Immolation Cloak


Rules Questions and Gameplay Discussion


Has the Magic and Light Armor traits but does not have the proficiency recharge power. Should it then also have the Clothing trait?


Vic just answered a similar question, so this seems an appropriate time to get this question resolved.

Paizo Employee Chief Technical Officer

If Immolation Cloak (Wrath 6), Mantle of Faith (Wrath 6), or Stole of the Inheritor (Wrath 5) are ever reprinted, they will have the Clothing trait. It's not a mechanically meaningful change, since there are currently no cards that care whether a card has the Clothing trait, so it's not an official FAQ entry.


A-ha. Thank you!


Vic Wertz wrote:
If Immolation Cloak (Wrath 6), Mantle of Faith (Wrath 6), or Stole of the Inheritor (Wrath 5) are ever reprinted, they will have the Clothing trait. It's not a mechanically meaningful change, since there are currently no cards that care whether a card has the Clothing trait, so it's not an official FAQ entry.

Since we've got you in a talkative mood :) - I wanted to ask if you could share what weighs in the decision if a Robe (or similar garment) should be Armor or Item? Or is there a general change of philosophy that hence forth all Robes will be armors?

(which would make sense to me as even back in RotR, I always intuitively thought of them as occupying a "body slot" on a character, and had hard time getting used to them being "items", as many other items could generally fit in a Robe's pocket; I know this doesn't factor in the card design, but ...yeah)

Paizo Employee Chief Technical Officer

This is really a Mike question, but he has said these things:

Mike wrote:

Mantle of Faith is a damage resistance item in the RPG. It probably is being shoehorned in as a Light Armor, but the way the card is written, it's far more Light Armor than Clothing.

There are a whole bunch of items with the Clothing trait. Sometimes we reward you for having the Light Armors proficiency (e.g., the Belts) but they are items... None of them [have] the Light Armor trait, because they're not armors.

Bone Spikes and Metal Spikes are completely off the reservation, but are intentionally so: They need you to have the armor slots to keep them, but otherwise just stick off your shoulders and hurt people when you hug them.

...so factors include "what is this thing in the RPG?" and "do we want it to take up an item slot or an armor slot in your deck?"


I was going to say that a major consideration has to be whether they want the primary Arcane casters to use it. Wizards, Sorcerers, Witches, Arcanists, and even Bards mostly don't have (or at least start with) Armor slots.

Paizo Employee Chief Technical Officer

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Vic Wertz wrote:
If Immolation Cloak (Wrath 6), Mantle of Faith (Wrath 6), or Stole of the Inheritor (Wrath 5) are ever reprinted, they will have the Clothing trait. It's not a mechanically meaningful change, since there are currently no cards that care whether a card has the Clothing trait, so it's not an official FAQ entry.

One of the Ultimate decks will have a card that cares whether another card has the Clothing trait, so:

Added Stole of the Inheritor and Immolation Cloak and Mantle of Faith to FAQ.


My wife and I always felt the shifting dunes should not effect clothing cards. But that's just us.

Lone Shark Games

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That sand gets everywhere!


The Stole of the Inheritor actually does have the Magic armor recharge power (the FAQ says it doesn't).

Paizo Employee Chief Technical Officer

Malcolm_Reynolds wrote:
The Stole of the Inheritor actually does have the Magic armor recharge power (the FAQ says it doesn't).

You're correct. The reason that Stole is getting the Clothing trait is not because it lacks the Magic armor recharge power, but because its damage reduction power is atypical for Light Armor. I modified the FAQ question; the answer and resolution are unchanged.


Vic Wertz wrote:
The reason that Stole is getting the Clothing trait is not because it lacks the Magic armor recharge power, but because its damage reduction power is atypical for Light Armor.

LOL. And here I thought it is getting the Clothing trait because it *is* in fact an item of clothing as opposed to an armor...:D

Also, while "reveal to reduce damage" might have been uncommon in WotR, that "atypical Light Armor power" statement seems a bit odd in a post-MM world, or am I missing Vic's point here??


Vic Wertz wrote:
You're correct. The reason that Stole is getting the Clothing trait is not because it lacks the Magic armor recharge power, but because its damage reduction power is atypical for Light Armor. I modified the FAQ question; the answer and resolution are unchanged.

I understand. I meant the FAQ seemed oddly phrased since the situation with the Stole wasn't the same as the Cloaks.

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