Overcoming diversity through adaptability... - Jack-of-All-Trades Build (Skill Portion)


Advice


“We must strive to move forward, for not only do they look down upon us, but the world stands still for no man. We have been born of mixed heritage, but moved beyond the capabilities of both our parent races. Let us show them that adaptability flows through our veins and that no one can come as close to perfection as we can.”

This build, while incomplete, is based around the concept of doing everything well with a focus upon skills. While I will do a quick detail of the options I have used up to this point, the part that I find really interesting is the breakdown of the skill progression which has been based upon a 20 level progression with 10 mythic tiers (a tier being gained after every even level).

Basic Building Blocks:

  • Race: Half-elf
  • Alternate Racial Trait: Reflexive Improvisation
  • Class: Bard
  • Archetype: Archaeologist
  • Prestige Class: Evangelist of Irori
  • Feats: Fast Learner, Improvisation, Deific Obedience (Irori), Improved Improvisation
  • Mythic Path: Trickster
  • Mythic Ability: Master Dilettante
  • Mythic Feat: Mythic Paragon

Skill Progression:

Trained Skills:
  • Disable Device
  • Knowledge (Religion)
  • Perception

Legend:

  • RI - Reflexive Improvisation (Half-Elf Alternate Racial Trait)
  • BK - Bardic Knowledge (Bard [Class])
  • Ra - Ranks
  • CS - Class Skill
  • CE - Clever Explorer (Archaeologist [Bard Archtype])
  • MD - Master Dilettante (Trickster Path Ability) modified by Mythic Paragon (Mythic Feat)
  • Im - Improvisation (Feat)
  • DO - Deific Obedience (Feat)
  • II - Improved Improvisation (Feat)
  • MoT - Multitude of Talents (Evangelist [Prestige Class])

1st Level: Archaeologist (Bard) 1

  • Untrained Skills: 2 (2 RI) + Modifiers
  • Untrained Knowledge Skills: 3 (2 RI + 1 BK) + Modifiers
  • Trained Skills [Full Rank Progression]: 4 (1 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 5 (1 Ra + 3 CS + 1 BK) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 4 (1 Ra + 3 CS) + Modifiers

2nd Level: Archaeologist (Bard) 2

  • Untrained Skills: 2 (2 RI) + Modifiers
  • Untrained Knowledge Skills: 3 (2 RI + 1 BK) + Modifiers
  • Trained Skills [Full Rank Progression]: 5 (2 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 6 (2 Ra + 3 CS + 1 BK) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 6 (2 Ra + 3 CS + 1 CE) + Modifiers

1st Tier: Trickster

  • Untrained Skills: 35 (2 RI + 3 MD) + Modifiers
  • Untrained Knowledge Skills: 6 (2 RI + 3 BK + 1 MD) + Modifiers
  • Trained Skills [Full Rank Progression]: 5 (2 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 6 (2 Ra + 3 CS + 1 BK) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 6 (2 Ra + 3 CS + 1 CE) + Modifiers

3rd Level: Archaeologist (Bard) 3

  • Untrained Skills: 7 (2 RI + 3 MD + 2 Im) + Modifiers
  • Untrained Knowledge Skills: 8 (2 RI + 1 BK + 3 MD + 2 Im) + Modifiers
  • Trained Skills [Full Rank Progression]: 6 (3 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 7 (3 Ra + 3 CS + 1 BK) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 7 (3 Ra + 3 CS + 1 CE) + Modifiers

4th Level: Archaeologist (Bard) 4

  • Untrained Skills: 7 (2 RI + 3 MD + 2 Im) + Modifiers
  • Untrained Knowledge Skills: 9 (2 RI + 2 BK + 3 MD + 2 Im) + Modifiers
  • Trained Skills [Full Rank Progression]: 7 (4 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 9 (4 Ra + 3 CS + 2 BK) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 9 (4 Ra + 3 CS + 2 CE) + Modifiers

2nd Tier: Trickster

  • Untrained Skills: 8 (2 RI + 4 MD + 2 Im) + Modifiers
  • Untrained Knowledge Skills: 10 (2 RI + 2 BK + 4 MD + 2 Im) + Modifiers
  • Trained Skills [Full Rank Progression]: 7 (4 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 9 (4 Ra + 3 CS + 2 BK) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 9 (4 Ra + 3 CS + 2 CE) + Modifiers

5th Level: Archaeologist (Bard) 5

  • Untrained Skills: 8 (2 RI + 4 MD + 2 Im) + Modifiers
  • Untrained Knowledge Skills: 14 (2 RI + 2 BK + 4 MD + 2 Im + 4 DO) + Modifiers
  • Trained Skills [Full Rank Progression]: 8 (5 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 14 (5 Ra + 3 CS + 2 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 10 (5 Ra + 3 CS + 2 CE) + Modifiers

