The Song of the Horizon Walker


Lost Omens Campaign Setting General Discussion


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SONG OF THE HORIZON WALKER

I was totin' my pack along the dusty Lamasara road,
When along came a wagon with a high an' canvas-covered load.
"If you're goin' to Lamasara, Mack, with me you can ride."
And so I climbed up in the wagon and then I settled down inside.
He asked me if I'd seen a road with so much dust and sand.
And I said, "Listen, I've traveled every road in this here land!"

[Chorus:]
I've been everywhere, man.
I've been everywhere, man.
Crossed the deserts bare, man.
I've breathed the mountain air, man.
Of travel I've had my share, man.
I've been everywhere.

I've been to:
Fangwood, Barrowwood, Shrikewood, Azurestone,
Chitterwood, Shudderwood, Whisperwood, Whitethrone,
Absalom, Denebrum, Quantium, Woodsedge,
Sandpoint, Stark Point, Wolf Point, Pilgrimage,
Hammer Rock, Nisroch, Dravod Knock, Irrisen,
Belkzen, Drezen, Carpenden, now and then.

[Chorus]

I've been to:
Urgir, Elidir, The Miasmere, Orthost,
Katheer, Haugin's Ear, Al-Bashir, Hope Lost,
Usaro, Okeno, Maheto, Chillblight,
Taggoret, Manaket, Touvette, Dyinglight,
Dustpawn, Ridwan, Osirion, Mwangi,
Orolo's Quay, Macridi, The Dirt Sea, let it be.

[Chorus]

I've been to:
Lastwall, Winterwall, Canterwall, Pitax,
Viperwall, Nidal, Valenhall, Cheliax,
Redtooth, Tolguth, Whispertruth, Verspex,
Kibwe, Iadenveigh, Jalmeray, The Spire of Nex,
Kashang, Kokutang, Holvirgang, Diobel,
Blisterwell, Dwimovel, Castrovel, all is well.

[Chorus]

I've been to:
Magnimar, Mechitar, El-Fatar, Pezzak,
Alkenstar, Spiritscar, Heibarr, The Forgotten Track,
Brevoy, Barstoi, Xa Hoi, Nystra,
Aramor, Taldor, Nagajor, Vudra,
Tanglebriar, Fangspire, Mordant Spire, Sothis,
Bellis, Promise, Axis, you can't miss.

[Chorus]

(I've been everywhere)


Well, I thought it was fun. Maybe this will be better:
J. R. Black (CR 15)
Human ranger (warden, skirmisher) 6 / horizon walker 10
NG Medium humanoid
Init +11; Senses Perception +33, low-light vision, tremorsense 30 ft.
Defense
AC 37, touch 18, flat-footed 32 (+11 armor, +5 shield, +5 dex, +3 defl, +3 nat)
hp 122
Fort +16, Ref +19, Will +13
Fire Resistance 10
Immunity: fatigue, exahustion
Offense
Speed 40 ft.
Melee +19 longsword (1d8+3)
Ranged +28 composite longbow (1d8+5)
Class Abilities
Favored Terrain: in favored terrain, bonus on initiative, Knowledge (geography), Perception, Stealth, Survival [+2 of bonus added in]
Favored Terrains: desert (+20), plains (+18), swamp (+16), forest (+14), mountain (+12), jungle (+10), cold (+8), underground (+6), water (+4), all others (+2)
Terrain Mastery: in mastered terrain, allies within 30 ft. in line of sight and hearing get +2 on Climb, Stealth, Perception, Survival (move action, 4 rounds)
Mastered Terrains: desert, plains, swamp, forest
Terrain Dominance: against creatures native to dominated terrains, gain favored enemy bonuses (Bluff, Knowledge, Perceptions, Sense Motive, Survival, attack, damage)
Dominated Terrains: desert, plains, swamp
Live in Comfort: in favored terrain, take 10 on survival checks, take 20 if not in immediate danger and distracted
Terrain Bond: in favored terrain, allies within line of sight and hearing get +2 on initiative, Perception, Stealth, Survival; allies leave no trail [added in]
Able Explorer: in favored terrain, roll twice for Acrobatics, Climb, Fly, Ride, Swim
Master of All Lands: automatic success on saves vs. natural weather and temperature; allies within 60 ft. gain +2 on such saves, +4 if in mastered terrain
Hunter's Trick: 7/day
* Chameleon Step: move twice speed at a move action, with no Stealth penalty for movement
Statistics
Str 10, Dex 20 (24), Con 14, Int 10, Wis 14 (18), Cha 10
Base Atk +16; CMB +16; CMD 36
Feats: Diehard, Endurance (B), Fast Healer, Improved Precise Shot, Manyshot, Point-Blank Shot(B), Precise Shot, Rapid Shot, Snap Shot, Weapon Focus (longbow)
Skills: Acrobatics +22 [Jump +23], Climb +19, Knowledge (geography) +21, Perception +33, Ride +15, Stealth +38, Survival +27 (track +30), Swim +18
Wild Empathy (+6)
Languages: Common
Combat Gear:speed composite longbow +5 (+0), longsword +3, mithral shadow agile breastplate +5, buckler +4, ring of protection +3, amulet of natural armor +3
Other Gear: belt of incredible dexterity +4, vest of the vengeful tracker, eyes of keen sight, boots of the enduring march, gloves of reconnaissance, headband of inspired wisdom +4, cloak of resistance +4 [usually worn], hunter's cloak [usually not worn]


I heard the first verse in the voice of C W McCall.

