Shinobi archetype


Homebrew and House Rules


After seeing the Hoka-han archetype for Everyman Games' Unchained Ninja class sometime ago, I decided to tweak it in order to make it more inclusive with regards to the other elements available for kineticists. This includes the elements of Light, Sound and Time from Purple Duck Games' Kineticists of Porphyra (KOP 1).

I like to think this will make some ninjas resemble the ninjas as seen in the Naruto anime. Short of making a Ninja/Kineticist hybrid class. ;)

This is my first attempt to create an archetype for an existing class. I know that the word shinobi is just another name for ninja. But I don't know of a better name for a group of kineticist-touched ninjas.

Anyhow, suggestions are welcome.

Chosen Element (Su):
At 1st level, a shinobi chooses one element on which to focus. This element determines how she accesses the raw power of the planes. She can choose from one of the following elements: Aether, Air, Earth, Fire, Light, Sound, Time, Void, Water or Wood.

At 10th level, a shinobi can independently choose a second element to learn from.

This ability replaces Poison Use.

Elemental Style (Su):
At 2nd level, a shinobi gains the basic kinesis and simple blast wild talents of their chosen element. She uses her ninja level as her effective kineticist level to determine the effects of the basic kinesis, but she uses her simple blast as if she were only a first level kineticist.

As a swift action, a shinobi can draw upon her ki in order to empower her simple blast wild talent, allowing her to use her ninja level as her effective kineticist level when she uses the simple blast wild talent. This effect lasts until the end of the shinobi’s turn and uses up 1 ki point.

This ability counts as having the elemental focus kineticist class feature with the chosen element. If the shinobi takes up levels in the kineticist class, her elemental focus in that class must be the same as her chosen element, even if that means the elemental focus of her kineticist class must change. Subject to GM discretion, the shinobi can change her former elemental focus to make them conform. Her ninja levels will stack with her kineticist levels when determining the effects of the basic kinesis and simple blast wild talents of her chosen element. A shinobi cannot expend ki from her ki pool in order to make additional attacks during a full-attack, nor can she spend ki in order to give herself an insight bonus on Stealth checks. This ability alters ki pool.

Ki Infusion (Ex):
At 2nd level, whenever a shinobi uses the simple blast wild talent of their chosen element, she can, as a free action, call upon her ki to apply one form infusion wild talent or substance infusion wild talent to her simple blast. She can chose any infusion available to a kineticist with a level equal to her ninja level when using this ability. She must meet all of the infusion’s prerequisites in order to apply it to her simple blast and she is limited to infusions that list the simple blast of her chosen element as an associated blast.

A shinobi is unable to accept burn from her chosen infusion. Instead, applying the chosen infusion to her simple blast expends 2 ki points from her ki pool, plus an additional number of ki points equal to the infusion’s burn cost.

This ability replaces the ninja trick gained at 2nd level.

Greater Ki Infusion (Su):
At 10th level, when a shinobi uses her ki infusion ability to add a infusion wild talent to her simple blast, she can apply one form infusion and one substance infusion to her simple blast. When doing so, she expends 4 ki points from her ki pool, plus an additional number of ki points equal to the combined burn cost of both infusions.

This ability replaces the ninja trick gained at 10th level.


Hmmm... if you're going to replace the ninja trick that kineticist class features, wouldn't it be easier to simply make those as ninja tricks?

Kinetic Blast (regular), Composite Blast (master), Infusions (regular or master), Wild Talents (regular or master), these can all be converted into ninja tricks, using Ki points instead of Burn points, as you wrote down.


JiCi wrote:

Hmmm... if you're going to replace the ninja trick that kineticist class features, wouldn't it be easier to simply make those as ninja tricks?

Kinetic Blast (regular), Composite Blast (master), Infusions (regular or master), Wild Talents (regular or master), these can all be converted into ninja tricks, using Ki points instead of Burn points, as you wrote down.

If the kineticist class features were made into ninja tricks, you might end up with something like a feat tree. The 'base feat' would be the Elemental Focus, which would grant you the basic kinesis as a benefit. After that:

Kinetic Blast would need Elemental Focus as a prerequisite.

The infusions would need Elemental Focus and Kinetic Blast as prerequisites. And for some infusions, another infusion is needed as a prerequisite before you can acquire it.

A Composite Blast would need Elemental Focus, Kinetic Blast, and Expanded Element as prerequisites. The Composite Blasts would probably be Master Tricks given the number of prerequisites that need to be covered. But to be honest, I would like to see composite blasts being used in a cross between this archetype and KOP II's Fusion Kineticist archetype. That way, you could get someone like Gaara or Haku.

Wild Talents would require Elemental Focus as a prerequisite.

So the kineticist class features might be a bit unwielding as ninja tricks IMO.

Otoh, the kineticist class features could work if they fell under the Ninjitsu class feature of this version of the ninja class:

www.finalfantasyd20.com/ffd20/ninja-1.html

This version separates the ki-related ninja tricks from the non-ki ones. The former becoming jutsu under the Ninjitsu feature.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Shinobi archetype All Messageboards

Want to post a reply? Sign in.