Shadowshooting +bolt Ace + minitoaur Double Crossbow


Homebrew and House Rules


So I have a friend who was theory crafting a lv 6 bolt ace with a shadowshooting Minotaur crossbow.

Many people think that the will save enough warrants people to stay clear from the enchantment, but I think there needs to be some clarification on the enchantment.

shadowshooting states:
"A shadowshooting weapon never needs to be reloaded; after a shot is fired, this smoke immediately coalesces into the ammunition required to fire the weapon again."

Which, many people think that the "never to be reloaded" actually means, that when put on a crossbow or ballista, or what have you, that the process of "reloading" is non exisitent.

When compared to the +2 enchantment (endless ammunition) it specifically states that it does not change the loading time of the enchantment weapon.

So what is his theorycrafting?

A lv6 bolt ace, with 22 dex, and a couple of feats at a MINIMUM deal 26 minimum damage with each shot.

https://docs.google.com/spreadsheets/d/1YVaOxuKGd9ghvDqaCMMuMfIynm0z8XrT56f pJQAs9lA/edit#gid=0

Here is a nifty spreadsheet I made with the feats he will take and the equipment.

It appears that at lv 6 his full round attack would look like

(+10 / +10 / +4)
With each attack firing 2 bolts, each doing their minimum damage of 1 but with a +12 modifier to attack damage for each bolt.

Can I get some insight on this?


Link doesn't work.

Shadowshooting says the weapon never needs to be reloaded. Just imagine the coalescing shadow-stuff nocking the bow as well.


Manly-man teapot wrote:

Link doesn't work.

Shadowshooting says the weapon never needs to be reloaded. Just imagine the coalescing shadow-stuff nocking the bow as well.

Hmmm

how about now?

Now it will work


I saw this too. I also was looking at the heavy wrist launchers from ultimate intrigue and realized that if they never have to be reloaded then these become way better...
Here's a link to the normal wrist launcher so you can see the details relevant to the heavy version (like reload time).
As is its a weapon you never have to draw and can fire once, then full-round reload, but Shadowshooting makes its reload time void. Therefore you have a full round worth of ranged attacks from a weapon you'll never have to draw...
I'm thinking grab this as a backup weapon and if you kill your target with melee and have attacks left then snipe another guy.
You might could even work something out about the sleight of hand check to hide you shooting it helping with the save against the damage if your GM is extra nice.

Unless of course the no need to reload part isn't exactly true...


Heavy wrist launchers sound like a really cool mechanic to add Shadowshooting to!

I feel the ability in general needs to be errated but by the wording it appears you would be able to sling around concealed crossbow on your arms!

Which also gets me thinking...

If you decided to max out slight of hand, then as a Sneak attack damage class, you would be able to very consistently do sneak attack damage.

Even if they pass their will save, the sneak attack would still be added.

This makes the concept of a shadowbased ninja a thematic real thing


Yeah that's true!
It probably should be errated though...


Why are you getting +1 to hit from Masterwork AND +1 to hit for being a +1 weapon?


Shifty wrote:

Why are you getting +1 to hit from Masterwork AND +1 to hit for being a +1 weapon?

Woops, Originally I had the weapon stated as just a MKW shadowshooting minotaur crossbow, then I remembered that it needed to have at least a +1 for the enchantment to be put on.

Should be fixed now

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