paizo people! I'm running Mummy's Mask, and I am looking for 2 more players to continue raiding tombs in Ancient Osirion. We current have the following and are only halfway into the first tomb, at level 1.

Aasimar Paladin (Knight Disciple)
Human Bard (archaeologist)
Half-Orc Cleric (straight)
Half-Elf Time Thief

Current submissions are
Halfing sorcerer
Mereitaur fighter
Oread fighter
Human kinteicist (TK)

The creation rules are below.

Mummy's Mask creation rules

Character creation rules and allowed books
Any Paizo classes or races. I've run or have had people run most of the stock races, plus the more powerful things like noble drow, etc. If you run one of the more high point races (30 points or more), you will have a 1 level deficit that you will have to overcome with XP. AKA buying ECL as they say.
Allowed 3rd party/3.5
In the Company of Dragons, Fey, Angels, etc from Rite Publishing. I have most of these, and they are essentially monster classes that allow you to have the ability to run or play giants, dragons, angels, medusae, etc.
Most classes and/races off pfsrd20 with the exception of the artificer. That class is too cumbersome and broken given the magic Conversion#1
Yes Truenamer from Interjection Games
Yes Cartomancer from the same
Yes Tarot Mage from the 3.0 Tarot Mage supplement
All classes from the Occult Book by Radiance Games (IE Binders for everyone!)
Any 3.5 Prestige class or class. If I find good Paizo board or web versions, I'll post them here.
The Pathfinder version of the disciple of metal prestige class! Play a heavy metal bard and kick some tail!
3.5 Feats on a case by case basis.item construction abilities.
Yes Psionics both systems (Paizo and Dreamscarred Press).
Yes Path of War
Yes Tome of Magic Classes (Binder and Shadowcaster). The shadowcaster will probably use the conversions on Paizo's site here. http://paizo.com/threads/rzs2n7h2?The-Pathfinder-Shadowcaster-A-
3rd party feats the same.
No gestalt. While I am insane, I'm not that insane to try to modify stuff to that level.
Alignment any based on a proper matchup. I don't want in party fighting to destroy a game before it starts.

Advancement speed based on the AP
Starting level 1
Ability creation roll 4d6, reroll 1s and 2s.
Max HP first level
Gold roll
You can use Ultimate Campaign for your background.
Traits 2. 1 must be from the Mummy's Mask or People of the Sands or Osirion related material.


Reposting here for your convenience at finding the character! Will redo the crunch if the character concept is selected.


Rolling stats:

Rolls:
4d6 ⇒ (4, 4, 1, 3) = 12 = 12
4d6 ⇒ (5, 6, 1, 6) = 18 = 17
4d6 ⇒ (2, 6, 5, 2) = 15 = 17
4d6 ⇒ (1, 2, 6, 6) = 15 = 17
4d6 ⇒ (4, 3, 1, 1) = 9 = 15
4d6 ⇒ (1, 1, 2, 6) = 10 = 17

Set 1:
1d6 ⇒ 1
Re-roll: 1d6 ⇒ 3

Set 2:
1d6 ⇒ 3

Set 3:
1d6 ⇒ 6
1d6 ⇒ 5

Set 4:
1d6 ⇒ 5
1d6 ⇒ 4

Set 5:
1d6 ⇒ 5
1d6 ⇒ 6

Set 6:
1d6 ⇒ 6
1d6 ⇒ 5
1d6 ⇒ 4


(Edit)Updated.

Please note that while Hoss'r is a Phalanx Archtype, he does NOT use reach weapons. He uses a normal spear, not a longspear. He's almost as good with ranged attacks as he is with melee too.

His main focus at later levels would be to gain the Living Monolith Prestige Class eventually.


Thanks for moving over to this new thread guys.