6th Level: Evangelist 1

  • Untrained Skills: 8 (2 RI + 4 MD + 2 Im) + Modifiers
  • Untrained Knowledge Skills: 14 (2 RI + 2 BK + 4 MD + 2 Im + 4 DO) + Modifiers
  • Trained Skills [Full Rank Progression]: 9 (6 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 15 (6 Ra + 3 CS + 2 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 11 (6 Ra + 3 CS + 2 CE) + Modifiers

3rd Tier: Trickster

  • Untrained Skills: 9 (2 RI + 5 MD + 2 Im) + Modifiers
  • Untrained Knowledge Skills: 15 (2 RI + 2 BK + 5 MD + 2 Im + 4 DO) + Modifiers
  • Trained Skills [Full Rank Progression]: 9 (6 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 15 (6 Ra + 3 CS + 2 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 11 (6 Ra + 3 CS + 2 CE) + Modifiers

7th Level: Evangelist 2

  • Untrained Skills: 11 (2 RI + 5 MD + 2 Im + 2 II) + Modifiers
  • Untrained Knowledge Skills: 18 (2 RI + 3 BK + 5 MD + 2 Im + 4 DO + 2 II) + Modifiers
  • Trained Skills [Full Rank Progression]: 10 (7 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 17 (7 Ra + 3 CS + 3 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 13 (7 Ra + 3 CS + 3 CE) + Modifiers

8th Level: Evangelist 3

  • Untrained Skills: 11 (2 RI + 5 MD + 2 Im + 2 II) + Modifiers
  • Untrained Knowledge Skills: 18 (2 RI + 3 BK + 5 MD + 2 Im + 4 DO + 2 II) + Modifiers
  • Trained Skills [Full Rank Progression]: 11 (8 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 18 (8 Ra + 3 CS + 3 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 14 (8 Ra + 3 CS + 3 CE) + Modifiers

4th Tier: Trickster

  • Untrained Skills: 12 (2 RI + 6 MD + 2 Im + 2 II) + Modifiers
  • Untrained Knowledge Skills: 19 (2 RI + 3 BK + 6 MD + 2 Im + 4 DO + 2 II) + Modifiers
  • Trained Skills [Full Rank Progression]: 11 (8 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 18 (8 Ra + 3 CS + 3 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 14 (8 Ra + 3 CS + 3 CE) + Modifiers

9th Level: Evangelist 4

  • Untrained Skills: 12 (2 RI + 6 MD + 2 Im + 2 II) + Modifiers
  • Untrained Knowledge Skills: 20 (2 RI + 4 BK + 6 MD + 2 Im + 4 DO + 2 II) + Modifiers
  • Trained Skills [Full Rank Progression]: 12 (9 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 20 (9 Ra + 3 CS + 4 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 16 (9 Ra + 3 CS + 4 CE) + Modifiers

10th Level: Evangelist 5

  • Untrained Skills: 16 (2 RI + 6 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 24 (2 RI + 4 BK + 6 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 13 (10 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 21 (10 Ra + 3 CS + 4 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 17 (10 Ra + 3 CS + 4 CE) + Modifiers

5th Tier: Trickster

  • Untrained Skills: 17 (2 RI + 7 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 25 (2 RI + 4 BK + 7 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 13 (10 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 21 (10 Ra + 3 CS + 4 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 17 (10 Ra + 3 CS + 4 CE) + Modifiers

11th Level: Evangelist 6

  • Untrained Skills: 17 (2 RI + 7 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 26 (2 RI + 5 BK + 7 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 14 (11 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 23 (11 Ra + 3 CS + 5 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 19 (11 Ra + 3 CS + 5 CE) + Modifiers

12th Level: Evangelist 7

  • Untrained Skills: 17 (2 RI + 7 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 26 (2 RI + 5 BK + 7 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 15 (12 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 24 (12 Ra + 3 CS + 5 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 20 (12 Ra + 3 CS + 5 CE) + Modifiers

6th Tier: Trickster

  • Untrained Skills: 18 (2 RI + 8 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 27 (2 RI + 5 BK + 8 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 15 (12 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 24 (12 Ra + 3 CS + 5 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 20 (12 Ra + 3 CS + 5 CE) + Modifiers

13th Level: Evangelist 8

  • Untrained Skills: 18 (2 RI + 8 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 28 (2 RI + 6 BK + 8 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 16 (13 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 26 (13 Ra + 3 CS + 6 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 22 (13 Ra + 3 CS + 6 CE) + Modifiers

