Burn! Burn! Burn! and magical weapons that innately do fire damage.


Rules Questions


Pathfinder Rulebook Subscriber

Goblin feat. You deal 1d4 points of extra fire damage every time you deal fire damage from a nonmagical source, like a torch

Now, obviously any magical source of damage like the flaming weapon doesn't work.

But if I had a +1 fire-forged longsword or somehow got a +1 torch (maybe some shenanigan with the firebrand feat? cast magic weapon on it? not really important), etc. would the weapon still qualify for the feat?

It's a magic weapon, but the fire damage is not an innate feature of the weapon rather than part of the magical enhancements. So unsure. Leaning toward not qualifying, but that's a disappointing answer and makes the feat pretty lame except as a gimmick for low level NPCs, so curious what other people think.


Works on poi's, and things that hurl fire like launching crossbows or slings with alchemical bullets. Fire-forged could work but you need to keep doing 10+ fire damage to yourself every few rounds.

You can also pick up a Flask pike and fill it with alchemy fire. If you play Pathfinder #71: Rasputin Must Die!, you can have a Lawrence 1917 flamethrower. ;)


if you are going with purely non magical fire, you would LOVE the Ceremony spell. if you have *fire domain* that is.
now it takes 8 hours to cast that, but once you do. up to a character per level can set things on fire that, unless prepared to, can not be put out(im guessing at least until the hour\level of duration is over). and most things you will meet won't have magical fire extinguishers on them. this one with a flask of lamp oil finished more then one boss fight for me.


Squiggit wrote:

Goblin feat. You deal 1d4 points of extra fire damage every time you deal fire damage from a nonmagical source, like a torch

Now, obviously any magical source of damage like the flaming weapon doesn't work.

But if I had a +1 fire-forged longsword or somehow got a +1 torch (maybe some shenanigan with the firebrand feat? cast magic weapon on it? not really important), etc. would the weapon still qualify for the feat?

It's a magic weapon, but the fire damage is not an innate feature of the weapon rather than part of the magical enhancements. So unsure. Leaning toward not qualifying, but that's a disappointing answer and makes the feat pretty lame except as a gimmick for low level NPCs, so curious what other people think.

I would say that it does qualify. Firebrand allows you to treat the torch as a normal weapon (and improves damage), not an improvised one. Improvised weapons are still weapons, so you could cast MW or GMW on it. The fire is not magical fire, it is from the lit torch. So you could theoretically have a +5 torch that does 1d6+5+(1d4+1)fire per hit.

Also, you could use Inner Sea Gods torch fighter feat and not have to worship Asmodeus


The answer is unequivocally yes. A magically enhanced battle poi is a magic weapon, but the fire damage it deals is not part of any magical effect.

You also can't enhance a torch even if you have the feat, though it qualifies for any spell that targets weapons as long as it doesn't explicitly exclude improvised ones.

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