Okay, let's see what the dice propose...

dice rolls:

7d6 ⇒ (2, 1, 5, 4, 3, 1, 4) = 20
4d6 ⇒ (4, 6, 4, 5) = 19
5d6 ⇒ (4, 5, 5, 2, 6) = 22
9d6 ⇒ (1, 5, 1, 5, 1, 2, 4, 1, 3) = 23
6d6 ⇒ (4, 3, 6, 1, 2, 4) = 20
6d6 ⇒ (2, 6, 4, 3, 2, 6) = 23

#1: 5,4,3,4 = 13
#2: 4,6,4,5 = 15
#3: 4,5,5,6 = 16
#4: 5,5,4,3 = 14
#5: 4,3,6,4 = 16
#6: 6,4,3,6 = 16

...really nice spread for a multi-faceted character. Thinking about a dwarf, either ranger or magus. Time to play with a couple ideas.


I will make something tomorrow or saturday


stats: 4d6 ⇒ (4, 5, 2, 4) = 15
stats: 4d6 ⇒ (6, 4, 3, 3) = 16
stats: 4d6 ⇒ (1, 1, 1, 6) = 9
stats: 4d6 ⇒ (3, 3, 3, 4) = 13
stats: 4d6 ⇒ (3, 1, 6, 4) = 14
stats: 4d6 ⇒ (3, 3, 6, 4) = 16

stat set 1:stats: 1d6 ⇒ 3
Stat set 3:stats: 3d6 ⇒ (2, 3, 4) = 9
stat set 5:stats: 1d6 ⇒ 2

reroll stat set 3:stats: 1d6 ⇒ 5
reroll stat set 5:stats: 1d6 ⇒ 5

outcome

16
16
18
13
18
16

Sorry I'm super tired after a 4 hour exam on historical heresies, do I drop the lowest again?


Yeah, drop the lowest.


Following my dot, let me roll. :)

4d6 ⇒ (3, 6, 2, 4) = 15
4d6 ⇒ (6, 6, 5, 6) = 23
4d6 ⇒ (6, 5, 3, 2) = 16
4d6 ⇒ (6, 6, 1, 6) = 19
4d6 ⇒ (6, 2, 5, 4) = 17
4d6 ⇒ (3, 1, 1, 2) = 7

Rerolling:

7d6 ⇒ (1, 4, 1, 6, 1, 1, 3) = 17

Results after dropping the lowest:

13, 18, 14, 18, 17, 7. Beautiful stats, I can surely come out with something! This charisma though... Brrrrr! Do I take these stats in order or can I rearrange them?


Porting this over from the old recruitment thread. Rolls (15,17,12,14,12,13) are in that thread. Are these fixed in order? I rearranged mine but the last poster assumed that his last stat was Charisma and I'm not sure if that was his decision or mandatory. If they are fixed then obviously a Cleric is not the best choice.

My submission is Bygone, a Vanara Cleric (Herald Caller) of The Monkey King, fresh out of Tian Xia. Let me know if I need to convert it from xls to text because I have to do it by hand and would rather not unless the submission is accepted.


Oooh! Perfect place for a Pahmet Dwarf!!

I'll have to redo him based on your particular criteria.

Rolls:

4d6 ⇒ (6, 5, 3, 4) = 18
4d6 ⇒ (1, 2, 4, 4) = 11
4d6 ⇒ (4, 3, 3, 1) = 11
4d6 ⇒ (3, 6, 5, 6) = 20
4d6 ⇒ (3, 4, 4, 1) = 12
4d6 ⇒ (1, 5, 1, 2) = 9

1s and 2s:
2: 2d6 ⇒ (2, 3) = 5
3: 1d6 ⇒ 3
5: 1d6 ⇒ 5
6: 3d6 ⇒ (6, 2, 3) = 11

Again!:
2.2: 1d6 ⇒ 2
6.2: 1d6 ⇒ 6

...it's just not meant to be.
2.3: 1d6 ⇒ 5


With rerolls:
1- (6, 5, 3, 4) = 15
2- (5, 5, -4-, 4) = 14
3- (4, 3, 3, 3) = 10
4- (3, 6, 5, 6) = 17
5- (3, 4, 4, 5) = 13
6- (6, 5, 6, 3) = 17

Not bad! Not as good as Archlich, but not bad either!
Dwarf Monk, unless, as mentioned above, the stats are static. And will redo this alias to fit. Can we be either normal or Unchained? If yes, Hungry Ghost! If no, Unchained!


