More Feats than I know what to do with.


Advice


So i'm making a human fighter Drill Sergeant, and that means i have normal feats, fighter feats, 3 teamwork feats, and ofc a bonus human feat.

My question is: With so many feats, what do you think are some of the best ways to use them? What builds are crazy feat intensive? What would you do with so many feats?

Liberty's Edge

Archery is pretty feat intensive - point blank shot, precise shot, improved precise shot, rapid shot, many shot, clustered shot, etc are all very useful just for normal archery.

Given 3 are teamwork feats, archery may not be a great choice - not too many archery-melee synergy team work feats (IIRC). As a fighter, I'd recommend picking an area you want to be good at - say two weapon fighting, two-handed weapon fighting, sword-and-shield or something along the lines. There are always important feats for that, and then pick the 3 teamwork feats that synergise best. For your normal feats, it seems you can afford to flesh out your other options - you can be a bit better at skills by throwing some skill-focused feats out, or (I'd highly recommend) picking up Iron Will and other save-boosting feats; as a Fighter, you'll have issues with them.

It's also possible to trade out your Human bonus feat and skill rank/level for +2 to another stat at character creation - if you were going TWF it's probably useful (+2 DEX, +2 STR), and is an option.

Focused Study alternate racial isn't bad if you want your fighter to not suck at skills - you lose the bonus feat, but get Skill Focus for free at level 1, 8 and 16. Military tradition is a pretty cool one to get 2 exotic-weapon proficiencies, if they fit the concept :)


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Arcaian wrote:
Focused Study alternate racial isn't bad if you want your fighter to not suck at skills - you lose the bonus feat, but get Skill Focus for free at level 1, 8 and 16. Military tradition is a pretty cool one to get 2 exotic-weapon proficiencies, if they fit the concept :)

Was thinking of going for focused study for 2 more feats and i was thinking skill focus anyway for eldritch heritage to get a valet familiar that shares my teamwork feats. That way i'll get the benefits of quite a few of them at all times. I'm sure this isnt optimised, but with so many feats I figured WHY NOT?!

Liberty's Edge

SillyString wrote:
Arcaian wrote:
Focused Study alternate racial isn't bad if you want your fighter to not suck at skills - you lose the bonus feat, but get Skill Focus for free at level 1, 8 and 16. Military tradition is a pretty cool one to get 2 exotic-weapon proficiencies, if they fit the concept :)
Was thinking of going for focused study for 2 more feats and i was thinking skill focus anyway for eldritch heritage to get a valet familiar that shares my teamwork feats. That way i'll get the benefits of quite a few of them at all times. I'm sure this isnt optimised, but with so many feats I figured WHY NOT?!

Eh, 'optimised' depends on what you're trying to do. That sounds flavourful, and pretty awesome; the only issue I'm seeing is that most of your teamwork feats will be combat-focused, on only Mauler familiars can effectively fight for the most part :( At least as a fighter, 1/2 your HP is a decent amount I guess, so they could do something :)

Skill Focus is indeed pretty awesome - as a fighter you're pretty hard up on feats, so I'd probably do it myself :) Other than that, I'd grab Iron Will, and other useful side feats, but the other feats really do rely on what you're planning to do in combat :)

Oh, and I'd HIGHLY recommend picking this up as soon as you hit 5th level:

Advanced Weapon Training

Got some LOVELY bonuses - what you pick depends on what combat style :) A nice one for you would be:

Advanced Weapon Training" wrote:
Fighter's Tactics (Ex) All of the fighter's allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his teamwork feats. His allies do not receive any bonuses from these feats unless they actually have the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the fighter to receive the listed bonus.


The Animal Ally feat chain plus Boon Companion will get you a fully functioning Animal Companion that you can then build to work with your teamwork feats. Paired Opportunists plus a 'Greater Maneuver' feat like Greater Drag or Greater Bullrush (possibly off of Shield Slam) triggers a wave of AoO's from you and an ally. You can do coordinated stuff like: You delay / animal charges / you move up and slam / slam triggers animal AoO / animal AoO triggers your AoO. The automatic trip that a Wolf gets can be really powerful with teamwork feats.

If you're willing to entertain a level or two of another class, you can use feats to stack up Extra (fill in the blank). Things like:

One level of Urban Barbarian and some Extra Rage will stack up plenty of no-issues Controlled Rage per day, granting +4STR and +1 enhancement on a Furious weapon.

Two levels of Ninja opens up the Ki Pool feature plus a Ninja Trick, and then you can take Extra Ki over and over; Ki allows for extra attacks as well as Vanishing Trick or Shadow Clone.

One level of Dawnflower Dervish Bard plus the Flagbearer feat while holding a Banner of the Ancient Kings will give you a +4 to attack and damage from Inspire Courage, and give you and all allies another +2 to attack and damage from the banner; Extra Performance fuels Battle Dance. You can do this while wielding the Banner on a longspear, or you can instead carry the banner on a pole with a light shield over your banner-hand and wield a one-handed weapon.


Arcaian wrote:


Oh, and I'd HIGHLY recommend picking this up as soon as you hit 5th level:

Advanced Weapon Training

Got some LOVELY bonuses - what you pick depends on what combat style :)

Wow those options must be newish, dont remember seeing them last time i thought about playing a fighter. Thanks for the advice, loving the look of those, and fighter's tactics mean I dont need a valet to get the bonuses, looking to be a decent use of my feat investments.

Arcaian wrote:
I'd grab Iron Will

I could get iron will with my first feat, then i'd qualify for familiar bond, which is a different way to get a familiar than eldritch heritage... though less feat efficient

PS the only other thing i was thinking about to eat up some feats would be style feats, any of them any good nowadays?


BadBird wrote:
The Animal Ally feat chain plus Boon Companion will get you a fully functioning Animal Companion that you can then build to work with your teamwork feats. Paired Opportunists plus a 'Greater Maneuver' feat like Greater Drag or Greater Bullrush (possibly off of Shield Slam) triggers a wave of AoO's from you and an ally. You can do coordinated stuff like: You delay / animal charges / you move up and slam / slam triggers animal AoO / animal AoO triggers your AoO. The automatic trip that a Wolf gets can be really powerful with teamwork feats.

Why have i never heard of the animal ally feat before, that's amazing. will look into this and have a look at the other options too.

Liberty's Edge

Some sort of whip build that also took combat patrol and similar things ought to suck up feats like there is no tomorrow...


nennafir wrote:
Some sort of whip build that also took combat patrol and similar things ought to suck up feats like there is no tomorrow...

Heh, familiars, animal companions and whips. I'm noticing a theme.

Liberty's Edge

SillyString wrote:
nennafir wrote:
Some sort of whip build that also took combat patrol and similar things ought to suck up feats like there is no tomorrow...
Heh, familiars, animal companions and whips. I'm noticing a theme.

lol


There's also Two-Weapon Fighting done in a really optimized way, like using a 9-ring broadsword and Body Wrap of Mighty Strikes unarmed strikes (Monk weapons group). You two-hand the sword for all single strikes, but switch to using the sword in one hand and Dragon Style unarmed strike offhand for full attacks, eventually dropping 2xSTR/1.5xSTR offhand attacks. 17DEX is enough to get Two-Weapon, Improved Two-Weapon and Two-Weapon Rend, which is all that matters.


Barroom Brawler or a dip into Brawler and use a feat for extra martial flexibility is a worthy investment.

It will help you more than any one feat.


Variant Multiclassing can tie up a bunch of feats.


Examine closely the eldritch heritage chain and what possibilities are a good match for you. This especially plays well off of trading a human feat in for focused study.

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