Imbicatus |
Use flurry of blows. You need that to have "full" bab. Haste will add an attack, and that's pretty much it. You can add attacks off-turn by using AoOs and by taking the Target of Opportunity teamwork feat.
Pink Dragon |
You will also be able to add an attack once reaching 4th level by spending a ki point. This stacks with the added attack from haste.
Zen archers are better with flurry than going the rapid shot/many shot route. If you want to go the rapid shot/many shot route, you are generally better off playing a ranger.
Derklord |
Alright. Thank you. Are there things that can increase AoOs range?
Improved Snap Shot does that, but the prereaq are severly hostile to monks. You should ask your GM if you can substitute Rapid Shot with Flurry of Blows, Snap Shot with Reflexive Shot and possibly BAB +9 with Monk level 9. Alternatively, ask if you can add that feat to your bonus feat list at level 10.
The whole Snap Shot line was made after the Zen Archer invented the whole "AoOs with a bow" thing (at least for Pathfinder), yet somehow Paizo decided to let other people do that better than the one who invented it. Making it accessible to zen archery would definitly be reasonable.lemeres |
As a note- sohei can flurry with bows (At level 6) and they lack the restricting language on their flurry of blows seen with other ranged monks.
They aren't as specialized as zen archer in archery, but they can get more attacks out and they have weapon training and gloves of dueling.
But really, the zen archer thing was a '6 of 1, half dozen of the other'. Getting pseudo TWF basically does the same thing as those 'get more shots out' feats that you are banned form. It is all about getting more shots out. So might as well go with the thing that gives you full BAB when you full attack, since you constantly full attack as an archer.
graystone |
Are there any bow special abilities or enchants that get passed DR? Like wounding bleed damage on melee weapons?
Yep, magic enhancement bonuses bypass some. If you're talking physical damage types, there are arrows for that. [Blunt arrows deal bludgeoning damage]
There is also the Weapon Versatility feat, but some question is it'll work with ammo.
graystone |
Upping those enhancement bonuses are FAR more important than any Weapon Qualities you could pick. That +5 bypasses cold iron, silver, adamantine and alignment-based DR. After that there really aren't any special abilities you need for DR.
Once you've got a +5 bow, there are some to think about.
Adaptive
Distance
Driving
Ghost Touch
Liberating
Endless Ammunition
Speed
Though, after the +5 it's all gravy anyway. You could pretty much pick up what looks cool and it'll be fine.
lemeres |
Upping those enhancement bonuses are FAR more important than any Weapon Qualities you could pick. That +5 bypasses cold iron, silver, adamantine and alignment-based DR. After that there really aren't any special abilities you need for DR.
Once you've got a +5 bow, there are some to think about.
Adaptive
Distance
Driving
Ghost Touch
Liberating
Endless Ammunition
SpeedThough, after the +5 it's all gravy anyway. You could pretty much pick up what looks cool and it'll be fine.
Holy is worth considering, since it does do extra 2d6 damage against common foes. At least consider buying a +1 holy bow as a side weapon when facing obviously evil stuff like demons.
Oh, and there is also a feat, cluster shot, which lets you rpetty much ignore DR since it only applies DR once for your whole full attack (ie- DR/20 against 10 arrows is like DR/2). You can grab it at level 9 since it needs BAB +6 and the most basic archery feats: point blank shot and precise shot.
graystone |
lemeres: I jumped over things like holy and bane as their worth can fluctuate wildly depending on the setting and campaign. In one they can be so good you want it on your main weapon and in others it's a waste of space on a secondary weapon.
Instead of holy, most times I'd use my normal bow with raining arrows coated with Holy weapon balm [+4d4 and full plus vs +2d6 at a reduced bonus]. Granted it doesn't work against all evil [just undead creature and evil outsider] but I'm ok with that. Though if you're in a world where your main enemies are undead/evil outsiders, the above plus holy [+4d4+2d6] is a nice boost.
PS: Good catch on cluster shot. It's a good way to mitigate DR so it should be mentioned. I was only thinking of ways to bypass DR.
Franz Lunzer |
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Upping those enhancement bonuses are FAR more important than any Weapon Qualities you could pick. That +5 bypasses cold iron, silver, adamantine and alignment-based DR. After that there really aren't any special abilities you need for DR.
Once you've got a +5 bow, there are some to think about.
Adaptive
Distance
Driving
Ghost Touch
Liberating
Endless Ammunition
SpeedThough, after the +5 it's all gravy anyway. You could pretty much pick up what looks cool and it'll be fine.
numeric enhancement bonuses on the bow,
special quantities on the arrows. (You will lose one +1 from the combination, as the +1 enhancement of the arrows doesn't stack with the enhancement bonus of the bow, but overall it will be cheaper and you will be more flexible.)