I'm pretty sure you can rearrange them as you wish, that's what I did at least :$. Lowest possible should be 9, how did you manage to get 7? You can just keep on rolling.


Any Paizo stuff is allowed, including Unchained. Also most 3.5 stuff, though I would avoid evil PCs to prevent da paladin smiting you with great effort. You can rearrange them as you see fit. I'm a pretty liberal gamemaster, which of course makes me evil in the eyes of purists, but whatever.


4d6 ⇒ (2, 5, 5, 4) = 16 14
4d6 ⇒ (3, 2, 6, 5) = 16 14
4d6 ⇒ (6, 1, 3, 6) = 16 15
4d6 ⇒ (6, 5, 6, 5) = 22 17
4d6 ⇒ (4, 4, 6, 6) = 20 16
4d6 ⇒ (6, 5, 2, 2) = 15 13

Dang, power stat array! I can make that work...ok, I'll resubmit my psychic in this thread with these scores. o.0

wealth: 2d6 + 10 ⇒ (1, 2) + 10 = 13

Well, she's poor as heck. :D


Ok, here's a rather tough Nenet. Clearly she has spent all of her money on training and is still stuck in Bargetown.

Nenet:

Nenet Katenaten
Female human (Garundi) psychic 1 (Pathfinder RPG Occult Adventures 60)
LG Medium humanoid (human)
Init +6; Senses Perception +7
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 13 (+2 Dex, +3 Wis)
hp 11 (1d6+5)
Fort +2 (+2 circumstance bonus vs. hot weather), Ref +2, Will +5; +2 trait bonus vs. fear effects., +1 trait bonus vs. curses and diseases, including magical diseases.
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +2 (1d6+2)
Ranged sling +2 (1d4+2)
Special Attacks phrenic amplification (will of the dead[OA]), phrenic pool (3 points), physical push (+3, 3/day)
Psychic Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—color spray (DC 15), expeditious retreat, mage armor
. . 0 (at will)—dancing lights, daze (DC 14), detect magic, open/close (DC 14), telekinetic projectile[OA]
. . Psychic Discipline Self-perfection
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 15, Int 19, Wis 16, Cha 13
Base Atk +0; CMB +2; CMD 17
Feats Improved Initiative, Toughness
Traits child of mumia (osirion), wati native
Skills Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +9, Knowledge (nature) +8, Knowledge (religion) +8, Perception +7, Spellcraft +8
Languages Abyssal, Ancient Osiriani, Common, Osiriani, Sphinx, Undercommon
Combat Gear sharpstone sling bullets (10); Other Gear club, sling, sling bullets (10), bedroll, chalk (2), flint and steel, hot weather outfit[APG], marbles[APG], waterskin, 2 gp, 7 sp, 8 cp
--------------------
Special Abilities
--------------------
Phrenic Pool (3/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Physical Push +3 (3/day) (Su) Add Wis bonus to a Str, Dex, or Con ability or skill check. Recover 1 pool if you succeed.
Will of the Dead (Su) 2 pool: overcome undead creature's immunity to mind-affecting effects for linked spell.
--------------------
Nenet is named after the water she was born on—she came into the world in Bargetown, to poor but kindly parents, the sixth in a growing brood that occupied two small barges. As a child, she preoccupied herself by running after two older brothers most similar in age, Agi and Dauti. Their adventures took them scooting through the Veins, and then—of course—into the Necropolis. Nenet was afraid of entering the tombs; it was rumored that the plague that decimated Wati still lingered in dark corners of that place. Agi and Dauti, however, had a solution for that; after a few months, they waved strange dark vials in front of their sister’s eyes. They drank it down, couging and laughing, and then loped into the Necropolis, Nenet tagging along, now slightly fearful of her brothers as well. They seemed stronger, more able than ever, and she envied them while nervously eyeing their forms as they disappeared into the Necropolis.

