Gunslinger focused on scatter shots


Advice


Hello, im about to start a new campaign and i was thinking on something i havent played yet and the gunslinger got my attention. Long story short i would love to play a gunslinger with a shotgun or shotgun like weapon dishing out scatter attacks at his enemies, kinda like a Graves from League of Legends. I know that every posible build around scatter quality will suck, being the flavor the only good thing about it. So if anyone accepts the challenge, throw at me whathever you came up with and please try to avoid multiclasing (i hope im not asking too much there).


Try a Siege Gunner with Signature Deed(Targeted Blast)

Use a Dragon pistol as your weapon of choice.

At 6th level, with Rapid shot, you can shoot 25' cones.

At 18th level, you can shoot 45' cones.

Silver Crusade

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Oh man, you want to try avoiding multiclassing with a gunslinger? That is an uphill battle unless the campaign ends at 5th level.

I'd say Derrick has the right of it, that'll at least get you 11 levels as a GS doing pretty intense damage. Really post 11 there's no reason to stay GS, as gunslinger might actually be the most dip reliant class in the game.


Well, Targeted Blast actually does provide a "minor" reason to stay Gunslinger -> You add +(Gunslinger level) to damage to (1+1/5 Gunslinger levels) Targets inside your cone.

So a 5th level Siege gunner can use Targeted blast to deal +5 damage to 2 targets within his cone.

A 11th level Siege gunner can use Targeted Blast to deal +11 dmg to 3 targets within his cone.

If he uses a full attack, and can use Targeted Blast for free via Signature Deed, he can add quite a bit of extra damage that way.

The only problem is the short range of the scattershot.

Silver Crusade

Derrick Winters wrote:

Well, Targeted Blast actually does provide a "minor" reason to stay Gunslinger -> You add +(Gunslinger level) to damage to (1+1/5 Gunslinger levels) Targets inside your cone.

So a 5th level Siege gunner can use Targeted blast to deal +5 damage to 2 targets within his cone.

A 11th level Siege gunner can use Targeted Blast to deal +11 dmg to 3 targets within his cone.

If he uses a full attack, and can use Targeted Blast for free via Signature Deed, he can add quite a bit of extra damage that way.

The only problem is the short range of the scattershot.

Yeah, but post 11th you could go 3 levels of Weapon Master fighter to pick up Weapon Training 1, get yourself a set of fighter mittens, and start taking/retraining Advanced Weapon Training feats to boost damage and utility. I mean the value of picking up Sig Deed with Targeted Shot can't be overstated, but post 11th you'll be a lot safer with the 3 levels of WM Fighter and all the goodies AWT provide, at least that's how I see things. But that's pretty late level anyways.


Non multiclassing is hard..
I was about to suggest 1 level in another class, + Feat for getting gunslinger deed(I forget the name): Get Dead eye. Then take Seige Gunner class 5. DO NOT switch out the gunslinger feat for extra grit. Keep the deed. This means you get the benefit for siege gunner. Shooting past the increment for touch AC is a good use of that feat. So worth the multiclass for me.

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I’d do alchemist or fighter myself. Grenadier alchemist probably… for Directed blast. It fits the theme. Also.. I’m not sure but you might be able to use directed blast via explosive missile discovery? Someone else chim in on that please… I read it as a bomb alteration, but not * alteration; so it could be combined with explosive missile. It isn't different than a strafe bomb, which can be used in explosive missle discovery as far as I know? Does anything notice a wrong assumption there?

If not. Then in theory you could use a Dragon Pistol, and use explosive missle blast and directed blast, to have an AOE layer of pellets and explosives. Really giving a cool visual.
This would create a good "special attack" for your character.

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Non multiclassing… Yeah basically just siege gunner, target blast focus. Dragon pistol only. Maybe if possible someday a shotgun but generally isn’t a choice. At that point it is pretty straight forward. Although I would say gloves of deliquence is good. In general I like adding elemental damage to my scatter weapons. Because its hitting so many it is just a cool visual. Also probably not terrible damage I guess. Not the best but fun.
VMC could probably offer you some benefits. Magus comes to mind. Spellstrike is a loss (baring pool strike) but that is level 11.

But yeah.. it’ll basically be a straightforward build if no multiclassing.