Rest of it didn't scan as well. :-/

Sill, I liked that first verse a lot.

/cevah


Cevah wrote:

I heard the first verse in the voice of C W McCall.

Rest of it didn't scan as well. :-/

Sill, I liked that first verse a lot.

/cevah

Compared to what? It's not like the song it's based on is strict on its meter and rhythm.

[Edit: Link added for those mythical folk who might not actually know what song I'm talking about.]


Comparing it to the inspiring song, it is OK. What I compared it to was the song I linked ... "Convoy".

Oh, and those mythical folk do exist. I know some of Cash's stuff, but that is not one I recall well. I do remember hearing it before, but not enough to make me realize it was your source.

/cevah


Spoiler:
Distant Scholar wrote:

Well, I thought it was fun. Maybe this will be better:

J. R. Black (CR 15)
Human ranger (warden, skirmisher) 6 / horizon walker 10
NG Medium humanoid
Init +11; Senses Perception +33, low-light vision, tremorsense 30 ft.
Defense
AC 37, touch 18, flat-footed 32 (+11 armor, +5 shield, +5 dex, +3 defl, +3 nat)
hp 122
Fort +16, Ref +19, Will +13
Fire Resistance 10
Immunity: fatigue, exahustion
Offense
Speed 40 ft.
Melee +19 longsword (1d8+3)
Ranged +28 composite longbow (1d8+5)
Class Abilities
Favored Terrain: in favored terrain, bonus on initiative, Knowledge (geography), Perception, Stealth, Survival [+2 of bonus added in]
Favored Terrains: desert (+20), plains (+18), swamp (+16), forest (+14), mountain (+12), jungle (+10), cold (+8), underground (+6), water (+4), all others (+2)
Terrain Mastery: in mastered terrain, allies within 30 ft. in line of sight and hearing get +2 on Climb, Stealth, Perception, Survival (move action, 4 rounds)
Mastered Terrains: desert, plains, swamp, forest
Terrain Dominance: against creatures native to dominated terrains, gain favored enemy bonuses (Bluff, Knowledge, Perceptions, Sense Motive, Survival, attack, damage)
Dominated Terrains: desert, plains, swamp
Live in Comfort: in favored terrain, take 10 on survival checks, take 20 if not in immediate danger and distracted
Terrain Bond: in favored terrain, allies within line of sight and hearing get +2 on initiative, Perception, Stealth, Survival; allies leave no trail [added in]
Able Explorer: in favored terrain, roll twice for Acrobatics, Climb, Fly, Ride, Swim
Master of All Lands: automatic success on saves vs. natural weather and temperature; allies within 60 ft. gain +2 on such saves, +4 if in mastered terrain
Hunter's Trick: 7/day
* Chameleon Step: move twice speed at a move action, with no Stealth penalty for movement
Statistics
Str 10, Dex 20 (24), Con 14, Int 10, Wis 14 (18), Cha 10
Base Atk +16; CMB +16; CMD 36
Feats: Diehard, Endurance (B), Fast Healer,...

I think you added up your favored terrain bonuses incorrectly. Each time you gain a new favored terrain you can select any ONE favored terrain to increase by an additional +2. You don't get +2 to all of them.


Maybe try a different song... Something more catchy...

A long, long time ago, in dungeon far away,
I entered into a pact,
See I had brought a cleric in,
To check a doorway marked with sin,
And maybe stop an impending attack,

His spellcraft check didn't thrill us,
Cultists burst in and tried to kill us,
We escaped from that room,
Through the gateway or face doom,

We fell forever, or so it seemed,
What we found was so serene,
A truly psychedelic scene,
That's where, we found, ourselves,

Bye, bye, to that plane of mine,
I stepped through an open gateway and now everything's fine,
Oh I left my home and kissed it goodbye,
Is this plane the place where I'll die?
Is this plane the place where I'll die?


dreikner wrote:
I think you added up your favored terrain bonuses incorrectly. Each time you gain a new favored terrain you can select any ONE favored terrain to increase by an additional +2. You don't get +2 to all of them.

That, um, was part of my cunning plan to get people to post in my thread.

The Favored Terrain bonuses should all be +6, except water and all others stay at +4 and +2 respectively. [Every time a new favored terrain is added, add +2 to the previously-gained terrain.]

Scarab Sages

Before the link to the Johnny Cash song, I'd been imagining it done by Tom Lehrer.

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