How would you average AC, touch and flat-footed to just one roll ?


Homebrew and House Rules


Averaging AC, touch and flat-footed to speed up combat, has anyone done this before ?


Lastoutkast wrote:
Averaging AC, touch and flat-footed to speed up combat, has anyone done this before ?

No because it's a terrible idea. Those AC's are highly situation, gear, and class dependent,and unless you're going to whitebox all your combat, you're going to have major collateral issues.


They mean completely different things and have different purposes. You could just get rid of touch and flat-footed ac but there go all touch spells. Averaging is kind of nonsensical. Especially keeping flat-footed in the average. If you average all three you are just going to gimp most martials. There is no point to doing this; they are for complete different contexts.


Add my voice to the chorus of Why?


4th ed D&D used Reflex in place of touch AC. Grappling targeted either Fort or Reflex. Or at least I think it did - it's been quite a while. PF isn't built the same way, so this would be messy to implement.

However, I like having the three ACs. If all three are recorded on your charcater sheet, then there is nothing to be slowed down by.


I doubt this would affect the speed of combat meaningfully, but if you don't like ff and touch acs, I'd just get rid of them.

Silver Crusade

And if it isn't all written down, beat whichever player tried to take a shortcut. Seriously, this is why I bring LARP swords to my games. That and I keep forgetting to take them out of my car...


Yeah, extremely bad idea. It won't speed up combat at all as far as I cansee. You'd have to make major changes to bab just to account for the difference.


Bonus to hit for touch attacks equal to between 1/4 and 1/2 the attacker's hit die, drop flat footed and add attacker's dex modifier to attack rolls against flat footed opponants


Actually, lets make this easier... Casters add 1/4 level and casting stat modifier to touch attack rolls (about a +9 to +15 at 20th level).

Flat footed bonuses equal attacker's dex modifier.

Now you have a couple different forms of attack roll to keep track of for PCs.

This isn't even close to the current system, and is either over or underpowered as heck, but it should help with whatever you're trying to do.

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