Well thank you very much to all of you so far, you made me realise that non multiclassing would be a pain in the butt if i want it to be relevant in combat, but hey the Siege Gunner seems very good if not perfect for what im looking for!. And your idea Jolly, of advanced weapon training is a very good one, but if it's only for the weapon training i could grab that feat from weapons master handbook which gave you the weapon training I class feature and then you can take "Advanced weapon training". Focused weapon would be great since weapon damage dice is one of the few ways to get better damage out of scatter. By the way our DM is pretty flexible about rules and such and will probably let me use the "Gulch Gunner" archetype on Dwarves if i ask him, since in his own campaign setting some dwarves live in the mountains and have to deal with all kind of creatures in their mining tunnels. And they have crafted some early firearms. So what do you guys think about the Gulch Gunner? it's focused at short range which is what i want: A guy with a firearm going face to face to dish out the max of his weapon's burst. If only gulch gunner and siege gunner could be combined. I may ask him too to combine some class features in a new archetype lol.

EDIT: My bad, i cant acces to advanced weapon training via "Martial focus" it only enables weapon mastery feats.

Shadow Lodge

Gulch Gunner is supposed to be Ratfolk only. But GM may allow it?

Put Limning on your weapon. One of the great things about scatter shots is ignoring concealment. Limning will outline anything you hit so others can see it too. Perfect against invisible people. Doesn't help against darkness though.

Sovereign Court

I'd been giving Graves a bit of thought recently as well. I was going with a core of Grenadier Alchemist, with a 1 level dip in Gunslinger and (potentially) a 2 level dip in Underground Chemist Rogue for the quickdrawing of alchemicals to feed Alchemical Weapon (because its arguable but you need to have the alchemical item in hand to apply it to the weapon).

Directed Blast + Explosive Missile for his "Collateral Damage", with a conductive weapon of course. I'd prefer Breath Weapon Bomb over Directed Blast because Breath Weapon bomb does more damage (each in blast is a direct target, instead of splash), but it doesn't stack with Explosive Bomb discovery for increased blast range. Explosive Missile is not a (*) bomb discovery btw.

Smoke Bomb discovery for "Smoke Screen", or Experimental Gunsmith for the vial launcher but I don't think smoke stick or smoke pellets apply.

"Quick draw"... Not sure how to represent this ability. I kinda want to say UMD and a wand of something like Jester's Jaunt, or Bladed Dash, but nothing quite feels right.

"End of the line" Strafe bomb basically?

As far as his gun goes "New Destiny", Graves has a double barreled shotgun that is a scatter weapon. This is a little difficult, but I think the best option (and usable with explosive missile) is starting with a double-barreled pistol and using the Gun Scavenger archetype to add the scatter property to it. Alternatively, Dragon Pistol with an extra barrel using Experimental Gunsmith. The problem with Experimental, is that its a gnome archetype and not legal for PFS. Scavenger will also give the feel of 'reloading' a significant shell with change out. The Scavenger version will have some issues with high misfire rates, but with a scatter weapon you don't misfire unless all of the attack rolls misfire.

Something I would like clarification on: on a scatter attack, 5 targets, 1 hits because you rolled a 20, the other 4 were in thee misfire range but still high enough to hit the touch AC, do those 4 attacks miss? The gun didn't misfire because you did hit as per scatter rules...


Well yea, i want to make a character based on Graves but im not trying to literally replicate each of his abilities. About that last question, i think that if you for any reason eliminate all the missfire chance you are just left with comon weapon functionality: 20 = natural crit. 1 = natural fail. So yea, you miss those attacks but the natural 20 is a critical threat.
Btw that thing of limning looks pretty neat.

Sovereign Court

I am more referring to something like this:
Misfire = 10 (Gun scavenger, each time the weapon is fired its misfire increases by 1)
Target 1: Nat 20
Target 2: Rolled 9, still would hit touch AC of the Target, and would normally misfire except the weapon is using a scatter attack.
Target 3-5: same as target 2.
Target 2-5 typically would be misfires since it is under the Misfire value. But you can't misfire because you rolled a hit on one of the targets. So are targets 2-5 hit instead of misfire?
Misfire says they are automatic misses (because the gun malfunctioned)... but you didn't misfire.


Well, i would say that if the number in the dice is enough for you to beat their touch AC you hit them, you dont automatically miss due to a missfire because missfire rules with scatter attacks specify that you are not missfiring unless you roll a missfire in every single attack roll.

Missfireception.

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