The next day, trying to understand what they had done, Nenet stepped into a place she had never set foot before: the house of a friend of a friend of a friend of her parents, a monk of Irori, who dwelled in the Midwife district. The monk, Khepren, grew grave when hearing of the brothers’ habits. This was mumia, he said, a drug made from corpses, and it could turn those who imbibed it into the living dead. He waited patiently as she wept out of worry, and then offered a solution: he would train her in the arts of Irori. In a few short weeks, it was clear she was not made for the arts of martial hand to hand combat, but she excelled in disciplines of the mind, fast outpacing anyone Khepren had trained. She prowled the Midwife district as she had other districts, seeking out tomes to read and occultists to speak with.

In her absence, she hadn’t made as many expeditions to the Necropolis with her brothers. When she returned to Bargetown, she found Dauti shaking and pale. He and Agi had gone to walk the streets of that deserted district, taking their usual dose of mumia, but Agi had started to cough and fell down as one dead. Fearful, Dauti ran home.

When Nenet and Dauti entered the Necropolis, night had fallen. Nenet was able to conjure some light thanks to her abilities, but it was little compared to the growing darkness around them. They came to the place where Agi fell…and in his place, they found a leering mockery of his shape, rising from the shadows. What used to be Agi slunk toward them, reborn as a ghoul. Nenet drew upon her training and sprayed the ghoul with dazing colours, and the two siblings fled.

Dauti swore off mumia that night, and Nenet gave up her sojourns into the Necropolis, focusing on her study of languages and psychic spellcraft. She shivered when thinking of her other brother, still somewhere in those dead streets, but pushed it out of her mind with daily discipline and training with Khepren and others. However, when the Qadiran rule began to recede from Wati like a slow, low tide, Nenet began to notice more and more foreigners, and even some intrepid Wati residents, heading into town and speaking of exploring the tombs. With some anger, some selfish local pride, and a hearty lump of fear, she reluctantly but grimly decided she would join their ranks.

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Wow

13
13
15
10
15
13
The dice are not in my favor it would appear.


can we submit more than one character?


Zariya Ameerah wrote:
I'm pretty sure you can rearrange them as you wish, that's what I did at least :$. Lowest possible should be 9, how did you manage to get 7? You can just keep on rolling.

If I can keep rerolling... Then...

2d6 ⇒ (1, 5) = 6
1d6 ⇒ 4

And now the 7 became a 12, for an array of 13, 18, 14, 18, 17, 12. Dayum!

I can design something for the stats on this order, but I'd prefer if I could rearrange them. I'm writing some background now... Important things first.


Rolls and Re-rolls:

4d6 ⇒ (5, 4, 4, 4) = 17
4d6 ⇒ (3, 4, 2, 3) = 12
4d6 ⇒ (2, 2, 1, 2) = 7
4d6 ⇒ (4, 2, 2, 6) = 14
4d6 ⇒ (4, 5, 5, 6) = 20
4d6 ⇒ (2, 2, 5, 6) = 15

1: 5,4,4
2: 4,3,3 1d6 ⇒ 6
3: 4d6 ⇒ (1, 3, 1, 2) = 7
4: 6,4 2d6 ⇒ (5, 2) = 7
5: 6,5,5
6: 6,5, 2d6 ⇒ (4, 4) = 8

1: 5,4,4
2: 6,4,3
3: 3, 3d6 ⇒ (5, 4, 1) = 10
4: 6,5,4 1d6 ⇒ 3
5: 6,5,5
6: 6,5,4

1: 5,4,4
2: 6,4,3
3: 5,4,3 1d6 ⇒ 2
4: 6,5,4
5: 6,5,5
6: 6,5,4

1: 5,4,4
2: 6,4,3
3: 5,4,3 1d6 ⇒ 2
4: 6,5,4
5: 6,5,5
6: 6,5,4

1: 5,4,4
2: 6,4,3
3: 5,4,3 1d6 ⇒ 4
4: 6,5,4
5: 6,5,5
6: 6,5,4

1: 5,4,4 = 13
2: 6,4,3 = 13
3: 5,4,4 = 13
4: 6,5,4 = 15
5: 6,5,5 = 16
6: 6,5,4 = 15

