Dark Age of Aetheras


Recruitment

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Alright, just wandering through the options

I almost always jump at the chance to play bizarre fantasy cyborgs.


A nice change from the usual Draconic bloodline.

I be taking the Tarn Linnorm bloodline. I begin working on the stats in 2 hours times.

How much background you want, besides hailing from Slarlakharna.


@Han Del Well, afaik no one has chosen a Forged yet. Perhaps you should look into making one of those.

@DarkOne As in depth and richly detailed as you can muster.


I'm still considering options. I was thinking of either a Cyber-Soldier Fighter or a Mindtech Psychic. This is competition with the Martial Kineticist and Aberrant Aegis ideas I have floating around as well.


Oki, will do. I will create stuff for the swamp area as I go along the journey of life.

I already have some ideas on what the capital looks like, unusual to the usual urban cities, making use of the deadly swamp. Also how the swamp is structured. Will add all sorts of creatures in the swamp. This of course if you don't have something already for the area.

How big is the swamp? I take it the kingdom most likely occupies whole swamp.


Go ahead.

The swampland is basically a small country of marsh, boggy forests, small lakes and swamps.


@Chingo, Think in the Creation part of the book (page: 5), I think one must first start by choosing Race before Ability Scores adjustments, as most races have a CP cost.

I got too tired last night to begin building character. Just dotted swamp ideas for background. Think you like what I be coming up for the swamp kingdom.

Have started building this morning.

Kazurrariss is a female black skymp sorcerer with tarn linnorm bloodline. Currently neutral alignment, may go chaotic or evil due to linnorm lineage.


~Status~

Finished Characters:

  • Kerar Flamestriker - Drin Sorcerer/Wizard (played by ToxicDragon)

    Characters in development:

  • Kazurrariss - Skymp Sorcerer(?) (played by DarkOne)

    Applicants I await submissions from:

  • Master Han Del of the Web
  • Jereru
  • DeviousDevious
  • Grixus Nox
  • Æroden
  • Michelle Williams
  • The Pale King


  • @Kazurrarriss

    Whichever way works, or back and forth, if that's not too complicated to handle. ;)


    So we have 2 sorcerers in the party so far.

    Wonder what bloodline is Toxic's sorcerer.

    with CP costs in only units of 50 CP. An unit gives 200 PF gold to spend on equipment.


    Correct.


    dot.


    Chingo Chaplo wrote:

    Hi Æroden.

    So, Slam and Spell-Like Ability, and Fragile and Light Blindness. Heh.

    For SLA, at will is a bit OP, so it'll probably only be like 3/day or something.

    How do you want your mutant to look and where do you want him to hail from?

    Wow, the thread really blew up yesterday!

    That's totally cool on the SLA; I agree that at-will ends up being a bit much.

    Honestly, I'm really fond of the mutant image you provided in the Player's Guide; he looks like some sort of half-tree, and I think that's rather cool. Light Blindness, however, suggests dark, so maybe modified a bit to be more "half-fungus," and have him hail from either a very dense swampland, or some underground cavern complex.

    I'll get tuned on the mechanics and the rest of my CP buy later on today.


    Hit Points
    1st: Usual die max plus Constitution Modifier
    2nd and 3rd: ?


    Roll and take average if higher than the result.


    HP roll: 1d6 ⇒ 5
    HP roll: 1d6 ⇒ 4

    I have noticed that Darkvision range stacks in some situations in PF. Does Linnorm Darkvision stacks with Skymp Darkvision, considering Linnorm Darkvision improves with levelling.


    Content being added to Profile page. I work on Background afterwards.

    I will be away from home from 29th April to 2nd May, and 16th to 20th May. I will not be able to post during this period.


    Any more lore on the mutants forthcoming?


    @Master Han Del - I hadn't planned on it.


    So they're more of an unfortunate oddity than anything?


    I think I wrote something about them. Like they are treated with suspicion because many mutants are feral cannibals.

    I'm half asleep rn, I'll write some more about them tomorrow.


    Lookd like I not going to get to the background today. Trying to finish mechanics part while packing for trip.

    I continuously adding to the profile page so you can check for correctness.


    Feral cannibals? I think I can work with that.
    ...Cue menacing laugh...


    I added appearance to profile. Seems I won't be finished with character tonight, and only be able to work on it against 3rd May when I am back.


    @DD lol :)

    @Kazurrarris Ok DarkOne, but good that you are making progress.

    @Master Han Del - Okay, let's see. Mutants are odd indeed, but they aren't an oddity in the sense of being super rare. Some have been around since the Great Blast, others are descended from mutants. What else would you like to know about them?


    Chingo Chaplo wrote:
    Oh yeah, forgot to mention, you'll begin as level 3.

    I've been looking at this, but won't you be underpowered if you use this system? I mean standard Wealth by level for level 3 is 3000gp, which costs 750CP, but you only start with 500cp, and you also have to buy Attribute increases, Race, Traits and Feats out of that. Is this intentional, to make it a low magic start?


    Gavmania wrote:
    Chingo Chaplo wrote:
    Oh yeah, forgot to mention, you'll begin as level 3.
    I've been looking at this, but won't you be underpowered if you use this system? I mean standard Wealth by level for level 3 is 3000gp, which costs 750CP, but you only start with 500cp, and you also have to buy Attribute increases, Race, Traits and Feats out of that. Is this intentional, to make it a low magic start?

