
Wonderstell |

First question: Is Tie Up one of the actions you can perform in addition to maintaining a grapple? (I.E would it be done with the +5 bonus?)
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Second question: The CMB/Escape Artist check to break a grapple is not a grapple check, correct? Meaning that the grappler wouldn't be granted the +2 bonus to CMD (from Improved Grapple) if her target simply tries to escape instead of reversing said grapple.
Prerequisite: Dex 13, Improved Unarmed Strike.
Benefit: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
Normal: You provoke an attack of opportunity when performing a grapple combat maneuver.
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Thanks in advance!

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Question one.. Yes you get the +5.. you make a check to maintain the grapple.. d20 + cmb +5 >=cmd You have maintained your grapple and can then do one of the listed options..
two.. as far as I know it does apply as they are trying to beat you grapple cmd and not your standard cmd.
This is how I've always seen it played out anyway but I cant find a ruling anywhere right quickly..

Wonderstell |

Check HERE. The CRB section on combat explains that tying up your opponent is one of the actions you can do after maintaining the grapple. It is a CMB check done at -10 if your opponent is not pinned.
So Tie Up should benefit from the +5 circumstance bonus to grapple checks, negating part of the penalty? As it is written, the CMB check to go from grappled directly to tied up is CMB -5 (+5-10) + d20.