After rolls and re-rolls I generated an array that looks like: 16,15,15,13,13,13


4d6 ⇒ (3, 4, 2, 3) = 12
4d6 ⇒ (2, 5, 4, 2) = 13
4d6 ⇒ (6, 5, 3, 1) = 15
4d6 ⇒ (3, 1, 6, 6) = 16
4d6 ⇒ (5, 2, 5, 4) = 16
4d6 ⇒ (4, 6, 2, 2) = 14

set 1:1d6 ⇒ 2
set 2:2d6 ⇒ (2, 5) = 7
set 3:1d6 ⇒ 2
set 4:1d6 ⇒ 3
set 5:1d6 ⇒ 2
set 6:2d6 ⇒ (2, 6) = 8

reset set 1:1d6 ⇒ 5
reset set 2:1d6 ⇒ 3
reset set 3:1d6 ⇒ 5
reset set 5:1d6 ⇒ 4
reset set 6:1d6 ⇒ 1

reset set 6:1d6 ⇒ 3

grand total
12
14
16
15
14
16


Axolotl wrote:
Well, she's poor as heck. :D

GP: 1d6 ⇒ 3

100gp more than Kramgar! xD


Kramgar wrote:
Axolotl wrote:
Well, she's poor as heck. :D

[dice=GP]1d6

100gp more than Kramgar! xD

You're a monk. What do you need money for?


The way he was built, he had weapons and such. The way I'm building him now, nothing at all.

Well, except Shaving Kits. 15 silver every 10 shaves adds up when you grow Dwarf hair!

EDIT: Crunch all fixed up. Fluff'll be done shortly.


The Archlich wrote:
Zariya Ameerah wrote:
I'm pretty sure you can rearrange them as you wish, that's what I did at least :$. Lowest possible should be 9, how did you manage to get 7? You can just keep on rolling.

If I can keep rerolling... Then...

2d6
1d6

And now the 7 became a 12, for an array of 13, 18, 14, 18, 17, 12. Dayum!

I can design something for the stats on this order, but I'd prefer if I could rearrange them. I'm writing some background now... Important things first.

stormcrow27 wrote:
Any Paizo stuff is allowed, including Unchained. Also most 3.5 stuff, though I would avoid evil PCs to prevent da paladin smiting you with great effort. You can rearrange them as you see fit. I'm a pretty liberal gamemaster, which of course makes me evil in the eyes of purists, but whatever.

Grand Lodge

Spoiler:
Test Rolls

1 4d6 ⇒ (3, 3, 5, 2) = 13
2 4d6 ⇒ (5, 4, 3, 3) = 15
3 4d6 ⇒ (6, 5, 4, 5) = 20
4 4d6 ⇒ (1, 1, 3, 2) = 7
5 4d6 ⇒ (5, 1, 4, 3) = 13
6 4d6 ⇒ (2, 1, 2, 3) = 8

Set 1: reroll 2: 1d6 ⇒ 1
Set 4: reroll 1, 1, 2: 3d6 ⇒ (6, 6, 3) = 15
Set 5: reroll 1: 1d6 ⇒ 4
Set 6: reroll 1, 2, 2: 3d6 ⇒ (4, 3, 1) = 8

Set 1: reroll 1: 1d6 ⇒ 2
Set 6: reroll 1: 1d6 ⇒ 1

Set 1: reroll 1: 1d6 ⇒ 1
Set 6: reroll 1: 1d6 ⇒ 1

Set 1: reroll 1: 1d6 ⇒ 4
Set 6: reroll 1: 1d6 ⇒ 1

Set 6: reroll 1: 1d6 ⇒ 2

Set 6: reroll 2: 1d6 ⇒ 2

Set 6: reroll 2: 1d6 ⇒ 4

Stat 1: 12
Stat 2: 12
Stat 3: 16
Stat 4: 15
Stat 5: 13
Stat 6: 11

Did I win worst stat block?