    The PCs will each get something to make up for it.


    Chingo Chaplo wrote:
    @Master Han Del - Okay, let's see. Mutants are odd indeed, but they aren't an oddity in the sense of being super rare. Some have been around since the Great Blast, others are descended from mutants. What else would you like to know about them?

    Let's see...

    Are there any particularly famous or infamous ones?
    Are there any relatively welcoming or unwelcoming places for their kind?


    Here's some example of notable mutants in Aetheras:

    There's Ariboli Vartush, a mutant brantar who is a famous traveling psion and wizard, and writer of travel books and historical works.

    Zeira Vyl Bara is the Cerilian Arch Hierophant of Calisha.

    Then there is Phasra the Faceless, an Astalarian vardeen (a common term which means adventurer or sword for hire) of some renown.

    There's also Drexin Moruke, a crime boss of the Skrogus Vol (feared international crime syndicate).

    Where do mutants live?

    Mutants live in ghettos in the city, in the sewers, in tribes of mutants in the wilds, in alternative communities such as The City of Ghouls, etc.


    Interesting, interesting. That certainly gives me some food for thought.


    I'm glad :)


    Are you guys making any progress with character creation?

    Grand Lodge

    Just discovered this. I will try to post back after I get the character guide to open.


    Sounds good Ray. If you can't get it open, let me know and I will re-upload it.


    Like I said, I'm still weighing options but third level shouldn't take too long.

    Grand Lodge

    K. I read the guide, and I think it's pretty cool. Nice job on the world creation, and the layout looks phenomenal. I would assume you are in graphic design or some type of formatting career. Noice!

    I think a Mutant Kineticist would be perfect. I'm going to dip my toes in the crazy bin:

    Mutations: 2d20 ⇒ (2, 15) = 17 Oh, did you mean a Bulbous Eye and a Slam? I would like to re-roll the slam, as I'm not sure it fits with a kineticist. That said, I can work with it...

    Deformities: 2d12 ⇒ (1, 3) = 4 Blind? Did you say Blind? With a bulbous eye? Bwayahahahahahahaaaaaa

    Oh wait, I also have an extra head? Are both heads blind with bulbous eyes? I can't find extra head on the linked page to the pfsrd...

    I have optimized mutations and deformities! I love this character already, and I haven't even thought about a name. Perhaps I will go with: Great Googily Moogily...


    This is actually quite nice. One of the heads is blind, and the other has a bulboous eye.


    The extra head has no mechanical benefits or drawbacks, but it has its own mind and personality. It's mostly to add to the roleplay.

    Grand Lodge

    Ooooohhh yeah!!!

    Can I trade my slam for some more fitting mutation? I'll let you pick or roll.

    Maybe the one with the bulbous eye is blind to regular daylight, and the "normal" head can't see in low light or darkness. That would give a true daytime personality and a night time personality. Bulbous eye head could be nocturnal, and regular head could have a normal sleep cycle.

    This is amazing!

    Can I have until Monday to actually build a character? Those profiles are kind of labor-intensive...


    What class are you thinking?


    This is the new avatar for the "General Dissa Ray" comments above.

    Kineticist for sure. I think a blood kineticist archetype could be cool, but I really haven't looked into the kineticist much.

    I just think a two-headed mutant from the sewers with mental blast power sounds incredibly fun.


    Hmm okay I'll consider giving you something else than Slam, but I don't promise anything. Also Googily Moogily as a name is a tad silly for the sort of game I had in mind.


    Is it 50 cp also to reduce the 12 to 11, and 10, and so on?

    Could a mutant be small? Perhaps trading the +2 Strength for +2 Dexterity?

    Is crafting an option? Are custom items possible?

    Thank you!


    Do you have anything in mind for the various types of magics?
    Divine, as always, has a pretty obvious source and place in the world.
    Otherwise, we have Psychic, Psionic, and Arcane.

    Are they all different methods of grasping the same power?
    How does the average joe view magic?
    Is it relatively common?


    Googily - Yeah, a mutant can be small.

    Crafting is an option. What sort of custom items are we talking about?

    Han Del - Arcane draws on the arcane flux, an ambient force, while psionic draws on the power of the mind. That's the short explanation so far. Magic is viewed as just another strange and dangerous element of a strange and dangerous world. It is relatively common.


    Nice and simple


    I should probably create the campaign, so everyone doesn't have to look through Recruitment to find it.


    OK, it looks like we've got Mutants pretty solidly covered. I'm gonna go with an Adraka vitalist. The collective feature just fits with the hivemind too nicely.

    @Googily
    Keep the slam. Then you don't need a weapon in hand to threaten.


    @DoubleD: I thought that same thing about slam. Empty hands will be pretty cool for an Aether-based Telekineticist.

    @ChingoChaplo: I would also put a link to the most current player guide in either the campaign thread or the discussion thread. The current link is buried in post ~30 on the recruiting discussion.

    I'll probably change my name, per GM recommendation. I do think this character will be super memorable. Two heads! Bulbous Eye! Blind! It does lend itself to some silliness...


    Kerar Flamstriker

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