14th Level: Evangelist 9

  • Untrained Skills: 18 (2 RI + 8 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 28 (2 RI + 6 BK + 8 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 17 (14 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 27 (14 Ra + 3 CS + 6 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 23 (14 Ra + 3 CS + 6 CE) + Modifiers

7th Tier: Trickster

  • Untrained Skills: 19 (2 RI + 9 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 29 (2 RI + 6 BK + 9 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 17 (14 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 27 (14 Ra + 3 CS + 6 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 23 (14 Ra + 3 CS + 6 CE) + Modifiers

15th Level: Evangelist 10

  • Untrained Skills: 19 (2 RI + 9 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 30 (2 RI + 7 BK + 9 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 18 (15 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 29 (15 Ra + 3 CS + 7 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 25 (15 Ra + 3 CS + 7 CE) + Modifiers

16th Level: Archaeologist (Bard) 6

  • Untrained Skills: 19 (2 RI + 9 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 30 (2 RI + 7 BK + 9 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 19 (16 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 30 (16 Ra + 3 CS + 7 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 26 (16 Ra + 3 CS + 7 CE) + Modifiers

8th Tier: Trickster

  • Untrained Skills: 20 (2 RI + 10 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 31 (2 RI + 7 BK + 10 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 19 (16 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 30 (16 Ra + 3 CS + 7 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 26 (16 Ra + 3 CS + 7 CE) + Modifiers

17th Level: Archaeologist (Bard) 7

  • Untrained Skills: 20 (2 RI + 10 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 32 (2 RI + 8 BK + 10 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 20 (17 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 32 (17 Ra + 3 CS + 8 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 28 (17 Ra + 3 CS + 8 CE) + Modifiers

18th Level: Archaeologist (Bard) 8

  • Untrained Skills: 20 (2 RI + 10 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 32 (2 RI + 8 BK + 10 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 21 (18 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 33 (18 Ra + 3 CS + 8 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 29 (18 Ra + 3 CS + 8 CE) + Modifiers

9th Tier: Trickster

  • Untrained Skills: 21 (2 RI + 11 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 33 (2 RI + 8 BK + 11 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 21 (18 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 33 (18 Ra + 3 CS + 8 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 29 (18 Ra + 3 CS + 8 CE) + Modifiers

19th Level: Archaeologist (Bard) 9

  • Untrained Skills: 21 (2 RI + 11 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 34 (2 RI + 9 BK + 11 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 22 (19 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 35 (19 Ra + 3 CS + 9 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 31 (19 Ra + 3 CS + 9 CE) + Modifiers

20th Level: Archaeologist (Bard) 10

  • Untrained Skills: 21 (2 RI + 11 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 34 (2 RI + 9 BK + 11 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 23 (20 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 36 (20 Ra + 3 CS + 9 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 32 (20 Ra + 3 CS + 9 CE) + Modifiers

10th Tier: Trickster

  • Untrained Skills: 22 (2 RI + 12 MD + 2 Im + 2 II + 4 MoT) + Modifiers
  • Untrained Knowledge Skills: 35 (2 RI + 9 BK + 12 MD + 2 Im + 4 DO + 2 II + 4 MoT) + Modifiers
  • Trained Skills [Full Rank Progression]: 23 (20 Ra + 3 CS) + Modifiers
  • Trained Knowledge Skills [Full Rank Progression]: 36 (20 Ra + 3 CS + 9 BK + 4 DO) + Modifiers
  • Trained Disable Device and Perception [Full Rank Progression]: 32 (20 Ra + 3 CS + 9 CE) + Modifiers

For the sake of getting the most out of the untrained skills, I would use the favored class bonus for extra rounds of Archaeologist's Luck (replaces Bardic Performance) which you get rather limited rounds of as it is.

Please feel free to take a gander and let me know what you think. I’m definitely open to comments, critiques, and suggestions on how to improve and/or further the build.


Pageant of the Peacock. All INT Skills are now Bluff. Which is actually Perform (Comedy). You win skills forever. Rogue continues to feel bad. News at 11.

Also you need Fast Learner for Improved Improvisation. And you can get way more trained skills as a Bard and use Versatile Performance to pick up 5 fully stocked skills for the price of some Perform. Perform (Comedy) and Perform (Oratory) are the duo of choice here granting all social skills. Perform (Dance) is good choice as well offering Acrobatics and Fly. Not to mention a single Skill Focus (though you traded out adaptability) effectively becomes 3 skills focuses thanks to this.


Fast Learner is listed under the Basic Building Blocks section, it was not included under the Skill Progression section as it does not grant a bonus to anything. It is unfortunate to really lose the benefit of it by using the favored class bonus to get an extra round of Archaeologist's Luck, but it does however prevent you from having a skill/s that do not have full progression.