Stat 1: 12
Stat 2: 12
Stat 3: 16
Stat 4: 15
Stat 5: 13
Stat 6: 11 (only took 7 rerolls to get an 11)


When will you make a decision?


Just to be clear, I'm not submitting the telekineticist now--way too many thieves. :) Just the psychic caster.


Once people have their character finished and submitted. I'm looking for the current ones that are in process and 5 more to consider.


I will have mine posted tomorrow.


I should have my submission complete on Monday. I take some time, and weekends I'm a little slower. Small baby at home, you know :)


No worries. Real life always takes precedence over gaming anyway. As i sit at work taking care of broken data backups.... at home via VPN...


I've been working from home for almost five years now; I love it. Those silly personality conflicts that pervade the workplace are gone, and your merit as an employee is actually based on the work you do and not how well you can suck up to the management...at least in my position anyway!


Rolled with my physical dice, hope that's okay. Especially since I got

18
17
17
16
15
12


On second thought, It might only be done for monday. There is alot of material to look through.


That's fine FedoraFerret.


Elton's crunch is finished and in profile. Osirion native with Undead bloodline. Pretty straight-forward, please let me know if you have any questions.

Will have background finished tonight.

Gold roll: 2d6 ⇒ (2, 2) = 4


Gold Roll: 4d6 ⇒ (1, 5, 4, 3) = 13


miteke wrote:

Porting this over from the old recruitment thread. Rolls (15,17,12,14,12,13) are in that thread. Are these fixed in order? I rearranged mine but the last poster assumed that his last stat was Charisma and I'm not sure if that was his decision or mandatory. If they are fixed then obviously a Cleric is not the best choice.

My submission is Bygone, a Vanara Cleric (Herald Caller) of The Monkey King, fresh out of Tian Xia. Let me know if I need to convert it from xls to text because I have to do it by hand and would rather not unless the submission is accepted.

gold roll: 4d6 ⇒ (1, 1, 5, 1) = 8

This is the alias I set up for Bygone.


Gold: 4d6 ⇒ (5, 4, 4, 2) = 15


Stats: 4d6 ⇒ (2, 1, 3, 4) = 10 Rerolls: 2d6 ⇒ (3, 2) = 5=10

Stats: 4d6 ⇒ (4, 3, 4, 4) = 15=12

Stats: 4d6 ⇒ (1, 5, 6, 3) = 15 Rerolls: 1d6 ⇒ 1=14

Stats: 4d6 ⇒ (5, 6, 4, 1) = 16 Rerolls: 1d6 ⇒ 1=15

Stats: 4d6 ⇒ (4, 4, 2, 3) = 13 Rerolls: 2d6 ⇒ (6, 4) = 10=14

Stats: 4d6 ⇒ (2, 3, 4, 4) = 13 Rerolls: 1d6 ⇒ 3=13

Pretty mutlifaceted, actually.


I post the submission at the other topic - but here it is as well (from Archlich) :)

Alliah is a hunter, and designed to become a more specialized ranged character in the future.


Might as well try again. This is my submission from last time.


Here you go Storm, Ja'far

I will write up a backstory shortly and character description for him. I will also make a Druid version of him incase you don't want another cleric to the party.

Tell me what you think and pm me if there is any issues.

Scarab Sages

Jesus Christ, I would LOVE the opportunity to play a Tome of Magic Binder (I don't like what Dario Nardi did with them). SmiloDan did a fine job updating them. Look good to you?

