Suggestions of Pre-Made Adventures for characters level 10-12?


Homebrew and House Rules


Normally I write my own adventures, but after doing this now for three years I've come to a sort of writers block/lack of interesting ideas.

What are some suggestions for Pre-Made adventures for characters level 10-12? Preferably ones that could be a bit more open ended for the party. My players tend to get annoyed with being baited down a single path.

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