While your suggestions are commendable for the goal of doing a lot of different skills "really" well, this build kind of focuses more around doing every skill very well. The character, part way through the build, can literally go decide to do just about any skill out there without having placed any ranks into it prior.

Silver Crusade

Race: Half-elf

•Feats: Fast Learner, Improvisation, Improved Improvisation

(PDR) wrote:


Feats: This section provides new racial feats for members of this race. These feats often play off a particular theme of the race and in many cases expand or empower racial traits of that race. All of these feats have the race in their prerequisites, so members of other races cannot take them.

Only humans my take Fast Learner, Improvisation, Improved Improvisation.

Bard no archetype needed will be the best at skills. You will find that your better off focusing on skills then putting a few points in to every thing.
Example level 12 PFSP Bard.
Human Int 12 (Made before fast learner)
Total Skill Ranks 106
effective skill ranks from versatile performance. 56
Trait : Vagabond Child (urban): Disable Device as a class skill.
Level 2 bard spell picked up at level 5. Aram Zey's Focus.
Granting me trapfinding equal to half my level for 1 min per level.
I used a trait and 2nd level spell known to disable magic traps. You used inspire courage, and versatile performance to do the same.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

"Half-elves count as both humans and elves for any effect related to race."

So Half-Elves can take Fast Learner and other feats that have "Human" as a prerequisite.

See this FAQ.


Seems David beat me to the reply for the FAQ, thank you for that.

Calagnar, I'm interested in how you came up with the numbers 106 and 56. I think they may be a bit skewed.

The Trait and Spell you mention work with this build as well. In fact, you now have me wondering if the bonuses from Aram Zey's Focus would stack with the Clever Explorer bonus from being an Archaeologist...

However let me take a similar build to the one that you proposed above and do a little math. So my build at level 12 would be a Half-Elf Archaeologist (Bard) 5 / Evangelist 7. We'll give him a 12 Intelligence and he will invest none of his favored class bonus into extra skill ranks. So both of those classes give him 6 + Int Mod to skill ranks each level. So effectively he receives 7 skill ranks per level and that comes out to 84 skill ranks. He will max out 7 skills.

Within the player's handbook, there are 35 skills listed, this is only counting Craft, Perform, and Profession once. If you subtract the 7 skills I've already maxed out, that gives you 28 remaining. At that point in the build he is already receiving a minimum of a +10 bonus to any skill he does not have a rank in. So overall he is receiving a +10 bonus to each of those skills which comes out to be quite a bit considering 28*10=280.

Now there are a lot of things out there that are not being taken into effect, but I am in no way swayed to think that this build does not have it's own upsides over the pure bard builds that are being proposed in terms of skills.

Silver Crusade

Sorry did not know about the FAQ.

Allard level 12 bard
pure skill ranks 106
Skill ranks in skills that covered by versatile performance 28. So the skill ranks pull double duty for effective skill ranks of 56.
Perform Act 12 ranks total 21 (Bluff, Disquise)
Perform Oratory 12 ranks total 21 (Diplomacy, Sense Motive)
Perform Percussion 4 ranks total 13 (Handle Animal, Intimidate)

Dose that help?


No worries, I for the longest time was under the same impression. The realization that this rule existed is what helped push me towards pursuing this build further.

Perhaps my math is off some where, but I was under the impression that a 12 Level Bard Human with a 12 Intelligence would come out with 108 or 96 skill points based on whether or not they used their favored class bonus for skill points or not.

  • Bard: 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 = 72
  • Skilled: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = 12
  • 12 Intelligence: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = 12
  • Favored Class Bonus: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = 12

Skills Ranks with Favored Class Bonus: 72 + 12 + 12 + 12 = 108
Skills Ranks without Favored Class Bonus: 72 + 12 + 12 = 96

In the perfect world, the Bard will have fully invested ranks in each of the three versatile performances they has up to this point and none of them will have overlapping skills that they can replace for a total of 6 different skills that they can replace (2 for each versatile performance).

  • Versatile Performance 1: 12 + 12 = 24
  • Versatile Performance 2: 12 + 12 = 24
  • Versatile Performance 3: 12 + 12 = 24

Overall Skill Rank Gain from Versatile Performance: 24 + 24 + 24 = 72

So with using their favored skill bonus towards skills ranks, I believe that should give them around an "effective" 180 skill ranks.

[dice=Overall "Effective" Skill Ranks]108+72[/dice]

"Effectively" allowing them to basically max out 15 skills.

This does not however dissuade me from thinking that my build has it's own advantages over this particular one. I can write up a post on that later when I have a bit more time.

Silver Crusade

I used some of the favored class bonuses on spells.

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