Ability roll #1: 4d6 ⇒ (4, 2, 5, 6) = 17
Ability roll #2: 4d6 ⇒ (2, 4, 3, 3) = 12
Ability roll #3: 4d6 ⇒ (2, 6, 3, 5) = 16
Ability roll #4: 4d6 ⇒ (4, 5, 1, 2) = 12
Ability roll #5: 4d6 ⇒ (2, 4, 6, 4) = 16
Ability roll #6: 4d6 ⇒ (1, 5, 1, 2) = 9

reroll #1: 1d6 ⇒ 5
reroll #2: 1d6 ⇒ 4
reroll #3: 1d6 ⇒ 6
reroll #4: 2d6 ⇒ (5, 2) = 7
reroll #5: 1d6 ⇒ 4
reroll #6: 3d6 ⇒ (4, 3, 3) = 10

2nd reroll #4: 1d6 ⇒ 2
3rd reroll #4: 1d6 ⇒ 6

RESULTS:
1. (4, 5, 5, 6) = 16
2. (4, 4, 3, 3) = 11
3. (6, 6, 3, 5) = 17
4. (4, 5, 5, 6) = 16
5. (4, 4, 6, 4) = 14
6. (4, 5, 3, 3) = 12

Fine scores for a Binder!

Also, would you be amenable to approving homebrewed Vestiges if I submitted some? I was a significant contributor on Wizards of the Coast's old "Let's Make Some New Vestiges" thread.


Wait wait wait. We keep rerolling 1s and 2s even after the first reroll? Ok then, somehow missed that.

Stats: 4d6 ⇒ (2, 1, 3, 4) = 10 Rerolls: 2d6 ⇒ (3, 2) = 5=10 Another Reroll: 1d6 ⇒ 1 Another reroll: 1d6 ⇒ 2 Another Reroll: 1d6 ⇒ 1 Another Reroll: 1d6 ⇒ 1 Another Reroll: 1d6 ⇒ 3 Still=10

Stats: 4d6 ⇒ (4, 3, 4, 4) = 15=12

Stats: 4d6 ⇒ (1, 5, 6, 3) = 15 Rerolls: 1d6 ⇒ 1=14 Another Reroll: 1d6 ⇒ 6 Now=17

Stats: 4d6 ⇒ (5, 6, 4, 1) = 16 Rerolls: 1d6 ⇒ 1=15 Another Reroll: 1d6 ⇒ 3 Still=14

Stats: 4d6 ⇒ (4, 4, 2, 3) = 13 Rerolls: 2d6 ⇒ (6, 4) = 10=14

Stats: 4d6 ⇒ (2, 3, 4, 4) = 13 Rerolls: 1d6 ⇒ 3=13


Munny: 3d6 ⇒ (2, 4, 4) = 10*10=100


I'd like to submit Seraia, an illusionist and ranged combatant.

If it's allowed, I'd also like to resubmit Alexis, a completely mundane sniper.


Resubmissions are fine guys. And yes I would be amendable to approving homebrew vestiges, as long as it's not ones like the Green Lantern one.
Binders are my favorite class in 3.5 along with Truenamers (via the new one they did for Pathfinder), monster classes and tarot mages.

Scarab Sages

Shekels to my name: 5d4 ⇒ (3, 1, 1, 1, 1) = 7 X 10 = 70

I wouldn't normally ask this, but...JEEEZUS, look at that. I don't suppose you'd allow a reroll?

And I think I've got some vestiges that could knock your socks off - I promise you NONE OF THEM are based on Justice League/Avengers members (as a matter of fact, while none of these are yet complete, I have a HUGE list that are inspired by Mighty Max playsets, as well as having done some based on Gustav Holst's Planets Symphony, characters from Futurama - not that I'll be submitting those, I think - and, needless, to say, my endeavors toward all the Goetia that the Tome of Magic never made it to)!

Also, can we say that races like Dhampirs and Shabti (the latter what I'm going for) who are mutated/adulterated/enchanted Humanoids but only start with Common and don't get an "ancestral" language the way most Planetouched do, get their ethnic language as a bonus starting language? That seems like a reasonable house-adjustment.

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